Player Matchup

Tsukuyomi
Tsukuyomi
GamerStudios4444
Tsukuyomi
Level 94
God Stats
13W - 6L
1,828 SR
Queue Stats
298W - 284L
1,512 Elo+
Party 1
Odin
Odin
NightCrawler608
Odin
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 87L
1,446 Elo+
Party 2
Cerberus
Cerberus
Riven7284
Cerberus
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 36L
1,484 Elo+
Party 2
Scylla
Scylla
VotedWig7493
Scylla
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
234W - 209L
1,515 Elo+
Party 1
Artemis
Artemis
annewu
Artemis
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
377W - 335L
1,520 Elo+
Solo
Team Averages
Level 96
1,566 SR
1,496 Elo+

VS

Team Averages
Level 118
1,635 SR
1,433 Elo+
Danzaburou
Danzaburou
CSinert
Danzaburou
Level 91
God Stats
8W - 7L
1,684 SR
Queue Stats
101W - 106L
1,374 Elo+
Party 3
Geb
Geb
I AM POLYNIKES
Geb
Level 159
God Stats
18W - 13L
1,620 SR
Queue Stats
474W - 468L
1,492 Elo+
Solo
Anubis
Anubis
IIIII-_beta610
Anubis
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
109W - 103L
1,467 Elo+
Party 3
Achilles
Achilles
Marksman427
Achilles
Level 109
God Stats
14W - 10L
1,494 SR
Queue Stats
39W - 42L
1,416 Elo+
Party 4
Loki
Loki
onesickpuppy5
Loki
Level 105
God Stats
6W - 2L
1,876 SR
Queue Stats
39W - 42L
1,416 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
13
3 / 4 / 5
7,444
496
7,631
10,747
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
5 / 3 / 1
8,064
538
6,314
11,143
11,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Riven7284
Cerberus
11
1 / 7 / 4
7,089
473
4,976
16,213
9,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
13
3 / 3 / 2
7,322
488
6,521
9,638
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
annewu
Artemis
13
1 / 5 / 1
7,353
490
4,159
10,691
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CSinert
Danzaburou
16
8 / 1 / 3
9,946
663
9,309
8,769
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 0 / 10
8,943
596
9,483
11,777
10,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 5 / 6
8,114
541
6,645
10,571
4,326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Marksman427
Achilles
13
6 / 4 / 2
8,581
572
9,983
12,565
8,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 3 / 7
7,659
511
5,059
8,400
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
13
Kills
22
22
Deaths
13
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CSinert
Danzaburou
8
1
3
9.5
L
Tsukuyomi
3
4
5
1.38
W
4
0
10
9
W
2
5
6
1
W
Achilles
Marksman427
Achilles
6
4
2
1.75
L
5
3
1
1.83
L
Cerberus
Riven7284
Cerberus
1
7
4
0.43
L
Scylla
3
3
2
1.33
L
Artemis
annewu
Artemis
1
5
1
0.3
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,601
Damage
40,479
58,432
Taken
52,082
29,875
Mitigated
29,251
13,817
Healing
18,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CSinert
Danzaburou
9,309
3,253
0
5,820
8,769
3,768
831
641
8,085
0
85,703
L
Tsukuyomi
7,631
2,352
0
3,696
10,747
2,968
0
3,820
6,845
0
50,567
W
9,483
771
0
2,486
11,777
10,038
0
3,720
7,785
26,916
1,394
W
6,645
245
0
3,661
10,571
4,326
0
3,712
6,535
52,626
0
W
Achilles
Marksman427
Achilles
9,983
3,087
0
3,338
12,565
8,508
696
1,574
10,389
0
41,289
L
6,314
474
0
2,383
11,143
11,165
0
780
9,935
0
40,776
L
Cerberus
Riven7284
Cerberus
4,976
435
0
4,132
16,213
9,843
0
3,701
12,226
21,341
512
L
Scylla
6,521
593
0
1,121
9,638
2,531
0
6,268
3,370
41,965
0
L
Artemis
annewu
Artemis
4,159
1,337
0
2,485
10,691
3,368
0
1,273
9,418
0
44,455
W
5,059
1,326
0
2,746
8,400
2,611
159
1,484
6,650
0
44,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,272
Gold Earned
43,243
334
Minions Killed
390
0
Camps Cleared
0
1,418,872
Distance Traveled
1,511,027
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,946
663
123
8
0
294,483
2
L
Tsukuyomi
7,444
496
78
5
0
304,341
5
W
Geb
8,943
596
28
2
0
302,750
4
W
Anubis
8,114
541
99
7
0
272,099
2
W
Achilles
8,581
572
71
5
0
305,842
0
L
Odin
8,064
538
67
4
0
290,432
0
L
Cerberus
7,089
473
35
2
0
277,772
0
L
Scylla
7,322
488
79
5
0
289,586
0
L
Artemis
7,353
490
75
5
0
256,741
0
W
Loki
7,659
511
69
5
0
335,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role