Player Matchup

Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BallenWolf
Charon
Level 117
God Stats
12W - 7L
1,606 SR
Queue Stats
196W - 173L
1,453 Elo+
Solo
Neith
Neith
Destructot-
Neith
Level 121
God Stats
40W - 20L
1,580 SR
Queue Stats
125W - 100L
1,517 Elo+
Solo
Arachne
Arachne
Thanatoast--
Arachne
Level 148
God Stats
1W - 0L
1,696 SR
Queue Stats
64W - 48L
1,622 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yellowshadow100
Morgan Le Fay
Level 87
God Stats
5W - 7L
1,451 SR
Queue Stats
407W - 369L
1,526 Elo+
Solo
Team Averages
Level 119
1,567 SR
1,524 Elo+

VS

Team Averages
Level 119
1,466 SR
1,521 Elo+
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Comet0695
Hercules
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 150L
1,563 Elo+
Solo
Merlin
Merlin
flipways
Merlin
Level 97
God Stats
4W - 4L
1,331 SR
Queue Stats
136W - 117L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
3 / 0 / 2
4,235
847
1,598
3,680
825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
BallenWolf
Charon
6
1 / 1 / 0
3,793
759
2,294
4,783
2,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 3 / 1
3,447
689
3,036
3,615
963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Thanatoast--
Arachne
7
2 / 1 / 0
4,189
838
2,114
4,625
1,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morgan Le Fay
Yellowshadow100
Morgan Le Fay
8
2 / 0 / 3
4,526
905
1,894
2,215
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
3 / 0 / 1
4,041
808
2,969
2,699
635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
 
Tsukuyomi
7
1 / 2 / 0
3,908
782
2,690
3,847
1,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
 
Fenrir
3
0 / 2 / 0
2,780
556
491
2,343
637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
Comet0695
Hercules
6
1 / 1 / 3
3,958
792
2,292
4,801
2,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
flipways
Merlin
6
0 / 3 / 0
3,380
676
1,658
3,327
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
5
5
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
2
4
L
Sol
 
Sol
3
0
1
3.5
L
Tsukuyomi
 
Tsukuyomi
1
2
0
0.5
L
Fenrir
 
Fenrir
0
2
0
0
W
Charon
BallenWolf
Charon
1
1
0
1
L
Hercules
Comet0695
Hercules
1
1
3
2.5
W
0
3
1
0.17
W
Arachne
Thanatoast--
Arachne
2
1
0
2
W
Morgan Le Fay
Yellowshadow100
Morgan Le Fay
2
0
3
3.5
L
Merlin
flipways
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,936
Damage
10,100
18,918
Taken
17,017
5,549
Mitigated
6,137
7,488
Healing
6,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,598
563
0
2,381
3,680
825
0
192
3,448
0
18,066
L
Sol
 
Sol
2,969
1,559
0
1,422
2,699
635
0
947
1,752
18,492
0
L
Tsukuyomi
 
Tsukuyomi
2,690
712
0
1,638
3,847
1,357
0
0
3,847
0
18,781
L
Fenrir
 
Fenrir
491
170
0
545
2,343
637
0
521
1,822
0
5,550
W
Charon
BallenWolf
Charon
2,294
917
0
1,502
4,783
2,222
0
1,460
3,323
9,885
0
L
Hercules
Comet0695
Hercules
2,292
818
0
2,399
4,801
2,601
0
1,347
3,454
0
14,059
W
3,036
718
0
407
3,615
963
0
1,509
2,106
0
16,559
W
Arachne
Thanatoast--
Arachne
2,114
1,426
0
2,758
4,625
1,001
0
0
4,254
0
18,137
W
Morgan Le Fay
Yellowshadow100
Morgan Le Fay
1,894
150
0
440
2,215
538
0
1,156
853
19,413
0
L
Merlin
flipways
Merlin
1,658
86
0
809
3,327
907
0
1,373
1,954
13,245
354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,190
Gold Earned
18,067
163
Minions Killed
143
0
Camps Cleared
0
613,504
Distance Traveled
556,459
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,235
847
37
7
0
141,985
0
L
Sol
4,041
808
27
5
0
115,309
0
L
Tsukuyomi
3,908
782
51
10
0
128,486
0
L
Fenrir
2,780
556
11
2
0
65,848
0
W
Charon
3,793
759
11
2
0
106,224
0
L
Hercules
3,958
792
22
4
0
124,268
1
W
Neith
3,447
689
35
7
0
109,695
0
W
Arachne
4,189
838
39
8
0
127,550
0
W
Morgan Le Fay
4,526
905
41
8
0
128,050
2
L
Merlin
3,380
676
32
6
0
122,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role