Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Silver I
HavingFun00
Odin
Silver I
Level 67
God Stats
3W - 5L
1,210 SR
Queue Stats
87W - 110L
1,325 MMR
Solo
Camazotz
Camazotz
Silver I
IMalexfI
Camazotz
Silver I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,345 MMR
Solo
Agni
Agni
Bronze III
bobystompy
Agni
Bronze III
Level 50
God Stats
15W - 11L
1,482 SR
Queue Stats
147W - 153L
1,353 MMR
Solo
Artemis
Artemis
Silver I
xXSUSANTIDADXx
Artemis
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 58L
1,213 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,438 SR
1,347 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,516 SR
1,382 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Noah7979
Ne Zha
Silver IV
Level 60
God Stats
2W - 2L
1,537 SR
Queue Stats
10W - 14L
1,218 MMR
Party 2
Nu Wa
Nu Wa
Gold V
Polargyster
Nu Wa
Gold V
Level 45
God Stats
5W - 3L
1,487 SR
Queue Stats
8W - 7L
1,525 MMR
Party 2
Mercury
Mercury
Gold V
SpectrumPlays
Mercury
Gold V
Level 67
God Stats
1W - 0L
1,455 SR
Queue Stats
68W - 72L
1,322 MMR
Solo
Chernobog
Chernobog
Silver II
TTVOhhKillEm
Chernobog
Silver II
Level 156
God Stats
8W - 2L
1,600 SR
Queue Stats
43W - 47L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 1 / 0
5,007
455
2,660
7,686
4,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
0 / 4 / 0
4,465
406
753
5,783
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
IMalexfI
Camazotz
11
1 / 1 / 1
5,604
509
2,292
9,745
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 1
6,339
576
5,907
5,977
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 3 / 0
5,188
472
4,863
7,693
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
MulanMedusaKaliKuzenboLoki

VS

Bans
Ix ChelDanzaburouAnhurNeithCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 0 / 0
7,417
674
3,829
7,037
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
Noah7979
Ne Zha
10
0 / 0 / 1
6,032
548
3,342
7,382
3,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
3 / 1 / 2
6,686
608
5,062
3,617
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
10
1 / 3 / 3
5,849
532
4,513
8,654
2,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
TTVOhhKillEm
Chernobog
11
2 / 1 / 1
6,302
573
7,220
6,666
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
10
10
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
W
Cthulhu
 
Cthulhu
4
0
0
4
L
0
4
0
0
L
Camazotz
IMalexfI
Camazotz
1
1
1
1.5
W
Ne Zha
Noah7979
Ne Zha
0
0
1
0.5
W
3
1
2
4
W
Mercury
1
3
3
0.83
W
Chernobog
TTVOhhKillEm
Chernobog
2
1
1
2.5
L
3
1
1
3.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,475
Damage
23,966
36,884
Taken
33,356
13,997
Mitigated
15,137
8,053
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,660
58
0
1,583
7,686
4,965
0
1,717
5,753
18,172
1,340
W
Cthulhu
 
Cthulhu
3,829
242
0
879
7,037
5,319
0
814
6,197
36,815
1,273
L
753
406
0
734
5,783
1,883
0
2,257
3,064
0
12,353
L
Camazotz
IMalexfI
Camazotz
2,292
811
0
2,258
9,745
3,462
0
1,719
7,719
0
42,974
W
Ne Zha
Noah7979
Ne Zha
3,342
365
0
2,672
7,382
3,596
0
799
6,541
0
21,593
W
5,062
562
0
630
3,617
1,079
0
2,214
1,217
30,352
463
W
Mercury
4,513
1,818
0
310
8,654
2,881
0
2,949
5,469
0
42,167
W
Chernobog
TTVOhhKillEm
Chernobog
7,220
5,004
0
3,511
6,666
2,262
0
1,190
5,424
0
53,804
L
5,907
291
0
1,931
5,977
1,804
0
1,340
4,453
41,927
0
L
4,863
1,541
0
1,547
7,693
1,883
0
538
7,071
0
30,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,603
Gold Earned
32,286
274
Minions Killed
351
0
Camps Cleared
0
1,105,897
Distance Traveled
1,133,384
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,007
455
35
3
0
240,330
4
W
Cthulhu
7,417
674
75
7
0
186,089
0
L
Odin
4,465
406
24
2
0
187,279
3
L
Camazotz
5,604
509
73
7
0
257,367
0
W
Ne Zha
6,032
548
37
3
0
254,862
3
W
Nu Wa
6,686
608
73
7
0
215,393
3
W
Mercury
5,849
532
74
7
0
257,014
0
W
Chernobog
6,302
573
92
8
0
220,026
3
L
Agni
6,339
576
96
9
0
214,918
3
L
Artemis
5,188
472
46
4
0
206,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role