Player Matchup

Ymir
Ymir
CloseYourTabs
Ymir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,653 Elo+
Party 1
Bellona
Bellona
Cuddle_Core420
Bellona
Level 144
God Stats
3W - 2L
1,173 SR
Queue Stats
279W - 255L
1,505 Elo+
Solo
Jing Wei
Jing Wei
F6 Loopy
Jing Wei
Level 140
God Stats
8W - 9L
1,388 SR
Queue Stats
314W - 300L
1,515 Elo+
Party 2
Mercury
Mercury
Not Pyrz
Mercury
Level 128
God Stats
3W - 6L
1,349 SR
Queue Stats
391W - 366L
1,560 Elo+
Party 2
Merlin
Merlin
OOCalmNova
Merlin
Level 129
God Stats
0W - 2L
1,356 SR
Queue Stats
66W - 59L
1,576 Elo+
Party 1
Team Averages
Level 117
1,353 SR
1,562 Elo+

VS

Team Averages
Level 124
1,523 SR
1,569 Elo+
Gilgamesh
Gilgamesh
Aristoteles_335
Gilgamesh
Level 145
God Stats
6W - 6L
1,593 SR
Queue Stats
320W - 319L
1,536 Elo+
Solo
Anhur
Anhur
Gdomm
Anhur
Level 108
God Stats
13W - 13L
1,495 SR
Queue Stats
103W - 82L
1,551 Elo+
Solo
Jormungandr
Jormungandr
MAKAVELYmc
Jormungandr
Level 108
God Stats
1W - 0L
1,404 SR
Queue Stats
110W - 91L
1,478 Elo+
Solo
Loki
Loki
allano90
Loki
Level 117
God Stats
6W - 6L
1,521 SR
Queue Stats
239W - 180L
1,539 Elo+
Solo
Agni
Agni
jdog0310
Agni
Level 143
God Stats
5W - 3L
1,603 SR
Queue Stats
207W - 156L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,883
444
2,201
11,184
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
6,135
558
3,980
8,906
6,751
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
F6 Loopy
Jing Wei
11
2 / 4 / 1
6,860
624
2,729
7,027
1,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
Not Pyrz
Mercury
11
1 / 4 / 2
5,729
521
4,095
8,740
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
OOCalmNova
Merlin
10
0 / 3 / 0
5,570
506
1,771
5,585
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aristoteles_335
Gilgamesh
11
0 / 0 / 4
6,082
553
3,718
8,320
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Gdomm
Anhur
13
6 / 1 / 2
7,881
716
7,138
6,402
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
MAKAVELYmc
Jormungandr
10
0 / 1 / 11
6,268
570
3,488
7,973
5,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
12
6 / 1 / 5
6,774
616
5,240
7,207
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
14
7 / 0 / 2
8,234
749
6,653
2,203
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
19
19
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aristoteles_335
Gilgamesh
0
0
4
2
L
0
5
0
0
L
0
3
0
0
L
Jing Wei
F6 Loopy
Jing Wei
2
4
1
0.63
W
Anhur
Gdomm
Anhur
6
1
2
7
W
Jormungandr
MAKAVELYmc
Jormungandr
0
1
11
5.5
L
Mercury
Not Pyrz
Mercury
1
4
2
0.5
L
Merlin
OOCalmNova
Merlin
0
3
0
0
W
Loki
6
1
5
8.5
W
Agni
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,776
Damage
26,237
41,442
Taken
32,105
17,250
Mitigated
16,905
9,207
Healing
12,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aristoteles_335
Gilgamesh
3,718
540
0
2,632
8,320
6,665
0
95
8,225
0
37,177
L
2,201
937
0
2,380
11,184
5,397
0
3,149
7,953
13,586
0
L
3,980
1,458
0
1,211
8,906
6,751
0
1,122
7,185
0
40,992
L
Jing Wei
F6 Loopy
Jing Wei
2,729
2,072
0
1,223
7,027
1,572
0
1,189
5,838
0
39,626
W
Anhur
Gdomm
Anhur
7,138
4,213
0
3,836
6,402
2,151
0
1,134
5,268
0
57,239
W
Jormungandr
MAKAVELYmc
Jormungandr
3,488
933
0
1,717
7,973
5,164
209
1,850
6,123
20,371
0
L
Mercury
Not Pyrz
Mercury
4,095
2,002
0
3,067
8,740
2,258
0
1,144
7,459
0
34,748
L
Merlin
OOCalmNova
Merlin
1,771
42
0
1,326
5,585
1,272
0
2,941
2,414
34,981
918
W
Loki
5,240
1,366
0
3,715
7,207
2,163
0
491
6,716
0
42,102
W
Agni
6,653
601
0
754
2,203
762
0
572
1,631
58,546
1,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,177
Gold Earned
35,239
334
Minions Killed
370
0
Camps Cleared
0
1,142,951
Distance Traveled
1,185,460
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,082
553
60
5
0
215,601
4
L
Ymir
4,883
444
13
1
0
210,513
3
L
Bellona
6,135
558
91
8
0
239,360
0
L
Jing Wei
6,860
624
73
7
0
230,852
0
W
Anhur
7,881
716
102
9
0
212,706
2
W
Jormungandr
6,268
570
21
2
0
247,640
0
L
Mercury
5,729
521
68
6
0
251,534
0
L
Merlin
5,570
506
89
8
0
210,692
3
W
Loki
6,774
616
68
6
0
273,288
0
W
Agni
8,234
749
119
11
0
236,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role