Player Matchup

Bacchus
Bacchus
AnxiousAnxiety75
Bacchus
Level 81
God Stats
2W - 3L
1,818 SR
Queue Stats
112W - 111L
1,562 Elo+
Solo
Odin
Odin
HawwkTuahhh
Odin
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,450 Elo+
Solo
Janus
Janus
LizardlyWizard
Janus
Level 85
God Stats
7W - 8L
1,605 SR
Queue Stats
358W - 341L
1,520 Elo+
Party 1
He Bo
He Bo
delanra
He Bo
Level 86
God Stats
3W - 10L
1,276 SR
Queue Stats
316W - 292L
1,578 Elo+
Party 1
Nut
Nut
iKhaoz
Nut
Level 62
God Stats
1W - 1L
1,292 SR
Queue Stats
5W - 3L
1,471 Elo+
Solo
Team Averages
Level 71
1,498 SR
1,516 Elo+

VS

Team Averages
Level 70
1,498 SR
1,514 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ATMacme8846
Baron Samedi
Level 65
God Stats
27W - 27L
1,443 SR
Queue Stats
193W - 173L
1,512 Elo+
Party 2
Hercules
Hercules
FlyEaglesFly215
Hercules
Level 42
God Stats
2W - 2L
1,529 SR
Queue Stats
140W - 155L
1,532 Elo+
Solo
Hou Yi
Hou Yi
STEELSET
Hou Yi
Level 66
God Stats
12W - 15L
1,440 SR
Queue Stats
224W - 218L
1,513 Elo+
Solo
He Bo
He Bo
XShoX4408
He Bo
Level 122
God Stats
4W - 0L
1,575 SR
Queue Stats
234W - 201L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,328
523
8,812
13,001
13,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 6 / 2
6,383
456
3,811
9,890
3,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
3 / 5 / 2
7,361
526
5,603
8,290
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
delanra
He Bo
12
2 / 3 / 2
6,783
485
5,695
9,094
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nut
iKhaoz
Nut
14
5 / 3 / 4
8,822
630
11,664
11,886
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 4 / 6
7,444
532
7,436
14,330
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
ATMacme8846
Baron Samedi
14
3 / 1 / 9
8,537
610
8,572
8,524
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
15
0 / 1 / 4
8,655
618
6,739
13,528
10,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hou Yi
STEELSET
Hou Yi
13
2 / 4 / 5
7,852
561
5,964
8,518
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
XShoX4408
He Bo
16
12 / 2 / 2
9,336
667
11,610
8,605
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
12
Kills
20
21
Deaths
12
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
4
6
1.5
W
Baron Samedi
ATMacme8846
Baron Samedi
3
1
9
7.5
L
1
4
0
0.25
W
Hercules
0
1
4
2
L
1
6
2
0.33
L
3
5
2
0.8
W
Hou Yi
STEELSET
Hou Yi
2
4
5
1.13
W
He Bo
XShoX4408
He Bo
12
2
2
6.5
L
He Bo
delanra
He Bo
2
3
2
1
L
Nut
iKhaoz
Nut
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,585
Damage
40,321
52,161
Taken
53,505
26,482
Mitigated
23,560
12,684
Healing
20,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,436
2,760
0
3,379
14,330
5,169
318
2,516
11,652
0
28,836
W
Baron Samedi
ATMacme8846
Baron Samedi
8,572
557
63
2,707
8,524
2,766
458
4,924
3,406
46,639
0
L
8,812
675
0
2,216
13,001
13,978
0
4,173
8,778
39,356
0
W
Hercules
6,739
2,848
0
7,693
13,528
10,791
88
6,404
6,274
690
64,059
L
3,811
798
1,141
1,645
9,890
3,370
0
4,460
5,262
0
16,946
L
5,603
523
0
600
8,290
2,476
0
5,750
2,319
50,163
0
W
Hou Yi
STEELSET
Hou Yi
5,964
3,583
0
2,485
8,518
2,421
600
542
7,936
0
55,477
W
He Bo
XShoX4408
He Bo
11,610
1,157
0
4,489
8,605
2,413
35
4,228
4,127
66,704
0
L
He Bo
delanra
He Bo
5,695
447
0
3,978
9,094
2,154
11
5,015
3,813
40,581
0
L
Nut
iKhaoz
Nut
11,664
7,927
0
3,104
11,886
4,504
550
499
11,347
0
66,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,677
Gold Earned
41,824
395
Minions Killed
424
0
Camps Cleared
0
1,376,982
Distance Traveled
1,439,371
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,444
532
38
3
0
285,924
5
W
Baron Samedi
8,537
610
87
6
0
283,109
0
L
Bacchus
7,328
523
78
6
0
294,346
0
W
Hercules
8,655
618
105
8
0
258,677
0
L
Odin
6,383
456
23
2
0
218,772
0
L
Janus
7,361
526
106
8
0
302,921
0
W
Hou Yi
7,852
561
99
7
0
263,090
0
W
He Bo
9,336
667
95
7
0
348,571
2
L
He Bo
6,783
485
75
5
0
314,679
0
L
Nut
8,822
630
113
8
0
246,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role