Player Matchup

Chang'e
Chang'e
Gold III
EscapeThaNate
Chang'e
Gold III
Level 127
God Stats
2W - 4L
1,526 SR
Queue Stats
207W - 216L
1,547 MMR
Party 1
Tyr
Tyr
Gold II
LordZapho
Tyr
Gold II
Level 63
God Stats
2W - 1L
1,645 SR
Queue Stats
131W - 136L
1,674 MMR
Solo
Hera
Hera
Gold III
Mavetlaravim721
Hera
Gold III
Level 35
God Stats
15W - 17L
1,627 SR
Queue Stats
222W - 237L
1,706 MMR
Solo
Mercury
Mercury
Platinum V
Roccoe
Mercury
Platinum V
Level 57
God Stats
1W - 1L
1,750 SR
Queue Stats
134W - 129L
1,704 MMR
Solo
Medusa
Medusa
Platinum III
TheFlash1892
Medusa
Platinum III
Level 136
God Stats
5W - 6L
1,545 SR
Queue Stats
230W - 217L
1,848 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 84
1,619 SR
1,696 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,575 SR
1,624 MMR
Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Platinum III
Churrit23
Janus
Platinum III
Level 177
God Stats
24W - 30L
1,519 SR
Queue Stats
244W - 223L
1,708 MMR
Solo
Hun Batz
Hun Batz
Platinum III
Lilrossi
Hun Batz
Platinum III
Level 156
God Stats
19W - 10L
1,702 SR
Queue Stats
62W - 53L
1,776 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum V
NeffCityy
Sun Wukong
Platinum V
Level 135
God Stats
34W - 28L
1,653 SR
Queue Stats
60W - 54L
1,635 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 5 / 0
6,158
513
3,101
8,888
5,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 1
6,390
533
3,722
9,408
6,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 4 / 4
6,654
555
6,064
6,785
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Roccoe
Mercury
14
1 / 2 / 0
6,744
562
4,184
7,727
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
13
2 / 3 / 0
7,321
610
4,515
8,470
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuThanatosSurtrIx Chel

VS

Bans
HerculesAthenaHorusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 2 / 7
6,759
563
3,374
9,155
7,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
 
Artemis
12
0 / 1 / 2
6,434
536
6,070
5,315
1,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
Churrit23
Janus
12
1 / 2 / 4
6,913
576
3,666
6,745
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Lilrossi
Hun Batz
13
7 / 1 / 1
7,121
593
7,972
8,389
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
NeffCityy
Sun Wukong
13
7 / 1 / 3
8,056
671
7,323
10,403
6,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
15
15
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
7
1.75
W
Artemis
 
Artemis
0
1
2
1
W
Janus
Churrit23
Janus
1
2
4
1.5
L
Chang'e
0
5
0
0
W
Hun Batz
Lilrossi
Hun Batz
7
1
1
7.5
L
2
1
1
2.5
L
1
4
4
0.75
W
Sun Wukong
NeffCityy
Sun Wukong
7
1
3
8.5
L
Mercury
Roccoe
Mercury
1
2
0
0.5
L
Medusa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,586
Damage
28,405
41,278
Taken
40,007
18,299
Mitigated
20,430
13,793
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,374
208
0
2,334
9,155
7,229
0
1,550
7,555
19,551
4,402
W
Artemis
 
Artemis
6,070
1,182
0
551
5,315
1,591
0
0
5,315
0
48,720
W
Janus
Churrit23
Janus
3,666
95
0
880
6,745
2,194
0
2,947
3,798
49,742
0
L
Chang'e
3,101
65
200
3,383
8,888
5,239
84
200
8,688
33,589
626
W
Hun Batz
Lilrossi
Hun Batz
7,972
3,157
0
1,296
8,389
2,981
0
1,123
7,168
0
51,620
L
3,722
548
0
4,412
9,408
6,377
0
1,847
7,521
0
16,183
L
6,064
1,642
0
1,580
6,785
1,831
0
2,690
3,906
44,704
0
W
Sun Wukong
NeffCityy
Sun Wukong
7,323
1,262
0
3,161
10,403
6,435
187
2,893
7,088
0
54,294
L
Mercury
Roccoe
Mercury
4,184
1,531
0
803
7,727
2,674
0
692
6,955
0
56,996
L
Medusa
4,515
1,833
0
3,415
8,470
2,178
1
769
7,701
0
52,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,267
Gold Earned
35,283
383
Minions Killed
404
0
Camps Cleared
0
1,292,633
Distance Traveled
1,331,770
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,759
563
9
1
0
254,912
2
W
Artemis
6,434
536
117
10
0
231,231
2
W
Janus
6,913
576
112
9
0
290,875
3
L
Chang'e
6,158
513
66
6
0
214,131
0
W
Hun Batz
7,121
593
75
6
0
300,544
2
L
Tyr
6,390
533
20
2
0
277,883
7
L
Hera
6,654
555
94
8
0
239,872
1
W
Sun Wukong
8,056
671
91
8
0
254,208
0
L
Mercury
6,744
562
109
9
0
301,165
0
L
Medusa
7,321
610
94
8
0
259,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role