Player Matchup

Fenrir
Fenrir
Platinum IV
Denis98
Fenrir
Platinum IV
Level 168
God Stats
41W - 22L
1,704 SR
Queue Stats
117W - 106L
1,853 MMR
Solo
Medusa
Medusa
Platinum II
Dumbledores
Medusa
Platinum II
Level 88
God Stats
8W - 6L
1,617 SR
Queue Stats
185W - 168L
1,777 MMR
Party 3
Terra
Terra
Platinum III
T4MROBO
Terra
Platinum III
Level 147
God Stats
10W - 7L
1,585 SR
Queue Stats
175W - 178L
1,840 MMR
Solo
Janus
Janus
Platinum I
faraaafer
Janus
Platinum I
Level 149
God Stats
34W - 29L
1,590 SR
Queue Stats
197W - 186L
1,879 MMR
Party 3
Horus
Horus
Platinum I
indibin100
Horus
Platinum I
Level 123
God Stats
2W - 6L
1,256 SR
Queue Stats
171W - 155L
1,879 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,550 SR
1,846 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,536 SR
1,657 MMR
Raijin
Raijin
Platinum II
 
Raijin
Platinum II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Platinum II
MrMonster2907
Geb
Platinum II
Level 112
God Stats
58W - 42L
1,679 SR
Queue Stats
382W - 377L
1,829 MMR
Party 1
He Bo
He Bo
Platinum III
Pei2Win
He Bo
Platinum III
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 153L
1,956 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Denis98
Fenrir
13
6 / 0 / 4
7,180
653
6,004
5,770
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
12
4 / 1 / 2
6,785
617
5,248
6,311
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
T4MROBO
Terra
11
1 / 0 / 7
6,439
585
5,148
5,630
4,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
faraaafer
Janus
11
1 / 3 / 3
6,183
562
2,376
4,144
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
11
2 / 2 / 4
6,586
599
7,275
13,218
8,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Chang'eAwilixOsiris

VS

Bans
AthenaMulanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 2 / 0
6,229
566
2,857
5,342
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
 
Ravana
11
2 / 4 / 0
6,142
558
9,194
11,867
5,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
 
Charybdis
10
0 / 3 / 1
5,443
495
4,688
6,976
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
5,275
480
2,771
9,270
4,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
Pei2Win
He Bo
12
1 / 3 / 0
6,209
564
2,746
7,598
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
6
6
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
2
0
1.5
L
Ravana
 
Ravana
2
4
0
0.5
L
Charybdis
 
Charybdis
0
3
1
0.17
W
Fenrir
Denis98
Fenrir
6
0
4
8
W
Medusa
4
1
2
5
L
0
2
2
0.5
L
He Bo
Pei2Win
He Bo
1
3
0
0.33
W
Terra
T4MROBO
Terra
1
0
7
4.5
W
Janus
faraaafer
Janus
1
3
3
0.83
W
Horus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,051
Damage
22,256
35,073
Taken
41,053
17,700
Mitigated
15,884
10,441
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,857
289
0
770
5,342
1,492
0
1,810
3,412
37,997
0
L
Ravana
 
Ravana
9,194
2,622
0
4,883
11,867
5,266
0
705
10,554
0
33,719
L
Charybdis
 
Charybdis
4,688
2,162
0
2,370
6,976
1,869
0
1,121
5,855
0
39,244
W
Fenrir
Denis98
Fenrir
6,004
1,083
0
1,745
5,770
2,423
0
1,734
3,959
0
46,699
W
Medusa
5,248
2,841
0
2,144
6,311
1,949
38
1,635
4,676
0
54,856
L
2,771
543
0
2,620
9,270
4,929
0
1,703
7,553
12,547
2,428
L
He Bo
Pei2Win
He Bo
2,746
235
0
430
7,598
2,328
0
2,102
5,460
57,030
0
W
Terra
T4MROBO
Terra
5,148
515
213
1,308
5,630
4,109
0
1,235
4,395
15,697
0
W
Janus
faraaafer
Janus
2,376
248
0
0
4,144
1,183
0
2,701
1,107
40,616
834
W
Horus
7,275
3,809
180
4,851
13,218
8,036
36
328
12,125
0
35,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,173
Gold Earned
29,298
350
Minions Killed
363
0
Camps Cleared
0
1,200,478
Distance Traveled
1,071,917
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,229
566
82
7
0
178,662
0
L
Ravana
6,142
558
69
6
0
186,613
1
L
Charybdis
5,443
495
89
8
0
204,775
2
W
Fenrir
7,180
653
84
8
0
273,266
0
W
Medusa
6,785
617
92
8
0
214,133
0
L
Geb
5,275
480
21
2
0
250,760
3
L
He Bo
6,209
564
102
9
0
251,107
0
W
Terra
6,439
585
22
2
0
258,366
0
W
Janus
6,183
562
94
9
0
239,385
0
W
Horus
6,586
599
58
5
0
215,328
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role