Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond V
FluffyNarwhal4
Morgan Le Fay
Diamond V
Level 166
God Stats
11W - 3L
1,780 SR
Queue Stats
193W - 183L
1,987 MMR
Solo
Artio
Artio
Platinum I
HanzoTheNinjaATP
Artio
Platinum I
Level 223
God Stats
711W - 619L
1,693 SR
Queue Stats
911W - 931L
1,937 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Imflown
Sun Wukong
Platinum IV
Level 149
God Stats
5W - 9L
1,404 SR
Queue Stats
340W - 338L
1,843 MMR
Party 1
Lancelot
Lancelot
Platinum I
Lil Dag2
Lancelot
Platinum I
Level 161
God Stats
49W - 57L
1,513 SR
Queue Stats
219W - 214L
1,895 MMR
Solo
Izanami
Izanami
Diamond V
NicoxYT1
Izanami
Diamond V
Level 161
God Stats
5W - 4L
1,500 SR
Queue Stats
297W - 290L
1,930 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,578 SR
1,919 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 175
1,540 SR
1,752 MMR
Cernunnos
Cernunnos
Platinum II
 
Cernunnos
Platinum II
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum II
 
Skadi
Platinum II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
HeyHardstyle
Ao Kuang
Platinum II
Level 146
God Stats
7W - 6L
1,571 SR
Queue Stats
65W - 57L
1,934 MMR
Solo
Ymir
Ymir
Diamond V
Kluuuutch
Ymir
Diamond V
Level 158
God Stats
13W - 9L
1,563 SR
Queue Stats
493W - 471L
1,886 MMR
Solo
Ravana
Ravana
Platinum III
PackmanGaming12
Ravana
Platinum III
Level 177
God Stats
5W - 8L
1,567 SR
Queue Stats
304W - 291L
1,937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FluffyNarwhal4
Morgan Le Fay
11
4 / 0 / 4
6,488
649
7,332
4,000
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 7
5,635
564
3,416
6,065
3,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Imflown
Sun Wukong
10
1 / 0 / 2
5,805
581
6,918
9,716
4,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
Lil Dag2
Lancelot
11
3 / 1 / 3
5,995
600
5,574
6,882
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
NicoxYT1
Izanami
12
4 / 1 / 0
6,843
684
3,782
5,819
1,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SusanoAgniCu ChulainnChang'e

VS

Bans
CliodhnaMedusaNutAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 3 / 0
5,967
597
5,529
6,776
1,908
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Skadi
 
Skadi
10
0 / 3 / 0
5,322
532
3,517
5,612
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
HeyHardstyle
Ao Kuang
10
0 / 2 / 0
5,532
553
7,026
12,048
7,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ymir
8
0 / 4 / 1
4,969
497
2,566
8,809
5,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 0
5,126
513
3,038
6,339
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
13
Kills
2
2
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
3
0
0.67
L
Skadi
 
Skadi
0
3
0
0
W
Morgan Le Fay
FluffyNarwhal4
Morgan Le Fay
4
0
4
6
W
1
0
7
4.5
L
Ao Kuang
HeyHardstyle
Ao Kuang
0
2
0
0
W
Sun Wukong
Imflown
Sun Wukong
1
0
2
2
L
Ymir
0
4
1
0.13
W
Lancelot
Lil Dag2
Lancelot
3
1
3
4.5
W
Izanami
NicoxYT1
Izanami
4
1
0
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,022
Damage
21,676
32,482
Taken
39,584
14,446
Mitigated
18,324
9,958
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,529
2,499
0
2,387
6,776
1,908
0
634
6,142
0
42,597
L
Skadi
 
Skadi
3,517
596
0
1,305
5,612
1,541
0
3,148
2,464
0
36,407
W
Morgan Le Fay
FluffyNarwhal4
Morgan Le Fay
7,332
970
0
814
4,000
1,204
0
22
3,978
39,492
0
W
3,416
13
640
2,835
6,065
3,934
0
1,162
4,903
8,681
2,224
L
Ao Kuang
HeyHardstyle
Ao Kuang
7,026
1,503
0
5,092
12,048
7,372
0
990
11,058
38,092
0
W
Sun Wukong
Imflown
Sun Wukong
6,918
972
0
3,828
9,716
4,627
0
5,902
3,814
0
37,018
L
Ymir
2,566
916
0
1,318
8,809
5,198
0
3,933
4,876
19,690
151
W
Lancelot
Lil Dag2
Lancelot
5,574
803
0
496
6,882
2,827
0
1,854
5,028
0
42,994
W
Izanami
NicoxYT1
Izanami
3,782
2,742
0
1,345
5,819
1,854
304
618
5,201
0
51,393
L
3,038
290
0
1,217
6,339
2,305
0
1,852
4,487
0
39,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,766
Gold Earned
26,916
325
Minions Killed
321
0
Camps Cleared
0
1,124,118
Distance Traveled
1,028,575
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,967
597
63
6
0
183,570
2
L
Skadi
5,322
532
82
8
0
197,100
0
W
Morgan Le Fay
6,488
649
81
8
0
217,815
6
W
Artio
5,635
564
17
2
0
233,424
6
L
Ao Kuang
5,532
553
71
7
0
190,122
1
W
Sun Wukong
5,805
581
62
6
0
220,761
2
L
Ymir
4,969
497
28
3
0
209,812
4
W
Lancelot
5,995
600
65
7
0
262,591
0
W
Izanami
6,843
684
100
10
0
189,527
2
L
Ravana
5,126
513
77
8
0
247,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role