Player Matchup

Loki
Loki
Silver I
Driverk22
Loki
Silver I
Level 77
God Stats
11W - 3L
1,580 SR
Queue Stats
13W - 6L
1,616 MMR
Party 1
Kukulkan
Kukulkan
Silver II
Rock5tar84
Kukulkan
Silver II
Level 158
God Stats
3W - 2L
1,584 SR
Queue Stats
63W - 79L
1,122 MMR
Party 1
Odin
Odin
Gold III
Warlord0_0
Odin
Gold III
Level 146
God Stats
24W - 21L
1,561 SR
Queue Stats
169W - 151L
1,364 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,575 SR
1,367 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 73
1,372 SR
1,357 MMR
Xbalanque
Xbalanque
Bronze III
IbrahDinho
Xbalanque
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,357 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Simply Ezral
Cthulhu
Bronze III
Level 88
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 4L
1,357 MMR
Party 2
Fafnir
Fafnir
Bronze IV
xXspadeXx48
Fafnir
Bronze IV
Level 68
God Stats
0W - 1L
1,314 SR
Queue Stats
0W - 4L
1,357 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
10 / 3 / 4
13,254
828
15,799
11,986
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Rock5tar84
Kukulkan
17
3 / 2 / 10
11,643
728
18,235
6,572
2,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

19
3 / 2 / 13
12,408
776
8,666
13,220
14,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
Baron SamediAtlasAchillesCharonAh Muzen Cab

VS

Bans
AgniZhong KuiMorgan Le FayHeraVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IbrahDinho
Xbalanque
15
1 / 6 / 3
10,298
644
3,723
15,981
14,683
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Simply Ezral
Cthulhu
16
1 / 4 / 3
10,610
663
8,365
17,467
11,106
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
17
4 / 6 / 1
11,686
730
6,819
15,759
12,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
16
Kills
6
7
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
10
3
4
4
L
Xbalanque
IbrahDinho
Xbalanque
1
6
3
0.42
W
Kukulkan
Rock5tar84
Kukulkan
3
2
10
4
L
Cthulhu
Simply Ezral
Cthulhu
1
4
3
0.63
W
3
2
13
4.75
L
Fafnir
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,700
Damage
18,907
31,778
Taken
49,207
22,590
Mitigated
38,181
5,458
Healing
2,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
15,799
2,859
0
1,995
11,986
6,016
1,268
5,880
6,077
0
63,513
L
Xbalanque
IbrahDinho
Xbalanque
3,723
1,374
0
760
15,981
14,683
132
4,864
10,756
0
37,826
W
Kukulkan
Rock5tar84
Kukulkan
18,235
464
235
708
6,572
2,480
573
3,468
3,104
52,678
0
L
Cthulhu
Simply Ezral
Cthulhu
8,365
475
227
470
17,467
11,106
0
8,157
8,777
31,403
0
W
8,666
1,229
0
2,520
13,220
14,094
925
5,996
7,082
138
48,166
L
Fafnir
6,819
1,905
0
1,493
15,759
12,392
0
5,436
9,891
36,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,305
Gold Earned
32,594
211
Minions Killed
163
0
Camps Cleared
0
940,847
Distance Traveled
826,784
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,254
828
67
4
0
309,532
0
L
Xbalanque
10,298
644
47
3
0
263,484
0
W
Kukulkan
11,643
728
81
5
0
287,855
2
L
Cthulhu
10,610
663
62
4
0
283,903
3
W
Odin
12,408
776
63
4
0
343,460
0
L
Fafnir
11,686
730
54
3
0
279,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role