Player Matchup

Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Gabagooooool
Artemis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 8L
1,676 Elo+
Party 3
Gilgamesh
Gilgamesh
LocalBankRobber
Gilgamesh
Level 38
God Stats
2W - 2L
1,053 SR
Queue Stats
115W - 101L
1,431 Elo+
Party 1
Danzaburou
Danzaburou
ParadoxValuez
Danzaburou
Level 83
God Stats
11W - 3L
1,641 SR
Queue Stats
318W - 341L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
monsterzilla410
Nu Wa
Level 86
God Stats
246W - 193L
1,550 SR
Queue Stats
578W - 603L
1,409 Elo+
Party 1
Team Averages
Level 68
1,449 SR
1,489 Elo+

VS

Team Averages
Level 56
1,613 SR
1,478 Elo+
Chang'e
Chang'e
FroschLecker248
Chang'e
Level 75
God Stats
14W - 7L
1,740 SR
Queue Stats
87W - 81L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
KrotenLecker
Baron Samedi
Level 91
God Stats
7W - 5L
1,636 SR
Queue Stats
88W - 81L
1,505 Elo+
Party 2
Kali
Kali
NoVaBoy_87
Kali
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 137L
1,370 Elo+
Solo
Surtr
Surtr
Pyroclasthicc
Surtr
Level 26
God Stats
24W - 27L
1,603 SR
Queue Stats
27W - 32L
1,485 Elo+
Party 2
Anhur
Anhur
sams1shipper
Anhur
Level 39
God Stats
21W - 17L
1,584 SR
Queue Stats
39W - 38L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
5 / 1 / 3
6,135
614
5,936
6,984
1,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Gabagooooool
Artemis
13
8 / 0 / 1
7,192
719
6,893
4,680
1,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
LocalBankRobber
Gilgamesh
9
2 / 1 / 0
5,535
554
3,713
8,490
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
ParadoxValuez
Danzaburou
9
0 / 3 / 1
4,644
464
2,969
6,230
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 1
4,689
469
4,249
6,197
790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,495
550
1,677
5,782
2,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Baron Samedi
KrotenLecker
Baron Samedi
8
0 / 6 / 0
4,524
452
3,191
7,917
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 5 / 0
4,283
428
1,282
7,700
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
5,882
588
4,835
7,874
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 0 / 0
6,894
689
9,308
7,611
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
15
Kills
7
7
Deaths
15
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
3
6.5
L
0
1
1
0.5
W
Artemis
Gabagooooool
Artemis
8
0
1
8.5
L
Baron Samedi
KrotenLecker
Baron Samedi
0
6
0
0
W
Gilgamesh
LocalBankRobber
Gilgamesh
2
1
0
2
L
0
5
0
0
W
Danzaburou
ParadoxValuez
Danzaburou
0
3
1
0.17
L
1
3
0
0.33
W
0
2
1
0.25
L
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,760
Damage
20,293
32,581
Taken
36,884
11,443
Mitigated
13,577
9,269
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,936
1,468
0
3,515
6,984
1,438
16
1,730
5,008
43,005
0
L
1,677
126
2,061
2,336
5,782
2,512
16
1,225
4,557
17,311
0
W
Artemis
Gabagooooool
Artemis
6,893
1,676
0
1,150
4,680
1,515
130
1,974
2,536
0
52,195
L
Baron Samedi
KrotenLecker
Baron Samedi
3,191
180
0
757
7,917
2,789
0
2,713
5,204
23,747
0
W
Gilgamesh
LocalBankRobber
Gilgamesh
3,713
875
0
1,236
8,490
6,831
0
89
8,401
0
26,840
L
1,282
598
0
1,149
7,700
2,277
0
2,471
5,229
0
19,052
W
Danzaburou
ParadoxValuez
Danzaburou
2,969
922
0
1,345
6,230
869
53
333
5,897
0
24,305
L
4,835
1,496
0
1,222
7,874
3,624
8
442
7,123
334
34,527
W
4,249
1,375
0
2,023
6,197
790
0
415
5,782
23,395
1,325
L
9,308
5,087
0
4,389
7,611
2,375
535
3,259
4,352
0
61,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,195
Gold Earned
27,078
298
Minions Killed
283
0
Camps Cleared
0
977,883
Distance Traveled
921,117
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,135
614
79
8
0
224,855
1
L
Chang'e
5,495
550
30
3
0
181,596
4
W
Artemis
7,192
719
82
8
0
199,080
0
L
Baron Samedi
4,524
452
44
4
0
180,394
0
W
Gilgamesh
5,535
554
54
5
0
178,096
0
L
Kali
4,283
428
30
3
0
214,617
0
W
Danzaburou
4,644
464
46
5
0
192,003
0
L
Surtr
5,882
588
67
7
0
173,842
0
W
Nu Wa
4,689
469
37
4
0
183,849
1
L
Anhur
6,894
689
112
11
0
170,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role