Player Matchup

Cthulhu
Cthulhu
Anaxarcus
Cthulhu
Level 129
God Stats
11W - 12L
1,572 SR
Queue Stats
222W - 224L
1,531 Elo+
Party 1
Agni
Agni
TheFlash0201
Agni
Level 128
God Stats
5W - 6L
1,645 SR
Queue Stats
210W - 209L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
samsweatpants
Hun Batz
Level 104
God Stats
0W - 1L
1,716 SR
Queue Stats
2W - 6L
1,233 Elo+
Solo
Team Averages
Level 120
1,644 SR
1,431 Elo+

VS

Team Averages
Level 116
1,503 SR
1,465 Elo+
Ra
Ra
Adrianzenn
Ra
Level 118
God Stats
8W - 10L
1,406 SR
Queue Stats
204W - 199L
1,501 Elo+
Solo
Nut
Nut
MalachiOfThe12
Nut
Level 97
God Stats
4W - 3L
1,602 SR
Queue Stats
11W - 15L
1,405 Elo+
Solo
Yemoja
Yemoja
beefusmcchungus
Yemoja
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 45L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anaxarcus
Cthulhu
11
0 / 2 / 1
6,601
660
10,313
7,437
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 0
7,108
711
3,359
5,365
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
samsweatpants
Hun Batz
10
0 / 3 / 0
6,084
608
3,707
6,727
2,439
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 2
8,081
808
7,546
7,055
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 1 / 6
6,969
697
5,881
6,650
2,416
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
1 / 0 / 6
6,798
680
2,306
9,083
5,692
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
8
8
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Cthulhu
Anaxarcus
Cthulhu
0
2
1
0.25
W
1
1
6
4
L
1
3
0
0.33
W
1
0
6
4
L
Hun Batz
samsweatpants
Hun Batz
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,379
Damage
15,733
19,529
Taken
22,788
10,584
Mitigated
10,767
2,101
Healing
12,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,546
792
1,337
2,997
7,055
2,659
220
4,087
2,186
33,541
0
L
Cthulhu
Anaxarcus
Cthulhu
10,313
350
0
1,178
7,437
4,737
0
3,436
3,500
21,210
400
W
5,881
3,621
337
1,399
6,650
2,416
754
3,533
2,599
0
19,577
L
3,359
139
0
500
5,365
3,408
162
3,058
1,915
23,788
0
W
2,306
931
3,487
3,419
9,083
5,692
292
3,764
4,467
7,036
874
L
Hun Batz
samsweatpants
Hun Batz
3,707
900
0
423
6,727
2,439
0
2,052
4,514
0
14,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,793
Gold Earned
21,848
119
Minions Killed
115
0
Camps Cleared
0
556,516
Distance Traveled
518,350
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,081
808
76
8
0
189,434
0
L
Cthulhu
6,601
660
35
4
0
193,429
0
W
Nut
6,969
697
29
3
0
170,740
0
L
Agni
7,108
711
60
6
0
169,287
0
W
Yemoja
6,798
680
10
1
0
158,176
5
L
Hun Batz
6,084
608
24
2
0
193,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role