Player Matchup

Serqet
Serqet
Cambo69
Serqet
Level 87
God Stats
52W - 20L
1,592 SR
Queue Stats
247W - 227L
1,481 Elo+
Solo
Zhong Kui
Zhong Kui
GrubbiestBowl81
Zhong Kui
Level 108
God Stats
128W - 102L
1,669 SR
Queue Stats
168W - 142L
1,596 Elo+
Solo
Bakasura
Bakasura
dwaltz18
Bakasura
Level 24
God Stats
0W - 1L
1,505 SR
Queue Stats
1W - 3L
1,306 Elo+
Party 1
Bellona
Bellona
harrydug
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,175 Elo+
Party 1
Vamana
Vamana
micpappy2
Vamana
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,175 Elo+
Party 1
Team Averages
Level 62
1,553 SR
1,347 Elo+

VS

Team Averages
Level 110
1,526 SR
1,509 Elo+
Ullr
Ullr
Awalks
Ullr
Level 106
God Stats
17W - 12L
1,463 SR
Queue Stats
379W - 332L
1,569 Elo+
Solo
Osiris
Osiris
CougarHunter138
Osiris
Level 86
God Stats
9W - 6L
1,552 SR
Queue Stats
266W - 254L
1,457 Elo+
Solo
Agni
Agni
hulking553crowd
Agni
Level 108
God Stats
16W - 12L
1,525 SR
Queue Stats
161W - 138L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
iStrelz
Baron Samedi
Level 121
God Stats
23W - 17L
1,640 SR
Queue Stats
390W - 388L
1,566 Elo+
Solo
Thor
Thor
nehcrs
Thor
Level 127
God Stats
865W - 811L
1,453 SR
Queue Stats
865W - 812L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Cambo69
Serqet
13
4 / 2 / 0
7,364
491
7,591
12,820
4,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
GrubbiestBowl81
Zhong Kui
15
0 / 2 / 1
7,828
522
3,788
9,590
7,150
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bakasura
dwaltz18
Bakasura
10
0 / 5 / 0
5,785
386
1,005
7,262
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
harrydug
Bellona
12
1 / 5 / 1
7,878
525
11,830
18,542
18,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vamana
micpappy2
Vamana
10
0 / 4 / 1
5,781
385
4,468
8,936
5,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Awalks
Ullr
16
3 / 0 / 6
8,744
583
5,294
5,563
2,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 2
8,712
581
10,377
17,678
16,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

15
1 / 0 / 5
8,833
589
7,816
5,651
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Baron Samedi
iStrelz
Baron Samedi
14
4 / 1 / 7
8,840
589
5,766
12,583
9,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thor
nehcrs
Thor
17
7 / 2 / 3
9,601
640
4,080
9,738
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
18
18
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ullr
Awalks
Ullr
3
0
6
6
L
Serqet
Cambo69
Serqet
4
2
0
2
W
3
2
2
2
L
Zhong Kui
GrubbiestBowl81
Zhong Kui
0
2
1
0.25
L
Bakasura
dwaltz18
Bakasura
0
5
0
0
L
Bellona
harrydug
Bellona
1
5
1
0.3
W
1
0
5
3.5
W
Baron Samedi
iStrelz
Baron Samedi
4
1
7
7.5
L
Vamana
micpappy2
Vamana
0
4
1
0.13
W
Thor
nehcrs
Thor
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,682
Damage
33,333
57,150
Taken
51,213
38,821
Mitigated
34,152
15,299
Healing
21,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Awalks
Ullr
5,294
1,720
0
1,746
5,563
2,315
252
392
4,913
0
66,671
L
Serqet
Cambo69
Serqet
7,591
1,703
0
1,989
12,820
4,814
0
5,373
7,447
0
51,295
W
10,377
5,330
0
8,904
17,678
16,853
124
0
17,562
0
54,421
L
Zhong Kui
GrubbiestBowl81
Zhong Kui
3,788
108
0
4,390
9,590
7,150
0
3,352
6,238
60,183
4,057
L
Bakasura
dwaltz18
Bakasura
1,005
696
0
841
7,262
2,170
60
2,085
5,177
0
12,196
L
Bellona
harrydug
Bellona
11,830
6,330
0
7,215
18,542
18,949
484
611
17,931
0
49,449
W
7,816
610
0
2,860
5,651
1,680
865
2,251
3,200
70,523
0
W
Baron Samedi
iStrelz
Baron Samedi
5,766
288
89
4,000
12,583
9,873
207
1,029
10,537
31,495
631
L
Vamana
micpappy2
Vamana
4,468
786
0
864
8,936
5,738
32
2,146
6,790
0
25,407
W
Thor
nehcrs
Thor
4,080
1,187
0
3,980
9,738
3,431
779
480
8,966
0
83,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,636
Gold Earned
44,730
365
Minions Killed
490
0
Camps Cleared
0
1,405,065
Distance Traveled
1,505,073
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,744
583
124
8
0
305,024
0
L
Serqet
7,364
491
79
5
0
362,792
0
W
Osiris
8,712
581
83
6
0
284,982
1
L
Zhong Kui
7,828
522
126
8
0
267,692
9
L
Bakasura
5,785
386
51
3
0
292,615
0
L
Bellona
7,878
525
77
5
0
212,368
0
W
Agni
8,833
589
111
7
0
294,326
0
W
Baron Samedi
8,840
589
43
3
0
292,167
0
L
Vamana
5,781
385
32
2
0
269,598
0
W
Thor
9,601
640
129
9
0
328,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role