Player Matchup

Khepri
Khepri
Frankillerzz
Khepri
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,355 Elo+
Party 3
Medusa
Medusa
JujuKarim
Medusa
Level 102
God Stats
45W - 45L
1,419 SR
Queue Stats
319W - 297L
1,522 Elo+
Solo
Bellona
Bellona
Musiwain
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,355 Elo+
Party 3
Pele
Pele
PaPiShampoo44
Pele
Level 114
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 7L
1,404 Elo+
Party 3
Vulcan
Vulcan
TheNanuX
Vulcan
Level 192
God Stats
6W - 5L
1,623 SR
Queue Stats
159W - 174L
1,486 Elo+
Solo
Team Averages
Level 108
1,508 SR
1,424 Elo+

VS

Team Averages
Level 176
1,447 SR
1,497 Elo+
Discordia
Discordia
 
Discordia
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Gpscity13
Anubis
Level 127
God Stats
5W - 7L
1,394 SR
Queue Stats
62W - 64L
1,464 Elo+
Party 2
Gilgamesh
Gilgamesh
Necroomante
Gilgamesh
Level 177
God Stats
2W - 5L
1,342 SR
Queue Stats
328W - 311L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
1 / 2 / 1
5,531
503
2,363
8,284
5,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
JujuKarim
Medusa
12
0 / 1 / 2
6,358
578
4,007
5,584
1,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Musiwain
Bellona
9
0 / 5 / 2
5,462
497
1,329
8,557
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 5 / 0
5,652
514
2,956
9,839
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
TheNanuX
Vulcan
11
1 / 3 / 1
5,672
516
5,660
5,661
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 1 / 3
7,244
659
6,106
4,585
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
 
Cupid
11
0 / 0 / 2
6,313
574
4,429
5,350
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
 
Bacchus
9
0 / 1 / 4
5,804
528
2,008
8,246
6,974
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
Gpscity13
Anubis
15
8 / 0 / 1
8,937
812
9,800
6,745
2,860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Necroomante
Gilgamesh
11
5 / 2 / 4
6,508
592
5,522
9,100
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
16
16
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
1
3
4.5
W
Cupid
 
Cupid
0
0
2
1
W
Bacchus
 
Bacchus
0
1
4
2
L
Khepri
1
2
1
0.75
W
Anubis
Gpscity13
Anubis
8
0
1
8.5
L
Medusa
JujuKarim
Medusa
0
1
2
1
L
Bellona
Musiwain
Bellona
0
5
2
0.2
W
Gilgamesh
Necroomante
Gilgamesh
5
2
4
3.5
L
2
5
0
0.4
L
Vulcan
TheNanuX
Vulcan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,315
Damage
27,865
37,925
Taken
34,026
14,679
Mitigated
16,116
5,292
Healing
13,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,106
371
0
533
4,585
1,334
300
2,616
1,969
44,837
235
W
Cupid
 
Cupid
4,429
2,376
158
3,435
5,350
1,455
0
325
5,025
0
46,066
W
Bacchus
 
Bacchus
2,008
301
0
1,878
8,246
6,974
293
2,249
5,997
26,580
1,630
L
Khepri
2,363
192
0
1,845
8,284
5,743
0
3,789
4,399
9,765
979
W
Anubis
Gpscity13
Anubis
9,800
799
0
5,288
6,745
2,860
343
1,513
5,232
72,526
1,302
L
Medusa
JujuKarim
Medusa
4,007
1,456
0
1,346
5,584
1,830
0
472
5,112
0
60,966
L
Bellona
Musiwain
Bellona
1,329
240
0
735
8,557
3,283
0
5,545
3,012
0
20,815
W
Gilgamesh
Necroomante
Gilgamesh
5,522
1,711
0
2,442
9,100
3,493
0
910
8,190
0
33,888
L
2,956
676
0
967
9,839
2,473
0
4,073
5,603
0
31,367
L
Vulcan
TheNanuX
Vulcan
5,660
82
0
399
5,661
1,350
0
3,308
2,035
40,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,675
Gold Earned
34,806
298
Minions Killed
428
0
Camps Cleared
0
1,177,356
Distance Traveled
1,155,740
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,244
659
105
10
0
228,369
0
W
Cupid
6,313
574
94
9
0
213,620
2
W
Bacchus
5,804
528
40
4
0
240,900
4
L
Khepri
5,531
503
24
2
0
232,932
0
W
Anubis
8,937
812
127
12
0
205,492
2
L
Medusa
6,358
578
94
9
0
228,850
2
L
Bellona
5,462
497
44
4
0
219,040
0
W
Gilgamesh
6,508
592
62
6
0
267,359
0
L
Pele
5,652
514
62
6
0
266,345
3
L
Vulcan
5,672
516
74
7
0
230,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role