Player Matchup

Agni
Agni
KhuntTreeBoi
Agni
Level 55
God Stats
0W - 2L
1,587 SR
Queue Stats
30W - 34L
1,356 Elo+
Party 1
Cthulhu
Cthulhu
MintyHippo
Cthulhu
Level 15
God Stats
9W - 8L
1,553 SR
Queue Stats
23W - 25L
1,387 Elo+
Party 1
Fenrir
Fenrir
MrSun4
Fenrir
Level 106
God Stats
4W - 1L
1,573 SR
Queue Stats
29W - 37L
1,339 Elo+
Party 1
Team Averages
Level 59
1,571 SR
1,360 Elo+

VS

Team Averages
Level 117
1,490 SR
1,762 Elo+
Jormungandr
Jormungandr
BaconBathWater
Jormungandr
Level 213
God Stats
1W - 1L
1,246 SR
Queue Stats
31W - 10L
1,743 Elo+
Party 2
Bellona
Bellona
Coolguyshrek
Bellona
Level 11
God Stats
3W - 0L
1,724 SR
Queue Stats
5W - 0L
1,814 Elo+
Party 2
Baba Yaga
Baba Yaga
MOAB847
Baba Yaga
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 3
10,133
633
5,369
10,292
4,176
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
MintyHippo
Cthulhu
16
0 / 2 / 5
9,637
602
10,871
19,947
20,709
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
MrSun4
Fenrir
15
4 / 6 / 2
10,974
686
8,856
17,760
7,080
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BaconBathWater
Jormungandr
18
5 / 2 / 9
12,497
781
19,837
18,222
16,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Coolguyshrek
Bellona
17
3 / 2 / 8
10,995
687
5,415
8,625
8,111
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
MOAB847
Baba Yaga
17
6 / 2 / 4
12,058
754
15,215
8,886
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
14
14
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BaconBathWater
Jormungandr
5
2
9
4.75
W
Bellona
Coolguyshrek
Bellona
3
2
8
3.5
L
2
6
3
0.58
W
Baba Yaga
MOAB847
Baba Yaga
6
2
4
4
L
Cthulhu
MintyHippo
Cthulhu
0
2
5
1.25
L
Fenrir
MrSun4
Fenrir
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,096
Damage
40,467
47,999
Taken
35,733
31,965
Mitigated
28,259
1,815
Healing
6,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BaconBathWater
Jormungandr
19,837
5,510
88
3,873
18,222
16,051
1,327
8,550
9,672
67,203
2,780
W
Bellona
Coolguyshrek
Bellona
5,415
1,596
0
532
8,625
8,111
0
4,039
4,586
0
12,809
L
5,369
462
0
1,194
10,292
4,176
0
7,806
2,439
39,176
424
W
Baba Yaga
MOAB847
Baba Yaga
15,215
341
97
1,542
8,886
4,097
827
2,368
6,518
53,176
67
L
Cthulhu
MintyHippo
Cthulhu
10,871
886
165
100
19,947
20,709
0
12,964
6,819
32,751
1,304
L
Fenrir
MrSun4
Fenrir
8,856
1,276
0
356
17,760
7,080
0
12,708
4,940
0
21,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,744
Gold Earned
35,550
119
Minions Killed
185
0
Camps Cleared
0
805,355
Distance Traveled
834,486
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,497
781
85
5
0
291,801
0
W
Bellona
10,995
687
6
0
0
267,603
0
L
Agni
10,133
633
52
3
0
248,701
0
W
Baba Yaga
12,058
754
94
6
0
275,082
0
L
Cthulhu
9,637
602
43
3
0
273,266
4
L
Fenrir
10,974
686
24
2
0
283,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role