Player Matchup

Yemoja
Yemoja
JediFL
Yemoja
Level 28
God Stats
9W - 10L
1,806 SR
Queue Stats
33W - 34L
1,465 Elo+
Party 2
Nike
Nike
Lename-Joez
Nike
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 136L
1,576 Elo+
Party 1
Persephone
Persephone
OhYeahItsJosh
Persephone
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
672W - 620L
1,562 Elo+
Solo
Rama
Rama
WhyLokiWhy
Rama
Level 48
God Stats
4W - 3L
1,453 SR
Queue Stats
58W - 66L
1,446 Elo+
Party 2
Hun Batz
Hun Batz
temp-605210
Hun Batz
Level 192
God Stats
0W - 1L
1,500 SR
Queue Stats
474W - 473L
1,545 Elo+
Party 1
Team Averages
Level 114
1,552 SR
1,519 Elo+

VS

Team Averages
Level 142
1,559 SR
1,510 Elo+
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Althusa
Artemis
Level 129
God Stats
31W - 15L
1,703 SR
Queue Stats
169W - 110L
1,522 Elo+
Solo
Jormungandr
Jormungandr
Yannk Crash
Jormungandr
Level 113
God Stats
248W - 208L
1,595 SR
Queue Stats
348W - 313L
1,525 Elo+
Solo
Scylla
Scylla
canon5
Scylla
Level 175
God Stats
22W - 40L
1,396 SR
Queue Stats
202W - 203L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ovillel
Cthulhu
Level 162
God Stats
31W - 26L
1,600 SR
Queue Stats
430W - 448L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JediFL
Yemoja
11
0 / 3 / 1
6,402
457
1,662
10,541
5,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
6,499
464
5,026
14,063
8,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
OhYeahItsJosh
Persephone
13
3 / 4 / 3
8,446
603
5,043
8,743
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 0
6,796
485
2,516
10,067
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hun Batz
temp-605210
Hun Batz
14
3 / 1 / 2
7,487
535
7,901
11,687
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 2 / 3
7,858
561
5,031
11,698
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Althusa
Artemis
14
2 / 1 / 3
8,340
596
9,493
5,137
1,636
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Yannk Crash
Jormungandr
16
4 / 1 / 3
9,770
698
10,278
11,391
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Scylla
canon5
Scylla
15
2 / 3 / 2
8,602
614
8,419
6,495
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
ovillel
Cthulhu
13
4 / 0 / 7
8,109
579
8,542
9,304
6,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
15
15
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
2
3
2.25
W
Artemis
Althusa
Artemis
2
1
3
3.5
L
Yemoja
JediFL
Yemoja
0
3
1
0.17
L
0
4
0
0
L
Persephone
OhYeahItsJosh
Persephone
3
4
3
1.13
L
1
3
0
0.33
W
Jormungandr
Yannk Crash
Jormungandr
4
1
3
5.5
W
Scylla
canon5
Scylla
2
3
2
1
W
Cthulhu
ovillel
Cthulhu
4
0
7
7.5
L
Hun Batz
temp-605210
Hun Batz
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,148
Damage
41,763
55,101
Taken
44,025
22,681
Mitigated
20,747
18,149
Healing
16,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,031
3,776
0
5,622
11,698
4,160
995
1,694
9,807
0
39,778
W
Artemis
Althusa
Artemis
9,493
2,497
0
2,890
5,137
1,636
777
717
4,420
0
57,114
L
Yemoja
JediFL
Yemoja
1,662
618
2,478
2,053
10,541
5,477
231
3,350
6,599
13,145
1,703
L
5,026
732
0
4,386
14,063
8,242
0
9,202
4,764
0
43,937
L
Persephone
OhYeahItsJosh
Persephone
5,043
716
0
1,657
8,743
2,516
0
5,726
2,858
55,662
0
L
2,516
1,933
0
3,122
10,067
2,784
942
1,916
7,895
0
51,796
W
Jormungandr
Yannk Crash
Jormungandr
10,278
3,318
0
5,014
11,391
6,597
446
687
10,121
74,955
3,554
W
Scylla
canon5
Scylla
8,419
1,381
0
1,224
6,495
1,685
57
1,499
4,796
63,928
995
W
Cthulhu
ovillel
Cthulhu
8,542
928
192
1,575
9,304
6,669
577
1,563
7,595
36,276
342
L
Hun Batz
temp-605210
Hun Batz
7,901
2,242
0
4,453
11,687
3,662
0
5,145
6,266
0
60,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,630
Gold Earned
42,679
444
Minions Killed
511
0
Camps Cleared
0
1,392,276
Distance Traveled
1,470,733
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,858
561
86
6
0
317,905
0
W
Artemis
8,340
596
94
7
0
266,023
0
L
Yemoja
6,402
457
18
1
0
263,380
2
L
Nike
6,499
464
81
6
0
259,945
5
L
Persephone
8,446
603
118
8
0
257,726
7
L
Rama
6,796
485
112
8
0
271,056
1
W
Jormungandr
9,770
698
139
10
0
280,341
0
W
Scylla
8,602
614
119
9
0
297,971
2
W
Cthulhu
8,109
579
73
5
0
308,493
0
L
Hun Batz
7,487
535
115
8
0
340,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role