Player Matchup

Nu Wa
Nu Wa
Silver II
LGSwole
Nu Wa
Silver II
Level 158
God Stats
2W - 2L
1,617 SR
Queue Stats
6W - 7L
1,508 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 158
1,617 SR
1,508 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,860 SR
1,330 MMR
Mulan
Mulan
Silver II
banshibea
Mulan
Silver II
Level 111
God Stats
4W - 2L
1,860 SR
Queue Stats
8W - 8L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
LGSwole
Nu Wa
20
8 / 3 / 0
22,004
917
23,126
24,548
18,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
BakasuraErlang ShenFenrirAnubisAmaterasu

VS

Bans
ChaacLancelotGilgameshNemesisHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
banshibea
Mulan
20
3 / 8 / 0
21,982
916
21,299
33,554
49,256
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
8
Kills
3
3
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
LGSwole
Nu Wa
8
3
0
2.67
W
Mulan
banshibea
Mulan
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,126
Damage
21,299
24,548
Taken
33,554
18,549
Mitigated
49,256
7,534
Healing
9,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
LGSwole
Nu Wa
23,126
8,418
0
7,534
24,548
18,549
3,082
553
23,995
121,803
512
W
Mulan
banshibea
Mulan
21,299
1,108
0
9,593
33,554
49,256
2,109
23,241
10,313
0
205,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,004
Gold Earned
21,982
203
Minions Killed
251
6
Camps Cleared
7
392,394
Distance Traveled
413,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
22,004
917
203
8
6
392,394
0
W
Mulan
21,982
916
251
10
7
413,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role