Player Matchup

Cthulhu
Cthulhu
hohstadt
Cthulhu
Level 66
God Stats
3W - 1L
1,475 SR
Queue Stats
20W - 9L
1,605 Elo+
Party 1
Janus
Janus
lil snackk
Janus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,541 Elo+
Party 1
Skadi
Skadi
lilswampcheeks
Skadi
Level 59
God Stats
20W - 15L
1,533 SR
Queue Stats
158W - 163L
1,542 Elo+
Party 1
Team Averages
Level 70
1,503 SR
1,563 Elo+

VS

Team Averages
Level 53
1,433 SR
1,505 Elo+
Neith
Neith
OneGamerTrick
Neith
Level 43
God Stats
4W - 5L
1,309 SR
Queue Stats
25W - 27L
1,256 Elo+
Party 2
Gilgamesh
Gilgamesh
dinobunny100
Gilgamesh
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 16L
1,715 Elo+
Party 2
Zhong Kui
Zhong Kui
koldexe
Zhong Kui
Level 47
God Stats
1W - 2L
1,491 SR
Queue Stats
83W - 80L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
hohstadt
Cthulhu
16
3 / 3 / 8
10,765
769
9,324
15,507
10,369
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
17
5 / 1 / 5
11,186
799
10,081
6,858
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 3 / 7
10,822
773
10,827
10,410
3,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 0
10,725
766
10,898
11,884
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
dinobunny100
Gilgamesh
14
0 / 3 / 5
8,738
624
6,583
13,320
9,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
koldexe
Zhong Kui
13
0 / 5 / 2
8,643
617
5,093
10,148
6,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
11
Kills
7
7
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
7
3
0
2.33
L
Gilgamesh
dinobunny100
Gilgamesh
0
3
5
0.83
W
Cthulhu
hohstadt
Cthulhu
3
3
8
2.33
L
Zhong Kui
koldexe
Zhong Kui
0
5
2
0.2
W
Janus
5
1
5
7.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,232
Damage
22,574
32,775
Taken
35,352
16,660
Mitigated
19,329
7,189
Healing
7,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,898
3,508
0
3,885
11,884
3,804
0
6,458
5,193
0
42,836
L
Gilgamesh
dinobunny100
Gilgamesh
6,583
808
66
902
13,320
9,066
0
6,314
6,569
1,209
18,811
W
Cthulhu
hohstadt
Cthulhu
9,324
145
526
4,354
15,507
10,369
239
2,108
12,772
27,159
1,561
L
Zhong Kui
koldexe
Zhong Kui
5,093
384
0
2,199
10,148
6,459
0
5,371
4,492
26,215
210
W
Janus
10,081
180
0
718
6,858
2,491
360
1,131
5,379
47,435
442
W
10,827
2,347
0
1,591
10,410
3,800
1,260
1,483
8,676
0
59,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,773
Gold Earned
28,106
200
Minions Killed
147
0
Camps Cleared
0
811,271
Distance Traveled
735,192
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,725
766
68
5
0
239,546
7
L
Gilgamesh
8,738
624
24
2
0
266,305
0
W
Cthulhu
10,765
769
38
3
0
262,642
3
L
Zhong Kui
8,643
617
55
4
0
229,341
4
W
Janus
11,186
799
103
7
0
285,716
3
W
Skadi
10,822
773
59
4
0
262,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role