Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
MjrAnomaly
Mulan
Level 159
God Stats
10W - 7L
1,565 SR
Queue Stats
458W - 504L
1,493 Elo+
Party 1
Ymir
Ymir
RebelSoulJah934
Ymir
Level 145
God Stats
49W - 59L
1,483 SR
Queue Stats
379W - 429L
1,476 Elo+
Party 1
Zeus
Zeus
SGTBUSA
Zeus
Level 109
God Stats
14W - 16L
1,487 SR
Queue Stats
18W - 26L
1,401 Elo+
Party 1
Thanatos
Thanatos
Skorpizo
Thanatos
Level 109
God Stats
6W - 3L
1,512 SR
Queue Stats
83W - 96L
1,490 Elo+
Party 1
Team Averages
Level 133
1,509 SR
1,472 Elo+

VS

Team Averages
Level 86
1,630 SR
1,486 Elo+
Amaterasu
Amaterasu
LBRJO
Amaterasu
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 40L
1,391 Elo+
Solo
Neith
Neith
NecroBRZ
Neith
Level 56
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Scrubmastakilla
Nu Wa
Level 82
God Stats
19W - 6L
1,888 SR
Queue Stats
59W - 34L
1,628 Elo+
Solo
Maui
Maui
TheGreatMike613
Maui
Level 108
God Stats
2W - 1L
1,718 SR
Queue Stats
44W - 37L
1,496 Elo+
Solo
Thor
Thor
magiczinid
Thor
Level 123
God Stats
3W - 8L
1,360 SR
Queue Stats
750W - 812L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 1 / 9
7,308
1,218
6,849
4,974
1,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
14
6 / 0 / 9
9,337
1,556
8,991
8,702
6,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 2 / 8
7,709
1,285
3,254
6,300
4,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
SGTBUSA
Zeus
13
1 / 0 / 3
7,271
1,212
2,237
2,499
656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Skorpizo
Thanatos
13
4 / 1 / 8
7,802
1,300
3,712
4,581
3,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

358

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LBRJO
Amaterasu
12
3 / 4 / 1
7,550
1,258
3,786
9,108
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Neith
NecroBRZ
Neith
12
0 / 4 / 3
6,679
1,113
5,365
6,299
2,515
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 1 / 3
7,118
1,186
9,126
3,449
1,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
6,256
1,043
528
2,504
1,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 4 / 4
6,738
1,123
5,029
6,498
2,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
15
Kills
4
4
Deaths
15
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
9
5.5
L
Amaterasu
LBRJO
Amaterasu
3
4
1
0.88
W
Mulan
6
0
9
10.5
L
Neith
NecroBRZ
Neith
0
4
3
0.38
W
3
2
8
3.5
W
Zeus
SGTBUSA
Zeus
1
0
3
2.5
L
1
1
3
2.5
W
Thanatos
Skorpizo
Thanatos
4
1
8
8
L
0
2
0
0
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,043
Damage
23,834
27,056
Taken
27,858
15,316
Mitigated
13,095
9,281
Healing
2,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,849
635
1,368
1,635
4,974
1,236
0
1,742
3,232
21,754
0
L
Amaterasu
LBRJO
Amaterasu
3,786
1,030
0
770
9,108
5,637
0
4,594
4,441
0
15,049
W
Mulan
8,991
1,068
0
2,720
8,702
6,240
0
3,123
5,579
172
19,739
L
Neith
NecroBRZ
Neith
5,365
928
0
1,265
6,299
2,515
0
2,036
4,224
0
14,602
W
3,254
549
0
332
6,300
4,181
0
2,340
3,960
7,174
129
W
Zeus
SGTBUSA
Zeus
2,237
76
0
580
2,499
656
0
917
1,582
27,793
0
L
9,126
3,123
0
0
3,449
1,185
0
1,699
1,719
32,083
0
W
Thanatos
Skorpizo
Thanatos
3,712
384
0
2,646
4,581
3,003
0
1,532
3,049
0
8,661
L
528
134
0
228
2,504
1,371
0
1,089
1,352
1,518
0
L
5,029
215
0
293
6,498
2,387
0
2,746
3,679
0
10,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,427
Gold Earned
34,341
148
Minions Killed
112
4
Camps Cleared
4
593,940
Distance Traveled
510,915
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,308
1,218
30
5
1
121,361
0
L
Amaterasu
7,550
1,258
28
5
0
126,220
0
W
Mulan
9,337
1,556
24
4
0
141,528
0
L
Neith
6,679
1,113
29
5
1
117,235
0
W
Ymir
7,709
1,285
14
2
0
93,995
0
W
Zeus
7,271
1,212
67
11
3
121,832
0
L
Nu Wa
7,118
1,186
45
8
1
119,725
0
W
Thanatos
7,802
1,300
13
2
0
115,224
0
L
Maui
6,256
1,043
2
0
1
35,720
0
L
Thor
6,738
1,123
8
1
1
112,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role