Player Matchup

Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Gold IV
ESBUxKILLER
Horus
Gold IV
Level 158
God Stats
4W - 4L
1,438 SR
Queue Stats
129W - 126L
1,458 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
LeMulet
Nu Wa
Gold IV
Level 122
God Stats
12W - 5L
1,655 SR
Queue Stats
22W - 26L
1,485 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 170
1,531 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,608 SR
1,474 MMR
Izanami
Izanami
Silver II
CrazyDiamond501
Izanami
Silver II
Level 126
God Stats
1W - 4L
1,590 SR
Queue Stats
300W - 352L
1,213 MMR
Party 1
Cerberus
Cerberus
Gold II
J0SHIR4UL
Cerberus
Gold II
Level 88
God Stats
13W - 18L
1,734 SR
Queue Stats
155W - 172L
1,702 MMR
Party 1
Raijin
Raijin
Gold V
krethen
Raijin
Gold V
Level 200
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 205L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
4 / 1 / 17
9,793
816
9,083
8,618
2,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
14 / 4 / 9
11,470
956
15,781
19,330
16,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
LeMulet
Nu Wa
15
6 / 1 / 16
10,452
871
13,084
9,116
4,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaGebAmaterasuBastetBaron Samedi

VS

Bans
Hou YiMedusaXing TianNeithKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
9,323
777
7,993
10,748
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
J0SHIR4UL
Cerberus
13
1 / 6 / 5
9,221
768
5,851
18,236
15,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
krethen
Raijin
12
3 / 10 / 3
9,515
793
9,451
13,192
2,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
24
Kills
6
6
Deaths
24
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
17
12.5
L
2
8
2
0.38
W
14
4
9
4.63
L
Cerberus
J0SHIR4UL
Cerberus
1
6
5
0.58
W
Nu Wa
LeMulet
Nu Wa
6
1
16
14
L
Raijin
krethen
Raijin
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,948
Damage
23,295
37,064
Taken
42,176
23,804
Mitigated
19,829
11,488
Healing
3,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,083
1,878
0
1,554
8,618
2,843
1,808
4,784
3,834
0
42,401
L
7,993
5,604
0
1,354
10,748
2,295
555
3,185
7,206
0
37,470
W
15,781
5,728
916
5,503
19,330
16,755
303
6,581
12,749
0
26,569
L
Cerberus
J0SHIR4UL
Cerberus
5,851
76
0
1,823
18,236
15,024
104
6,837
10,653
23,631
0
W
Nu Wa
LeMulet
Nu Wa
13,084
3,667
0
3,515
9,116
4,206
646
3,843
5,273
43,744
0
L
Raijin
krethen
Raijin
9,451
694
0
632
13,192
2,510
0
2,734
9,880
33,870
392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,715
Gold Earned
28,059
134
Minions Killed
155
0
Camps Cleared
0
704,463
Distance Traveled
562,788
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,793
816
48
4
0
242,467
0
L
Izanami
9,323
777
67
6
0
187,769
0
W
Horus
11,470
956
33
3
0
235,587
0
L
Cerberus
9,221
768
40
3
0
217,859
1
W
Nu Wa
10,452
871
53
4
0
226,409
2
L
Raijin
9,515
793
48
4
0
157,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role