Player Matchup

Ganesha
Ganesha
DaPharmacist
Ganesha
Level 106
God Stats
38W - 38L
1,647 SR
Queue Stats
136W - 176L
1,400 Elo+
Party 1
Amaterasu
Amaterasu
Dreeeee04
Amaterasu
Level 125
God Stats
8W - 14L
1,453 SR
Queue Stats
137W - 191L
1,376 Elo+
Party 1
Aphrodite
Aphrodite
FendiiXOnikaa
Aphrodite
Level 81
God Stats
6W - 4L
1,397 SR
Queue Stats
19W - 25L
1,341 Elo+
Solo
Sol
Sol
Ms_Chriss_
Sol
Level 106
God Stats
2W - 0L
1,773 SR
Queue Stats
190W - 276L
1,383 Elo+
Party 1
Bastet
Bastet
Mustbethegin
Bastet
Level 75
God Stats
13W - 20L
1,419 SR
Queue Stats
59W - 127L
1,266 Elo+
Party 1
Team Averages
Level 99
1,538 SR
1,353 Elo+

VS

Team Averages
Level 104
1,440 SR
1,404 Elo+
Yemoja
Yemoja
Amuto_Uchiha
Yemoja
Level 62
God Stats
9W - 5L
1,746 SR
Queue Stats
115W - 120L
1,460 Elo+
Solo
Zeus
Zeus
IDontPlay00
Zeus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,265 Elo+
Solo
Artemis
Artemis
Sloppy_Toppae
Artemis
Level 89
God Stats
1W - 1L
1,198 SR
Queue Stats
16W - 28L
1,500 Elo+
Solo
Persephone
Persephone
TxDonnaTx
Persephone
Level 200
God Stats
336W - 358L
1,450 SR
Queue Stats
1,098W - 1,204L
1,517 Elo+
Solo
Thor
Thor
stelius83
Thor
Level 40
God Stats
131W - 167L
1,308 SR
Queue Stats
133W - 171L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DaPharmacist
Ganesha
15
0 / 1 / 16
9,281
1,160
5,112
11,103
11,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Dreeeee04
Amaterasu
16
7 / 3 / 18
10,461
1,308
12,114
18,244
17,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Aphrodite
FendiiXOnikaa
Aphrodite
15
7 / 4 / 16
10,251
1,281
10,702
12,053
6,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 3 / 7
9,250
1,156
6,715
9,446
2,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
16
9 / 2 / 15
10,792
1,349
14,614
9,594
3,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Team 1 Tickets

295

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 3 / 8
9,005
1,126
4,635
8,903
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 6 / 4
10,891
1,361
19,324
10,072
2,774
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
14
0 / 6 / 9
8,672
1,084
7,878
11,638
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
TxDonnaTx
Persephone
15
2 / 5 / 7
9,507
1,188
14,051
10,470
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
14
2 / 8 / 4
8,585
1,073
6,589
11,281
3,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
45
28
Kills
13
13
Deaths
28
72
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
3
8
1.67
W
Ganesha
DaPharmacist
Ganesha
0
1
16
8
W
Amaterasu
Dreeeee04
Amaterasu
7
3
18
5.33
W
Aphrodite
FendiiXOnikaa
Aphrodite
7
4
16
3.75
L
8
6
4
1.67
W
5
3
7
2.83
W
Bastet
9
2
15
8.25
L
Artemis
0
6
9
0.75
L
Persephone
TxDonnaTx
Persephone
2
5
7
1.1
L
Thor
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,257
Damage
52,477
60,440
Taken
52,364
41,149
Mitigated
20,364
14,478
Healing
8,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,635
1,375
2,799
1,276
8,903
7,442
0
4,894
3,961
14,182
0
W
Ganesha
DaPharmacist
Ganesha
5,112
90
0
723
11,103
11,461
0
6,409
4,418
11,082
0
W
Amaterasu
Dreeeee04
Amaterasu
12,114
5,723
0
2,968
18,244
17,226
0
11,975
5,665
0
14,585
W
Aphrodite
FendiiXOnikaa
Aphrodite
10,702
865
4,001
4,001
12,053
6,435
0
8,682
3,107
24,425
364
L
19,324
2,060
0
574
10,072
2,774
0
3,691
6,177
26,778
369
W
6,715
1,801
0
1,377
9,446
2,476
0
4,986
4,378
22,913
2,653
W
Bastet
14,614
2,128
0
1,408
9,594
3,551
0
4,409
4,548
0
26,807
L
Artemis
7,878
4,324
0
545
11,638
3,693
0
4,207
7,174
0
26,455
L
Persephone
TxDonnaTx
Persephone
14,051
1,881
0
3,145
10,470
2,911
0
4,552
5,751
25,710
353
L
Thor
6,589
1,115
0
0
11,281
3,544
0
4,808
6,215
0
14,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,035
Gold Earned
46,660
119
Minions Killed
137
3
Camps Cleared
4
792,368
Distance Traveled
619,674
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,005
1,126
32
4
0
113,533
0
W
Ganesha
9,281
1,160
3
0
0
165,672
0
W
Amaterasu
10,461
1,308
12
2
1
173,001
0
W
Aphrodite
10,251
1,281
38
5
0
149,104
0
L
Zeus
10,891
1,361
24
3
2
133,734
0
W
Sol
9,250
1,156
42
5
1
131,074
0
W
Bastet
10,792
1,349
24
3
1
173,517
0
L
Artemis
8,672
1,084
38
5
2
119,105
0
L
Persephone
9,507
1,188
24
3
0
150,573
0
L
Thor
8,585
1,073
19
2
0
102,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role