Player Matchup

Jing Wei
Jing Wei
Julianigloo
Jing Wei
Level 95
God Stats
0W - 2L
1,463 SR
Queue Stats
47W - 84L
1,348 Elo+
Party 2
Hel
Hel
TwiztedCrash
Hel
Level 28
God Stats
0W - 2L
1,270 SR
Queue Stats
64W - 68L
1,422 Elo+
Solo
Cabrakan
Cabrakan
guyver123
Cabrakan
Level 103
God Stats
5W - 5L
1,825 SR
Queue Stats
900W - 942L
1,465 Elo+
Solo
Erlang Shen
Erlang Shen
lll Checho lll
Erlang Shen
Level 129
God Stats
2W - 2L
1,830 SR
Queue Stats
48W - 80L
1,371 Elo+
Party 2
Chaac
Chaac
xxmeydenxx
Chaac
Level 104
God Stats
0W - 2L
1,309 SR
Queue Stats
9W - 21L
1,322 Elo+
Party 2
Team Averages
Level 92
1,539 SR
1,385 Elo+

VS

Team Averages
Level 121
1,472 SR
1,467 Elo+
He Bo
He Bo
 
He Bo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
A-Money050
Hel
Level 80
God Stats
8W - 7L
1,500 SR
Queue Stats
276W - 275L
1,464 Elo+
Solo
Nu Wa
Nu Wa
FMs BALL3R
Nu Wa
Level 159
God Stats
2W - 1L
1,265 SR
Queue Stats
403W - 426L
1,451 Elo+
Party 1
Chiron
Chiron
Maanz
Chiron
Level 89
God Stats
6W - 3L
1,526 SR
Queue Stats
212W - 212L
1,455 Elo+
Party 1
Jormungandr
Jormungandr
Schiick
Jormungandr
Level 123
God Stats
3W - 2L
1,571 SR
Queue Stats
345W - 368L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Julianigloo
Jing Wei
10
0 / 2 / 4
5,363
1,073
1,542
5,391
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 1
5,585
1,117
3,843
5,437
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
guyver123
Cabrakan
5
0 / 0 / 0
4,388
878
0
422
115
Erlang Shen
lll Checho lll
Erlang Shen
10
0 / 3 / 1
5,162
1,032
2,721
7,100
3,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
11
2 / 3 / 0
5,790
1,158
4,880
6,843
3,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
2 / 1 / 5
6,215
1,243
4,530
3,456
1,063
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 0 / 8
6,320
1,264
2,570
2,230
687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
11
3 / 1 / 3
6,446
1,289
4,949
3,305
1,395
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Maanz
Chiron
12
2 / 0 / 8
6,538
1,308
7,669
3,627
1,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Schiick
Jormungandr
11
2 / 2 / 7
6,159
1,232
4,092
5,117
4,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
10
10
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
5
4.5
W
1
0
8
5
W
Nu Wa
3
1
3
4.5
L
Jing Wei
Julianigloo
Jing Wei
0
2
4
1
W
Chiron
Maanz
Chiron
2
0
8
6
W
Jormungandr
Schiick
Jormungandr
2
2
7
2.75
L
2
2
1
1.25
L
Cabrakan
guyver123
Cabrakan
0
0
0
0
L
Erlang Shen
lll Checho lll
Erlang Shen
0
3
1
0.17
L
Chaac
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,986
Damage
23,810
25,193
Taken
17,735
11,020
Mitigated
8,776
7,911
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,530
163
405
589
3,456
1,063
201
453
3,003
10,444
0
W
2,570
367
1,285
1,448
2,230
687
283
493
1,703
6,138
724
W
Nu Wa
4,949
669
680
466
3,305
1,395
276
0
3,199
12,493
0
L
Jing Wei
Julianigloo
Jing Wei
1,542
1,138
221
1,107
5,391
1,671
0
3,433
1,861
0
9,045
W
Chiron
Maanz
Chiron
7,669
837
713
1,036
3,627
1,260
714
441
3,186
0
14,465
W
Jormungandr
Schiick
Jormungandr
4,092
1,165
202
384
5,117
4,371
0
2,456
2,588
5,795
0
L
3,843
756
1,950
2,818
5,437
1,799
0
2,981
2,347
9,280
0
L
Cabrakan
guyver123
Cabrakan
0
0
0
0
422
115
0
422
0
0
0
L
Erlang Shen
lll Checho lll
Erlang Shen
2,721
625
22
1,124
7,100
3,932
0
4,461
2,400
0
5,885
L
Chaac
4,880
423
99
570
6,843
3,503
0
3,922
2,644
0
14,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,288
Gold Earned
31,678
57
Minions Killed
64
0
Camps Cleared
0
393,113
Distance Traveled
573,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,215
1,243
17
3
0
128,077
0
W
Hel
6,320
1,264
13
3
0
96,417
0
W
Nu Wa
6,446
1,289
9
2
0
115,111
0
L
Jing Wei
5,363
1,073
15
3
0
98,583
0
W
Chiron
6,538
1,308
18
4
0
131,172
0
W
Jormungandr
6,159
1,232
7
1
0
103,038
0
L
Hel
5,585
1,117
16
3
0
97,142
0
L
Cabrakan
4,388
878
0
0
0
0
0
L
Erlang Shen
5,162
1,032
7
1
0
101,921
0
L
Chaac
5,790
1,158
19
4
0
95,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role