Player Matchup

He Bo
He Bo
Draslok
He Bo
Level 86
God Stats
5W - 4L
1,490 SR
Queue Stats
268W - 222L
1,491 Elo+
Solo
Neith
Neith
HZakGotSwag
Neith
Level 55
God Stats
37W - 35L
1,507 SR
Queue Stats
221W - 214L
1,382 Elo+
Party 1
Cthulhu
Cthulhu
IchirakuMan3586
Cthulhu
Level 125
God Stats
2W - 1L
1,548 SR
Queue Stats
4W - 4L
1,306 Elo+
Solo
Hun Batz
Hun Batz
SlyFizz
Hun Batz
Level 66
God Stats
15W - 15L
1,516 SR
Queue Stats
439W - 468L
1,486 Elo+
Solo
Anubis
Anubis
ziL 3 T H 4 Liz
Anubis
Level 119
God Stats
235W - 167L
1,516 SR
Queue Stats
491W - 499L
1,409 Elo+
Party 1
Team Averages
Level 90
1,516 SR
1,415 Elo+

VS

Team Averages
Level 104
1,615 SR
1,436 Elo+
Medusa
Medusa
Megadeth992
Medusa
Level 139
God Stats
2W - 4L
1,513 SR
Queue Stats
176W - 164L
1,456 Elo+
Solo
Chang'e
Chang'e
darwinthepenguin
Chang'e
Level 102
God Stats
72W - 67L
1,527 SR
Queue Stats
170W - 176L
1,398 Elo+
Solo
Ratatoskr
Ratatoskr
leoastillero
Ratatoskr
Level 65
God Stats
8W - 1L
1,761 SR
Queue Stats
100W - 88L
1,477 Elo+
Solo
Thor
Thor
luevano_369
Thor
Level 105
God Stats
83W - 66L
1,567 SR
Queue Stats
293W - 274L
1,426 Elo+
Solo
Khepri
Khepri
thatguynicolai
Khepri
Level 107
God Stats
9W - 5L
1,708 SR
Queue Stats
39W - 46L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Draslok
He Bo
15
7 / 2 / 4
9,174
655
13,546
7,786
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 4
7,907
565
5,842
7,766
2,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 2 / 5
7,584
542
5,217
7,781
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
SlyFizz
Hun Batz
14
3 / 1 / 6
7,810
558
4,934
6,420
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
7 / 3 / 2
9,681
692
8,673
9,438
3,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 4 / 1
7,495
535
6,275
9,706
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

2
0 / 0 / 0
4,310
308
0
188
27
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ratatoskr
leoastillero
Ratatoskr
13
2 / 7 / 3
7,728
552
7,557
14,226
4,009
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 6 / 1
7,777
556
4,507
11,375
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 3
7,149
511
4,828
13,997
5,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
21
Kills
10
11
Deaths
21
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
Draslok
He Bo
7
2
4
4.5
W
2
3
4
1.33
W
2
2
5
2.25
L
Medusa
3
4
1
0.88
W
Hun Batz
SlyFizz
Hun Batz
3
1
6
6
L
0
0
0
0
L
Ratatoskr
leoastillero
Ratatoskr
2
7
3
0.5
L
3
6
1
0.58
L
2
4
3
0.88
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,212
Damage
23,167
39,191
Taken
49,492
14,297
Mitigated
14,165
11,972
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Draslok
He Bo
13,546
501
0
1,105
7,786
2,212
114
539
7,247
62,933
2,461
W
5,842
2,130
0
1,698
7,766
2,604
767
905
6,861
0
46,869
W
5,217
459
65
1,541
7,781
3,534
2,000
1,577
6,204
39,340
0
L
Medusa
6,275
2,466
54
2,446
9,706
2,562
0
4,043
5,414
0
61,089
W
Hun Batz
SlyFizz
Hun Batz
4,934
1,259
0
3,262
6,420
2,224
605
961
5,459
0
47,933
L
0
0
0
27
188
27
0
0
188
617
0
L
Ratatoskr
leoastillero
Ratatoskr
7,557
1,463
0
2,291
14,226
4,009
0
8,325
5,741
0
52,961
L
4,507
458
0
1,920
11,375
2,498
0
7,212
3,797
0
38,138
L
4,828
772
1,337
2,127
13,997
5,069
0
6,329
7,204
22,520
1,048
W
8,673
685
0
4,301
9,438
3,723
0
586
8,852
59,702
1,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,156
Gold Earned
34,459
481
Minions Killed
297
0
Camps Cleared
0
1,448,471
Distance Traveled
1,030,890
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,174
655
110
8
0
293,451
2
W
Neith
7,907
565
83
6
0
247,421
1
W
Cthulhu
7,584
542
77
6
0
303,406
0
L
Medusa
7,495
535
106
8
0
223,967
1
W
Hun Batz
7,810
558
88
6
0
341,608
2
L
Chang'e
4,310
308
3
0
0
14,673
1
L
Ratatoskr
7,728
552
93
7
0
246,080
0
L
Thor
7,777
556
70
5
0
257,684
0
L
Khepri
7,149
511
25
2
0
288,486
5
W
Anubis
9,681
692
123
9
0
262,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role