Player Matchup

Charon
Charon
Bronze III
Kamal Joe
Charon
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,519 MMR
Party 2
Medusa
Medusa
Bronze III
SPLIFNRUM
Medusa
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,440 MMR
Party 2
Persephone
Persephone
Gold IV
WayToDawn34
Persephone
Gold IV
Level 161
God Stats
11W - 17L
1,415 SR
Queue Stats
127W - 148L
1,432 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 129
1,472 SR
1,464 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,631 SR
1,449 MMR
Sylvanus
Sylvanus
Gold V
MATUBRUH 2
Sylvanus
Gold V
Level 119
God Stats
3W - 1L
1,671 SR
Queue Stats
43W - 41L
1,479 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Real-_-ZombieYT
Danzaburou
Bronze III
Level 121
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 25L
1,389 MMR
Solo
Chang'e
Chang'e
Gold V
ThousandFlea792
Chang'e
Gold V
Level 118
God Stats
8W - 4L
1,722 SR
Queue Stats
43W - 41L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Kamal Joe
Charon
11
0 / 5 / 3
6,792
617
6,550
10,246
10,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
SPLIFNRUM
Medusa
11
3 / 6 / 1
7,898
718
8,607
10,236
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
WayToDawn34
Persephone
12
1 / 7 / 2
8,050
732
7,007
8,806
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothNe ZhaAh Muzen CabAchillesBake Kujira

VS

Bans
KuzenboCupidDiscordiaChironBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MATUBRUH 2
Sylvanus
13
4 / 3 / 12
9,234
839
6,273
11,765
9,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Real-_-ZombieYT
Danzaburou
15
7 / 0 / 8
10,365
942
9,108
11,965
9,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
7 / 1 / 8
9,946
904
9,865
10,092
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
18
18
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charon
Kamal Joe
Charon
0
5
3
0.3
W
Sylvanus
MATUBRUH 2
Sylvanus
4
3
12
3.33
W
Danzaburou
Real-_-ZombieYT
Danzaburou
7
0
8
11
L
Medusa
SPLIFNRUM
Medusa
3
6
1
0.58
W
7
1
8
11
L
Persephone
WayToDawn34
Persephone
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,164
Damage
25,246
29,288
Taken
33,822
15,690
Mitigated
23,292
2,165
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Kamal Joe
Charon
6,550
543
0
578
10,246
10,007
0
4,215
5,648
15,222
0
W
Sylvanus
MATUBRUH 2
Sylvanus
6,273
2,063
2,093
3,110
11,765
9,905
734
4,826
6,684
19,293
5,073
W
Danzaburou
Real-_-ZombieYT
Danzaburou
9,108
2,721
0
3,007
11,965
9,100
1,038
4,259
7,389
0
42,554
L
Medusa
SPLIFNRUM
Medusa
8,607
4,076
0
1,000
10,236
3,271
0
5,470
4,468
29
25,393
W
9,865
453
1,830
4,055
10,092
4,287
242
3,799
6,135
37,063
2,767
L
Persephone
WayToDawn34
Persephone
7,007
43
0
587
8,806
2,412
0
5,633
2,940
31,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,740
Gold Earned
29,545
119
Minions Killed
156
0
Camps Cleared
0
508,664
Distance Traveled
616,941
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,792
617
22
2
0
172,120
0
W
Sylvanus
9,234
839
30
3
0
183,823
0
W
Danzaburou
10,365
942
70
6
0
214,844
0
L
Medusa
7,898
718
37
3
0
163,112
2
W
Chang'e
9,946
904
56
5
0
218,274
0
L
Persephone
8,050
732
60
5
0
173,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role