Player Matchup

Bastet
Bastet
Dashirus
Bastet
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 90L
1,494 Elo+
Solo
Apollo
Apollo
Jamal4pu
Apollo
Level 14
God Stats
1W - 3L
1,753 SR
Queue Stats
18W - 23L
1,398 Elo+
Party 1
King Arthur
King Arthur
Maarsh US
King Arthur
Level 89
God Stats
1W - 3L
1,322 SR
Queue Stats
33W - 36L
1,468 Elo+
Party 3
Nu Wa
Nu Wa
kamikazwIBR
Nu Wa
Level 127
God Stats
7W - 9L
1,463 SR
Queue Stats
133W - 148L
1,489 Elo+
Party 3
Achilles
Achilles
zMaridoDeAluguel
Achilles
Level 102
God Stats
2W - 4L
1,448 SR
Queue Stats
80W - 77L
1,424 Elo+
Party 1
Team Averages
Level 91
1,497 SR
1,455 Elo+

VS

Team Averages
Level 69
1,432 SR
1,440 Elo+
Ymir
Ymir
Calchof
Ymir
Level 7
God Stats
3W - 2L
1,268 SR
Queue Stats
39W - 37L
1,296 Elo+
Party 2
Shiva
Shiva
Demonstalker03
Shiva
Level 126
God Stats
4W - 3L
1,275 SR
Queue Stats
94W - 98L
1,440 Elo+
Party 2
Ne Zha
Ne Zha
Tiaragasgo
Ne Zha
Level 37
God Stats
4W - 0L
1,730 SR
Queue Stats
144W - 152L
1,458 Elo+
Party 4
Hachiman
Hachiman
diegolte
Hachiman
Level 87
God Stats
137W - 128L
1,615 SR
Queue Stats
585W - 586L
1,524 Elo+
Solo
Anubis
Anubis
draklord667
Anubis
Level 89
God Stats
15W - 13L
1,271 SR
Queue Stats
153W - 151L
1,483 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dashirus
Bastet
15
4 / 3 / 0
8,016
501
12,831
16,547
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Apollo
Jamal4pu
Apollo
13
2 / 6 / 2
7,524
470
3,478
10,590
3,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Maarsh US
King Arthur
12
0 / 6 / 1
6,812
426
4,587
15,792
8,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 5 / 4
6,843
428
7,652
7,209
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 2 / 2
8,077
505
7,622
14,906
14,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Calchof
Ymir
10
0 / 4 / 6
6,500
406
2,992
10,087
8,238
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 1 / 2
9,952
622
11,793
13,798
13,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ne Zha
Tiaragasgo
Ne Zha
17
7 / 0 / 6
9,531
596
9,525
15,112
6,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
diegolte
Hachiman
16
8 / 1 / 3
10,099
631
12,502
12,168
3,866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
14
3 / 4 / 3
9,106
569
9,808
10,687
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
10
Kills
22
22
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
Calchof
Ymir
0
4
6
0.75
L
Bastet
Dashirus
Bastet
4
3
0
1.33
W
4
1
2
5
L
Apollo
Jamal4pu
Apollo
2
6
2
0.5
L
King Arthur
Maarsh US
King Arthur
0
6
1
0.08
W
Ne Zha
Tiaragasgo
Ne Zha
7
0
6
10
W
Hachiman
diegolte
Hachiman
8
1
3
9.5
W
Anubis
3
4
3
1.13
L
0
5
4
0.4
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,170
Damage
46,620
65,044
Taken
61,852
32,994
Mitigated
37,042
13,063
Healing
23,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Calchof
Ymir
2,992
731
0
1,052
10,087
8,238
116
1,680
8,407
11,917
0
L
Bastet
Dashirus
Bastet
12,831
2,608
0
6,963
16,547
4,965
0
4,045
12,399
0
72,212
W
11,793
1,091
0
4,056
13,798
13,541
160
448
13,350
6,194
67,180
L
Apollo
Jamal4pu
Apollo
3,478
2,067
0
1,837
10,590
3,312
0
497
10,093
0
48,123
L
King Arthur
Maarsh US
King Arthur
4,587
264
0
1,105
15,792
8,809
0
1,295
13,658
0
38,962
W
Ne Zha
Tiaragasgo
Ne Zha
9,525
2,114
0
5,221
15,112
6,837
0
1,444
13,668
0
90,256
W
Hachiman
diegolte
Hachiman
12,502
7,877
0
8,058
12,168
3,866
415
1,544
10,624
0
79,085
W
Anubis
9,808
422
623
4,214
10,687
4,560
719
2,390
8,297
74,316
895
L
7,652
1,615
0
394
7,209
1,636
0
2,701
4,508
43,891
996
L
7,622
927
0
2,764
14,906
14,272
0
5,542
9,327
0
29,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,272
Gold Earned
45,188
389
Minions Killed
533
0
Camps Cleared
0
1,569,123
Distance Traveled
1,582,667
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,500
406
13
1
0
306,810
1
L
Bastet
8,016
501
109
7
0
379,009
2
W
Shiva
9,952
622
126
8
0
315,705
0
L
Apollo
7,524
470
91
6
0
277,194
3
L
King Arthur
6,812
426
79
5
0
303,134
2
W
Ne Zha
9,531
596
118
7
0
382,936
4
W
Hachiman
10,099
631
138
9
0
325,207
6
W
Anubis
9,106
569
138
9
0
252,009
1
L
Nu Wa
6,843
428
75
5
0
277,392
6
L
Achilles
8,077
505
35
2
0
332,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role