Player Matchup

Xbalanque
Xbalanque
DatBoiBlunt
Xbalanque
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,726 Elo+
Solo
Medusa
Medusa
DojaBeast
Medusa
Level 143
God Stats
6W - 14L
1,488 SR
Queue Stats
107W - 114L
1,540 Elo+
Solo
Kukulkan
Kukulkan
bigpapa_dawg69
Kukulkan
Level 88
God Stats
66W - 84L
1,430 SR
Queue Stats
176W - 200L
1,463 Elo+
Solo
Tyr
Tyr
jaskiel871
Tyr
Level 188
God Stats
3W - 3L
1,536 SR
Queue Stats
73W - 76L
1,435 Elo+
Solo
Charon
Charon
kicksomething
Charon
Level 155
God Stats
27W - 30L
1,539 SR
Queue Stats
553W - 632L
1,531 Elo+
Solo
Team Averages
Level 140
1,499 SR
1,539 Elo+

VS

Team Averages
Level 56
1,540 SR
1,439 Elo+
Cernunnos
Cernunnos
AnthonyG4897
Cernunnos
Level 67
God Stats
4W - 0L
1,801 SR
Queue Stats
25W - 22L
1,457 Elo+
Party 1
Sol
Sol
ChA05711
Sol
Level 57
God Stats
3W - 2L
1,485 SR
Queue Stats
180W - 180L
1,423 Elo+
Solo
Neith
Neith
MacroGod1000
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,536 Elo+
Party 1
Mulan
Mulan
MeanPanda1
Mulan
Level 121
God Stats
8W - 2L
1,652 SR
Queue Stats
48W - 52L
1,463 Elo+
Party 2
Anhur
Anhur
WarrTurttle
Anhur
Level 18
God Stats
1W - 2L
1,263 SR
Queue Stats
15W - 21L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DatBoiBlunt
Xbalanque
10
0 / 1 / 0
5,319
1,064
3,703
3,062
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
DojaBeast
Medusa
9
0 / 3 / 0
4,963
993
1,139
2,825
829
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
9
0 / 0 / 0
5,166
1,033
1,418
390
105
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 2 / 0
5,242
1,048
917
4,277
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
0 / 0 / 0
5,488
1,098
2,657
2,643
1,697
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

356

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AnthonyG4897
Cernunnos
11
1 / 0 / 4
5,862
1,172
1,144
2,057
680
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 3
5,432
1,086
2,851
2,592
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
2 / 0 / 2
6,092
1,218
3,938
2,478
761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
11
3 / 0 / 3
6,245
1,249
2,906
2,189
1,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 0 / 4
5,413
1,083
666
2,214
671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
6
6
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AnthonyG4897
Cernunnos
1
0
4
3
W
0
0
3
1.5
L
Xbalanque
DatBoiBlunt
Xbalanque
0
1
0
0
L
Medusa
DojaBeast
Medusa
0
3
0
0
W
2
0
2
3
W
Mulan
3
0
3
4.5
W
0
0
4
2
L
Kukulkan
0
0
0
0
L
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,834
Damage
11,505
13,197
Taken
11,530
6,100
Mitigated
4,117
296
Healing
2,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AnthonyG4897
Cernunnos
1,144
431
0
218
2,057
680
0
926
1,131
0
9,434
W
2,851
734
0
860
2,592
734
0
982
1,610
16,105
2,914
L
Xbalanque
DatBoiBlunt
Xbalanque
3,703
1,208
0
252
3,062
921
0
837
2,155
0
14,493
L
Medusa
DojaBeast
Medusa
1,139
183
0
0
2,825
829
0
110
2,611
0
4,204
W
3,938
1,758
0
480
2,478
761
0
531
1,947
0
11,838
W
Mulan
2,906
401
0
702
2,189
1,271
0
738
1,451
0
5,474
W
666
517
0
536
2,214
671
0
886
1,328
0
7,380
L
Kukulkan
1,418
0
0
0
390
105
0
168
222
8,788
142
L
917
0
0
44
4,277
2,548
0
622
3,586
0
8,644
L
2,657
32
0
0
2,643
1,697
0
1,019
1,584
12,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,178
Gold Earned
29,044
92
Minions Killed
111
3
Camps Cleared
4
329,680
Distance Traveled
477,346
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,862
1,172
35
7
1
88,445
0
W
Sol
5,432
1,086
38
8
2
89,704
0
L
Xbalanque
5,319
1,064
32
6
0
80,617
0
L
Medusa
4,963
993
3
1
3
27,408
0
W
Neith
6,092
1,218
15
3
0
95,967
0
W
Mulan
6,245
1,249
8
2
1
107,860
0
W
Anhur
5,413
1,083
15
3
0
95,370
0
L
Kukulkan
5,166
1,033
23
5
0
33,781
0
L
Tyr
5,242
1,048
22
4
0
95,948
0
L
Charon
5,488
1,098
12
2
0
91,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role