Player Matchup

Achilles
Achilles
Platinum II
Hellried
Achilles
Platinum II
Level 156
God Stats
45W - 24L
1,688 SR
Queue Stats
324W - 294L
1,869 MMR
Party 1
Thor
Thor
Silver II
RBJR
Thor
Silver II
Level 119
God Stats
12W - 10L
1,547 SR
Queue Stats
37W - 32L
1,551 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
friendlymosquito
Morgan Le Fay
Platinum II
Level 103
God Stats
11W - 2L
1,676 SR
Queue Stats
38W - 20L
2,247 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,637 SR
1,889 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,556 SR
1,624 MMR
Ix Chel
Ix Chel
Gold I
LarryCavergaMama
Ix Chel
Gold I
Level 117
God Stats
3W - 4L
1,597 SR
Queue Stats
372W - 371L
1,548 MMR
Party 2
Medusa
Medusa
Platinum III
XACUTIONER
Medusa
Platinum III
Level 146
God Stats
11W - 13L
1,696 SR
Queue Stats
319W - 348L
1,858 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
YouAllFalseGMs_
Cu Chulainn
Gold IV
Level 145
God Stats
1W - 4L
1,376 SR
Queue Stats
341W - 367L
1,467 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hellried
Achilles
18
7 / 1 / 10
11,808
787
13,392
20,039
27,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
RBJR
Thor
17
5 / 0 / 11
11,357
757
13,645
13,403
11,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
friendlymosquito
Morgan Le Fay
18
6 / 1 / 12
11,948
797
16,729
10,475
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothKuzenboCharonMulanCthulhu

VS

Bans
Ne ZhaHorusXbalanqueAthenaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 1
9,771
651
9,427
11,986
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
XACUTIONER
Medusa
14
1 / 6 / 0
9,428
629
11,680
17,105
5,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
YouAllFalseGMs_
Cu Chulainn
12
0 / 8 / 0
9,173
612
7,561
20,174
18,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
18
Kills
1
2
Deaths
18
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
Hellried
Achilles
7
1
10
12
L
0
4
1
0.13
W
Thor
RBJR
Thor
5
0
11
10.5
L
Medusa
XACUTIONER
Medusa
1
6
0
0.17
L
Cu Chulainn
YouAllFalseGMs_
Cu Chulainn
0
8
0
0
W
Morgan Le Fay
friendlymosquito
Morgan Le Fay
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,766
Damage
28,668
43,917
Taken
49,265
43,780
Mitigated
28,634
10,896
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Hellried
Achilles
13,392
1,616
0
5,559
20,039
27,019
414
4,236
15,221
0
33,826
L
9,427
108
892
2,127
11,986
5,493
0
2,777
8,842
42,155
0
W
Thor
RBJR
Thor
13,645
1,673
0
2,837
13,403
11,831
479
3,651
9,280
0
51,078
L
Medusa
XACUTIONER
Medusa
11,680
3,335
0
2,779
17,105
5,081
0
6,829
9,733
0
38,225
L
Cu Chulainn
YouAllFalseGMs_
Cu Chulainn
7,561
748
425
3,614
20,174
18,060
0
6,741
12,655
2,488
25,830
W
Morgan Le Fay
friendlymosquito
Morgan Le Fay
16,729
527
0
2,500
10,475
4,930
1,504
2,288
8,036
76,381
1,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,113
Gold Earned
28,372
228
Minions Killed
163
0
Camps Cleared
0
1,003,434
Distance Traveled
802,125
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,808
787
55
4
0
349,226
2
L
Ix Chel
9,771
651
61
4
0
293,686
0
W
Thor
11,357
757
54
4
0
328,360
2
L
Medusa
9,428
629
62
4
0
277,539
0
L
Cu Chulainn
9,173
612
40
3
0
230,900
2
W
Morgan Le Fay
11,948
797
119
8
0
325,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role