Player Matchup

Hel
Hel
 
Hel
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Kisamage
Ne Zha
Level 159
God Stats
1W - 0L
1,813 SR
Queue Stats
36W - 22L
1,689 Elo+
Party 1
Bacchus
Bacchus
Levianeir
Bacchus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,843 Elo+
Party 1
Erlang Shen
Erlang Shen
NinjaKeller
Erlang Shen
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,535 Elo+
Party 1
Anhur
Anhur
archosboy
Anhur
Level 147
God Stats
1W - 3L
1,449 SR
Queue Stats
10W - 7L
1,569 Elo+
Party 1
Team Averages
Level 157
1,552 SR
1,627 Elo+

VS

Team Averages
Level 140
1,488 SR
1,541 Elo+
Maui
Maui
 
Maui
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Buddha-Blom
Sun Wukong
Level 127
God Stats
65W - 47L
1,676 SR
Queue Stats
83W - 83L
1,523 Elo+
Solo
Ix Chel
Ix Chel
Fabríc
Ix Chel
Level 159
God Stats
13W - 18L
1,476 SR
Queue Stats
429W - 396L
1,597 Elo+
Solo
Sylvanus
Sylvanus
mazbabe
Sylvanus
Level 89
God Stats
30W - 26L
1,586 SR
Queue Stats
82W - 84L
1,567 Elo+
Solo
Medusa
Medusa
stormtrooper2k10
Medusa
Level 143
God Stats
2W - 4L
1,201 SR
Queue Stats
238W - 214L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
7 / 0 / 2
7,439
676
7,051
5,663
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Kisamage
Ne Zha
11
1 / 2 / 3
5,721
520
2,364
7,822
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Levianeir
Bacchus
10
1 / 1 / 1
6,269
570
3,725
6,342
5,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
NinjaKeller
Erlang Shen
12
2 / 3 / 1
6,292
572
3,787
11,546
7,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
archosboy
Anhur
12
2 / 1 / 2
6,432
585
6,317
6,648
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
1 / 0 / 1
5,818
529
2,996
6,281
4,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Buddha-Blom
Sun Wukong
11
3 / 3 / 0
6,748
613
7,111
9,597
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
Fabríc
Ix Chel
12
2 / 5 / 1
6,254
569
6,160
7,915
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
mazbabe
Sylvanus
11
1 / 2 / 3
6,021
547
3,335
8,112
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
5,282
480
1,480
7,098
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
13
Kills
7
7
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
7
0
2
8
L
Maui
 
Maui
1
0
1
1.5
L
Sun Wukong
Buddha-Blom
Sun Wukong
3
3
0
1
L
Ix Chel
Fabríc
Ix Chel
2
5
1
0.5
W
Ne Zha
Kisamage
Ne Zha
1
2
3
1.25
W
Bacchus
Levianeir
Bacchus
1
1
1
1.5
W
Erlang Shen
NinjaKeller
Erlang Shen
2
3
1
0.83
W
Anhur
archosboy
Anhur
2
1
2
3
L
Sylvanus
mazbabe
Sylvanus
1
2
3
1.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,244
Damage
21,082
38,021
Taken
39,003
18,817
Mitigated
18,133
15,125
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,051
402
946
4,435
5,663
1,475
0
3,633
2,030
54,045
1,700
L
Maui
 
Maui
2,996
377
0
2,454
6,281
4,045
0
2,235
4,046
21,969
0
L
Sun Wukong
Buddha-Blom
Sun Wukong
7,111
1,725
0
2,212
9,597
6,191
81
825
8,772
0
45,033
L
Ix Chel
Fabríc
Ix Chel
6,160
718
527
1,279
7,915
2,714
0
4,662
3,253
44,474
0
W
Ne Zha
Kisamage
Ne Zha
2,364
895
0
1,244
7,822
2,802
0
3,047
4,775
0
35,740
W
Bacchus
Levianeir
Bacchus
3,725
271
0
1,719
6,342
5,317
0
3,016
3,326
23,233
1,790
W
Erlang Shen
NinjaKeller
Erlang Shen
3,787
1,299
0
3,614
11,546
7,336
0
938
10,608
0
36,155
W
Anhur
archosboy
Anhur
6,317
2,827
0
3,167
6,648
1,887
0
1,857
4,791
0
47,234
L
Sylvanus
mazbabe
Sylvanus
3,335
597
441
3,522
8,112
3,485
0
1,484
6,628
33,790
0
L
1,480
449
0
1,673
7,098
1,698
0
1,337
5,761
0
35,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,153
Gold Earned
30,123
358
Minions Killed
326
0
Camps Cleared
0
1,199,230
Distance Traveled
1,097,192
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,439
676
110
10
0
266,176
1
L
Maui
5,818
529
35
3
0
240,325
2
L
Sun Wukong
6,748
613
77
7
0
200,048
5
L
Ix Chel
6,254
569
76
7
0
211,452
0
W
Ne Zha
5,721
520
62
6
0
264,328
0
W
Bacchus
6,269
570
40
4
0
216,385
0
W
Erlang Shen
6,292
572
68
6
0
236,144
2
W
Anhur
6,432
585
78
7
0
216,197
0
L
Sylvanus
6,021
547
75
7
0
237,200
0
L
Medusa
5,282
480
63
6
0
208,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role