Player Matchup

Agni
Agni
CatOnTheHorn
Agni
Level 8
God Stats
6W - 2L
1,657 SR
Queue Stats
56W - 29L
1,495 Elo+
Party 1
Maui
Maui
RiceGuyNow
Maui
Level 39
God Stats
5W - 7L
1,564 SR
Queue Stats
21W - 27L
1,427 Elo+
Solo
Mercury
Mercury
SlimJesus2185
Mercury
Level 99
God Stats
6W - 4L
1,298 SR
Queue Stats
160W - 113L
1,605 Elo+
Party 1
Charybdis
Charybdis
SmoothTryMyDude
Charybdis
Level 89
God Stats
2W - 3L
1,300 SR
Queue Stats
84W - 68L
1,516 Elo+
Solo
Horus
Horus
generalcrusher9
Horus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 94L
1,478 Elo+
Solo
Team Averages
Level 65
1,464 SR
1,504 Elo+

VS

Team Averages
Level 76
1,556 SR
1,490 Elo+
Arachne
Arachne
GawkPrincesss
Arachne
Level 68
God Stats
19W - 18L
1,585 SR
Queue Stats
216W - 215L
1,499 Elo+
Solo
Kukulkan
Kukulkan
InvestedFire
Kukulkan
Level 84
God Stats
2W - 5L
1,472 SR
Queue Stats
194W - 177L
1,507 Elo+
Solo
Surtr
Surtr
SomeGoodCake
Surtr
Level 55
God Stats
0W - 2L
1,698 SR
Queue Stats
32W - 31L
1,350 Elo+
Solo
Nike
Nike
Zam_Decana
Nike
Level 68
God Stats
1W - 1L
1,428 SR
Queue Stats
36W - 27L
1,601 Elo+
Party 2
Charybdis
Charybdis
psaridzze
Charybdis
Level 105
God Stats
3W - 2L
1,599 SR
Queue Stats
74W - 66L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,194
774
5,660
3,982
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

7
2 / 1 / 2
5,133
642
3,226
6,186
5,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
9
1 / 0 / 1
4,983
623
434
4,691
1,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
SmoothTryMyDude
Charybdis
8
2 / 2 / 2
4,877
610
4,626
5,123
1,214
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 1 / 0
5,878
735
4,288
6,425
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
0 / 1 / 1
4,484
561
1,366
7,768
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
InvestedFire
Kukulkan
7
0 / 2 / 0
4,461
558
775
2,801
596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 3 / 0
5,086
636
4,368
7,957
3,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

7
1 / 2 / 1
4,567
571
4,133
6,629
3,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
psaridzze
Charybdis
8
2 / 3 / 0
4,723
590
3,672
6,519
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
11
Kills
4
5
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Arachne
0
1
1
0.5
L
Kukulkan
InvestedFire
Kukulkan
0
2
0
0
W
2
1
2
3
W
Mercury
1
0
1
1.5
W
Charybdis
SmoothTryMyDude
Charybdis
2
2
2
1.5
L
1
3
0
0.33
L
1
2
1
0.75
W
3
1
0
3
L
Charybdis
psaridzze
Charybdis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,234
Damage
14,314
26,407
Taken
31,674
11,622
Mitigated
11,337
8,454
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,660
261
70
1,439
3,982
1,066
0
393
3,589
47,189
0
L
Arachne
1,366
529
0
4,115
7,768
1,924
0
2,476
5,292
0
28,405
L
Kukulkan
InvestedFire
Kukulkan
775
280
0
148
2,801
596
0
2,424
377
22,681
587
W
3,226
979
0
880
6,186
5,343
0
0
6,186
12,379
0
W
Mercury
434
94
0
1,143
4,691
1,534
0
324
4,367
0
40,717
W
Charybdis
SmoothTryMyDude
Charybdis
4,626
2,244
0
2,065
5,123
1,214
0
0
5,123
0
28,804
L
4,368
1,617
0
3,363
7,957
3,606
0
53
7,904
611
27,470
L
4,133
113
0
2,175
6,629
3,495
0
2,205
4,424
0
11,469
W
4,288
2,472
0
2,857
6,425
2,465
0
240
5,715
53
36,269
L
Charybdis
psaridzze
Charybdis
3,672
1,809
0
2,679
6,519
1,716
0
1,781
4,738
0
28,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,065
Gold Earned
23,321
324
Minions Killed
225
0
Camps Cleared
0
884,383
Distance Traveled
844,926
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,194
774
100
13
0
183,912
0
L
Arachne
4,484
561
55
7
0
204,031
0
L
Kukulkan
4,461
558
44
6
0
105,832
0
W
Maui
5,133
642
12
2
0
174,105
2
W
Mercury
4,983
623
78
10
0
199,367
0
W
Charybdis
4,877
610
52
7
0
163,729
1
L
Surtr
5,086
636
60
8
0
182,091
2
L
Nike
4,567
571
20
3
0
189,490
4
W
Horus
5,878
735
82
10
0
163,270
0
L
Charybdis
4,723
590
46
6
0
163,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role