Player Matchup

Odin
Odin
Silver IV
BigmanDaddy77
Odin
Silver IV
Level 48
God Stats
24W - 30L
1,556 SR
Queue Stats
161W - 206L
790 MMR
Solo
Hun Batz
Hun Batz
Silver V
ZER016RP
Hun Batz
Silver V
Level 142
God Stats
4W - 4L
1,543 SR
Queue Stats
11W - 23L
1,112 MMR
Solo
Ra
Ra
Silver I
saulmata97
Ra
Silver I
Level 94
God Stats
5W - 10L
1,409 SR
Queue Stats
88W - 106L
1,108 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,503 SR
1,004 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,364 SR
901 MMR
Geb
Geb
Silver II
AboMinal_SloTh
Geb
Silver II
Level 46
God Stats
10W - 8L
1,588 SR
Queue Stats
38W - 50L
1,226 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze II
Brizzle2084
Tsukuyomi
Bronze II
Level 159
God Stats
21W - 22L
1,402 SR
Queue Stats
384W - 489L
307 MMR
Solo
Ix Chel
Ix Chel
Silver II
MalikAbi
Ix Chel
Silver II
Level 94
God Stats
6W - 9L
1,101 SR
Queue Stats
74W - 94L
1,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,542
610
3,814
12,913
9,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ZER016RP
Hun Batz
13
1 / 2 / 1
8,609
615
5,395
8,885
4,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 1
9,227
659
4,044
9,808
2,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
VulcanAchillesBacchusBastetMedusa

VS

Bans
Ne ZhaSusanoMulanShivaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
9,930
709
5,978
9,175
8,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Brizzle2084
Tsukuyomi
17
6 / 1 / 4
10,718
766
13,862
9,260
4,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
MalikAbi
Ix Chel
17
3 / 0 / 8
10,504
750
7,563
6,125
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
12
12
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
0
4
2
0.25
W
Tsukuyomi
Brizzle2084
Tsukuyomi
6
1
4
8
W
Ix Chel
MalikAbi
Ix Chel
3
0
8
7
L
Hun Batz
ZER016RP
Hun Batz
1
2
1
0.75
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,253
Damage
27,403
31,606
Taken
24,560
16,810
Mitigated
15,115
6,680
Healing
10,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,978
446
0
2,708
9,175
8,001
664
1,643
7,157
30,311
0
L
3,814
1,390
0
1,853
12,913
9,913
0
5,124
6,445
0
19,008
W
Tsukuyomi
Brizzle2084
Tsukuyomi
13,862
1,974
0
3,819
9,260
4,745
719
1,494
7,604
0
54,938
W
Ix Chel
MalikAbi
Ix Chel
7,563
445
855
3,549
6,125
2,369
992
999
4,974
33,307
1,893
L
Hun Batz
ZER016RP
Hun Batz
5,395
366
0
3,251
8,885
4,413
0
3,032
4,971
0
39,808
L
4,044
154
396
1,180
9,808
2,484
0
2,728
6,431
36,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,378
Gold Earned
31,152
162
Minions Killed
178
0
Camps Cleared
0
653,757
Distance Traveled
765,900
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,930
709
23
2
0
265,850
9
L
Odin
8,542
610
39
3
0
224,911
0
W
Tsukuyomi
10,718
766
69
5
0
235,281
0
W
Ix Chel
10,504
750
86
6
0
264,769
2
L
Hun Batz
8,609
615
49
4
0
247,638
0
L
Ra
9,227
659
74
5
0
181,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role