Player Matchup

Hercules
Hercules
JUANCHORRO
Hercules
Level 137
God Stats
6W - 10L
1,350 SR
Queue Stats
329W - 284L
1,585 Elo+
Solo
Ah Puch
Ah Puch
Toxic--Toaster
Ah Puch
Level 148
God Stats
2W - 0L
1,766 SR
Queue Stats
185W - 172L
1,592 Elo+
Party 2
Medusa
Medusa
YaBoyKram
Medusa
Level 127
God Stats
14W - 13L
1,571 SR
Queue Stats
288W - 245L
1,479 Elo+
Party 2
Thor
Thor
iKhaoz
Thor
Level 62
God Stats
1W - 0L
1,923 SR
Queue Stats
5W - 3L
1,215 Elo+
Solo
Ares
Ares
zerocheese14
Ares
Level 69
God Stats
14W - 12L
1,615 SR
Queue Stats
541W - 520L
1,611 Elo+
Solo
Team Averages
Level 109
1,645 SR
1,496 Elo+

VS

Team Averages
Level 135
1,672 SR
1,584 Elo+
Mulan
Mulan
Dedguy
Mulan
Level 128
God Stats
24W - 22L
1,629 SR
Queue Stats
174W - 165L
1,600 Elo+
Solo
Janus
Janus
SmellyFrog
Janus
Level 157
God Stats
2W - 8L
1,426 SR
Queue Stats
393W - 345L
1,569 Elo+
Solo
Ares
Ares
Strombolex
Ares
Level 114
God Stats
6W - 5L
1,685 SR
Queue Stats
296W - 272L
1,607 Elo+
Party 1
Hera
Hera
Thieving_Otter
Hera
Level 148
God Stats
6W - 5L
1,926 SR
Queue Stats
369W - 332L
1,558 Elo+
Party 1
Hachiman
Hachiman
WorldsOkayistADC
Hachiman
Level 127
God Stats
6W - 3L
1,693 SR
Queue Stats
403W - 356L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JUANCHORRO
Hercules
14
6 / 1 / 2
8,359
760
7,270
7,265
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 0 / 2
6,906
628
6,680
4,512
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
YaBoyKram
Medusa
11
0 / 3 / 1
6,237
567
4,373
7,333
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
iKhaoz
Thor
12
2 / 0 / 4
6,353
578
4,996
7,031
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 1 / 5
5,822
529
4,027
9,834
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dedguy
Mulan
9
1 / 5 / 0
5,693
518
2,245
9,880
3,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
11
1 / 1 / 0
5,723
520
3,999
5,889
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 1
5,637
512
3,838
11,189
7,743
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 0
5,249
477
3,920
6,415
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 0 / 2
7,273
661
5,911
5,544
1,888
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
5
5
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
Dedguy
Mulan
1
5
0
0.2
W
Hercules
JUANCHORRO
Hercules
6
1
2
7
L
Janus
1
1
0
1
L
1
3
1
0.5
L
0
4
0
0
W
4
0
2
5
L
2
0
2
3
W
Medusa
YaBoyKram
Medusa
0
3
1
0.17
W
Thor
iKhaoz
Thor
2
0
4
4
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,346
Damage
19,913
35,975
Taken
38,917
17,758
Mitigated
16,941
15,404
Healing
15,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Dedguy
Mulan
2,245
457
0
3,030
9,880
3,453
0
0
9,478
0
30,548
W
Hercules
JUANCHORRO
Hercules
7,270
2,261
0
4,684
7,265
4,962
0
84
7,181
0
60,203
L
Janus
3,999
205
0
3,286
5,889
1,738
0
412
5,434
50,465
0
L
3,838
560
1,282
2,699
11,189
7,743
0
6,385
4,804
9,863
1,245
L
3,920
655
0
2,007
6,415
2,119
0
3,340
3,030
29,345
0
W
6,680
359
0
1,554
4,512
1,499
0
3,322
965
47,167
0
L
5,911
3,575
0
3,257
5,544
1,888
0
464
5,080
0
63,592
W
Medusa
YaBoyKram
Medusa
4,373
1,379
0
1,302
7,333
1,953
0
1,007
6,326
0
48,893
W
Thor
iKhaoz
Thor
4,996
964
0
4,476
7,031
2,356
0
1,906
5,117
0
51,850
W
4,027
343
0
3,388
9,834
6,988
0
4,807
4,841
17,952
1,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,677
Gold Earned
29,575
412
Minions Killed
367
0
Camps Cleared
0
1,158,297
Distance Traveled
1,133,106
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,693
518
70
6
0
224,075
0
W
Hercules
8,359
760
107
10
0
202,299
2
L
Janus
5,723
520
89
8
0
244,577
1
L
Ares
5,637
512
28
3
0
228,367
3
L
Hera
5,249
477
80
7
0
229,884
0
W
Ah Puch
6,906
628
89
8
0
230,554
0
L
Hachiman
7,273
661
100
9
0
206,203
4
W
Medusa
6,237
567
96
9
0
231,525
0
W
Thor
6,353
578
90
8
0
261,553
1
W
Ares
5,822
529
30
3
0
232,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role