Player Matchup

Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Gold II
 
Amaterasu
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
ElonMuskTweets
Geb
Gold IV
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 5L
1,731 MMR
Party 3
Xbalanque
Xbalanque
Gold IV
Romé
Xbalanque
Gold IV
Level 177
God Stats
7W - 1L
1,687 SR
Queue Stats
36W - 16L
1,672 MMR
Party 3
Athena
Athena
Gold I
Trafixer
Athena
Gold I
Level 118
God Stats
1W - 0L
1,744 SR
Queue Stats
17W - 14L
1,723 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,586 SR
1,625 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,575 SR
1,666 MMR
Zhong Kui
Zhong Kui
Gold I
 
Zhong Kui
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum IV
Figure889
Hercules
Platinum IV
Level 128
God Stats
8W - 6L
1,633 SR
Queue Stats
105W - 100L
1,725 MMR
Solo
Odin
Odin
Gold I
HarryPotter3107
Odin
Gold I
Level 162
God Stats
17W - 15L
1,552 SR
Queue Stats
529W - 541L
1,612 MMR
Party 2
Ullr
Ullr
Platinum V
HeDaMan936
Ullr
Platinum V
Level 156
God Stats
2W - 2L
1,604 SR
Queue Stats
115W - 104L
1,699 MMR
Solo
He Bo
He Bo
Platinum IV
Skylander1417
He Bo
Platinum IV
Level 154
God Stats
4W - 5L
1,585 SR
Queue Stats
115W - 122L
1,791 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 0 / 0
8,368
644
3,162
7,883
3,299
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
 
Amaterasu
13
1 / 3 / 1
8,210
632
9,736
16,052
11,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 0 / 8
7,698
592
6,400
11,536
8,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Romé
Xbalanque
16
5 / 1 / 3
8,836
680
7,541
7,168
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
Trafixer
Athena
13
5 / 0 / 7
7,765
597
7,490
8,420
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AwilixLancelotIx ChelThor

VS

Bans
JanusMulanSusanoCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 4 / 0
5,413
416
4,175
6,679
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Figure889
Hercules
13
1 / 2 / 2
7,077
544
8,701
13,591
10,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 4 / 0
4,960
382
3,102
13,023
8,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 0
6,195
477
3,514
5,950
1,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 5 / 2
6,754
520
7,255
9,443
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
4
4
Deaths
17
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
0
3
W
Amaterasu
 
Amaterasu
1
3
1
0.5
L
Zhong Kui
 
Zhong Kui
0
4
0
0
W
3
0
8
7
L
Hercules
Figure889
Hercules
1
2
2
1
L
1
4
0
0.25
L
0
2
0
0
W
Xbalanque
Romé
Xbalanque
5
1
3
6.5
L
2
5
2
0.6
W
Athena
Trafixer
Athena
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,329
Damage
26,747
51,059
Taken
48,686
30,137
Mitigated
27,421
22,576
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,162
418
0
4,617
7,883
3,299
0
1,170
6,713
65,442
102
W
Amaterasu
 
Amaterasu
9,736
4,211
0
6,936
16,052
11,748
844
2,763
13,289
0
58,272
L
Zhong Kui
 
Zhong Kui
4,175
964
0
2,438
6,679
4,525
0
2,120
4,559
25,705
6,940
W
6,400
1,147
0
1,736
11,536
8,319
0
4,155
7,381
22,623
0
L
Hercules
Figure889
Hercules
8,701
4,039
0
4,235
13,591
10,059
0
708
12,883
0
46,064
L
3,102
664
0
3,646
13,023
8,224
0
6,376
6,455
0
18,429
L
3,514
714
0
773
5,950
1,806
0
2,823
2,947
0
46,905
W
Xbalanque
Romé
Xbalanque
7,541
4,052
0
4,478
7,168
2,575
3,406
2,255
4,913
0
82,945
L
7,255
398
0
2,423
9,443
2,807
0
4,653
4,790
53,944
0
W
Athena
Trafixer
Athena
7,490
1,925
0
4,809
8,420
4,196
0
1,176
7,244
40,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,877
Gold Earned
30,399
470
Minions Killed
343
0
Camps Cleared
0
1,399,314
Distance Traveled
1,167,187
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,368
644
134
10
0
235,658
4
W
Amaterasu
8,210
632
105
8
0
268,050
0
L
Zhong Kui
5,413
416
70
5
0
157,813
2
W
Geb
7,698
592
22
2
0
314,410
4
L
Hercules
7,077
544
83
6
0
257,937
3
L
Odin
4,960
382
17
1
0
244,776
1
L
Ullr
6,195
477
76
6
0
241,930
1
W
Xbalanque
8,836
680
142
11
0
241,197
4
L
He Bo
6,754
520
97
7
0
264,731
0
W
Athena
7,765
597
67
5
0
339,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role