Player Matchup

Rama
Rama
 
Rama
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
IGSP15
Geb
Level 64
God Stats
2W - 3L
1,593 SR
Queue Stats
60W - 50L
1,580 Elo+
Party 2
Bakasura
Bakasura
TheChosenDorito
Bakasura
Level 83
God Stats
0W - 2L
1,255 SR
Queue Stats
1W - 5L
1,275 Elo+
Solo
Nu Wa
Nu Wa
theletteraitch
Nu Wa
Level 62
God Stats
0W - 2L
1,324 SR
Queue Stats
40W - 35L
1,587 Elo+
Party 2
Loki
Loki
warrioxdall
Loki
Level 149
God Stats
5W - 4L
1,593 SR
Queue Stats
39W - 39L
1,570 Elo+
Solo
Team Averages
Level 105
1,453 SR
1,502 Elo+

VS

Team Averages
Level 127
1,657 SR
1,499 Elo+
Agni
Agni
Aztecnokhal
Agni
Level 82
God Stats
118W - 95L
1,586 SR
Queue Stats
376W - 349L
1,545 Elo+
Solo
Mulan
Mulan
ECLTRXD
Mulan
Level 158
God Stats
3W - 0L
2,060 SR
Queue Stats
14W - 20L
1,392 Elo+
Party 1
Nu Wa
Nu Wa
Zap 210
Nu Wa
Level 86
God Stats
194W - 179L
1,570 SR
Queue Stats
359W - 405L
1,533 Elo+
Solo
Izanami
Izanami
freetimes
Izanami
Level 153
God Stats
5W - 2L
1,567 SR
Queue Stats
137W - 132L
1,607 Elo+
Solo
Bakasura
Bakasura
valleh91
Bakasura
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 3 / 3
6,703
1,117
4,947
5,405
1,272
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
IGSP15
Geb
12
1 / 1 / 5
7,127
1,188
5,534
6,268
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
12
3 / 2 / 3
7,415
1,236
2,201
5,714
1,610
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 5
6,374
1,062
3,742
5,628
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 7 / 5
7,650
1,275
4,600
9,158
2,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

250

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,030
1,338
6,748
4,494
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
ECLTRXD
Mulan
12
4 / 4 / 7
7,139
1,190
5,685
6,426
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Zap 210
Nu Wa
13
3 / 2 / 11
7,905
1,318
8,640
3,078
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
freetimes
Izanami
12
3 / 0 / 5
7,365
1,228
3,866
4,218
1,332
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
valleh91
Bakasura
13
3 / 2 / 10
8,188
1,365
3,986
5,294
2,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
9
Kills
18
18
Deaths
9
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
3
0.83
W
5
1
6
8
W
Mulan
ECLTRXD
Mulan
4
4
7
1.88
L
Geb
IGSP15
Geb
1
1
5
3.5
L
Bakasura
3
2
3
2.25
W
Nu Wa
Zap 210
Nu Wa
3
2
11
4.25
W
Izanami
freetimes
Izanami
3
0
5
5.5
L
0
5
5
0.5
W
Bakasura
valleh91
Bakasura
3
2
10
4
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,024
Damage
28,925
32,173
Taken
23,510
10,302
Mitigated
8,928
1,978
Healing
2,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,947
3,736
0
441
5,405
1,272
0
3,069
2,199
0
16,674
W
6,748
468
0
0
4,494
1,377
0
2,020
2,474
14,739
0
W
Mulan
ECLTRXD
Mulan
5,685
970
0
588
6,426
3,082
0
2,723
3,365
0
8,996
L
Geb
IGSP15
Geb
5,534
1,117
0
516
6,268
4,097
0
2,798
3,335
10,934
0
L
Bakasura
2,201
1,578
0
1,006
5,714
1,610
0
3,360
2,282
0
9,226
W
Nu Wa
Zap 210
Nu Wa
8,640
3,099
0
250
3,078
879
0
839
2,239
15,311
0
W
Izanami
freetimes
Izanami
3,866
2,608
0
0
4,218
1,332
0
1,919
2,299
0
22,862
L
3,742
1,113
0
0
5,628
1,320
0
1,695
3,575
12,641
0
W
Bakasura
valleh91
Bakasura
3,986
2,253
0
1,622
5,294
2,258
0
1,775
3,513
0
10,279
L
4,600
608
0
15
9,158
2,003
0
4,466
4,342
0
13,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,269
Gold Earned
38,627
97
Minions Killed
112
6
Camps Cleared
6
513,139
Distance Traveled
568,410
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,703
1,117
23
4
2
109,691
0
W
Agni
8,030
1,338
22
4
0
132,000
0
W
Mulan
7,139
1,190
8
1
0
106,906
0
L
Geb
7,127
1,188
6
1
0
95,715
0
L
Bakasura
7,415
1,236
37
6
3
127,695
0
W
Nu Wa
7,905
1,318
11
2
1
102,830
0
W
Izanami
7,365
1,228
46
8
0
92,410
0
L
Nu Wa
6,374
1,062
22
4
0
77,850
0
W
Bakasura
8,188
1,365
25
4
5
134,264
0
L
Loki
7,650
1,275
9
2
1
102,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role