Player Matchup

Ullr
Ullr
 
Ullr
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Kisamage
Hun Batz
Level 159
God Stats
1W - 0L
1,655 SR
Queue Stats
36W - 22L
1,683 Elo+
Party 2
Athena
Athena
Levianeir
Athena
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,801 Elo+
Party 2
Bellona
Bellona
NinjaKeller
Bellona
Level 157
God Stats
1W - 0L
1,707 SR
Queue Stats
6W - 5L
1,285 Elo+
Party 2
Merlin
Merlin
archosboy
Merlin
Level 147
God Stats
1W - 0L
1,450 SR
Queue Stats
10W - 7L
1,539 Elo+
Party 2
Team Averages
Level 157
1,562 SR
1,562 Elo+

VS

Team Averages
Level 89
1,664 SR
1,508 Elo+
Ymir
Ymir
Clean Kush Bowl
Ymir
Level 115
God Stats
16W - 13L
1,594 SR
Queue Stats
34W - 28L
1,527 Elo+
Party 1
Medusa
Medusa
DA Lord Azrael
Medusa
Level 108
God Stats
2W - 2L
1,833 SR
Queue Stats
33W - 27L
1,528 Elo+
Party 1
Ix Chel
Ix Chel
ShidderMcGavin
Ix Chel
Level 49
God Stats
5W - 4L
1,823 SR
Queue Stats
310W - 326L
1,568 Elo+
Solo
Odin
Odin
darkmagician206
Odin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 199L
1,464 Elo+
Solo
Tsukuyomi
Tsukuyomi
sceaning
Tsukuyomi
Level 44
God Stats
10W - 9L
1,569 SR
Queue Stats
84W - 85L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
8 / 0 / 5
8,022
617
10,621
8,617
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
Kisamage
Hun Batz
13
4 / 3 / 4
6,942
534
8,220
9,728
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
Levianeir
Athena
12
2 / 2 / 8
7,910
608
5,533
10,679
11,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
NinjaKeller
Bellona
13
2 / 0 / 3
7,715
593
4,207
7,019
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
archosboy
Merlin
13
2 / 2 / 3
7,349
565
6,186
6,104
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
5,947
457
3,895
14,799
7,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 5 / 1
5,666
436
7,723
8,545
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 1 / 0
7,895
607
6,549
6,955
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 2 / 0
6,318
486
3,302
8,091
7,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
sceaning
Tsukuyomi
9
0 / 5 / 4
5,682
437
3,831
10,318
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
18
Kills
7
7
Deaths
18
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
0
5
10.5
L
0
5
3
0.3
L
1
5
1
0.3
W
Hun Batz
Kisamage
Hun Batz
4
3
4
2
W
Athena
Levianeir
Athena
2
2
8
3
W
Bellona
NinjaKeller
Bellona
2
0
3
3.5
L
6
1
0
6
W
Merlin
archosboy
Merlin
2
2
3
1.75
L
0
2
0
0
L
Tsukuyomi
sceaning
Tsukuyomi
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,767
Damage
25,300
42,147
Taken
48,708
24,848
Mitigated
22,587
12,697
Healing
14,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,621
5,544
0
4,291
8,617
3,124
0
1,929
6,619
0
54,380
L
3,895
891
173
4,107
14,799
7,529
0
4,432
10,367
23,238
1,553
L
7,723
2,201
0
1,193
8,545
2,388
0
1,856
6,689
0
38,666
W
Hun Batz
Kisamage
Hun Batz
8,220
2,164
0
1,908
9,728
3,238
0
1,916
7,502
0
53,531
W
Athena
Levianeir
Athena
5,533
1,683
0
2,102
10,679
11,200
0
3,101
7,469
24,201
0
W
Bellona
NinjaKeller
Bellona
4,207
1,711
0
3,750
7,019
5,618
168
236
6,425
0
50,012
L
6,549
532
879
3,002
6,955
2,503
0
3,318
3,637
51,407
1,241
W
Merlin
archosboy
Merlin
6,186
380
0
646
6,104
1,668
0
2,391
3,529
59,302
796
L
3,302
321
0
1,944
8,091
7,336
0
423
7,668
0
41,960
L
Tsukuyomi
sceaning
Tsukuyomi
3,831
848
0
3,179
10,318
2,831
0
1,634
8,684
0
28,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,938
Gold Earned
31,508
429
Minions Killed
329
0
Camps Cleared
0
1,361,775
Distance Traveled
1,299,231
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,022
617
97
7
0
253,770
0
L
Ymir
5,947
457
47
4
0
254,675
4
L
Medusa
5,666
436
41
3
0
248,706
0
W
Hun Batz
6,942
534
91
7
0
288,133
0
W
Athena
7,910
608
28
2
0
265,517
0
W
Bellona
7,715
593
105
8
0
292,100
2
L
Ix Chel
7,895
607
113
9
0
266,955
5
W
Merlin
7,349
565
108
8
0
262,255
2
L
Odin
6,318
486
73
6
0
256,043
3
L
Tsukuyomi
5,682
437
55
4
0
272,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role