Player Matchup

Cthulhu
Cthulhu
Platinum II
BlitZKrEiGz
Cthulhu
Platinum II
Level 163
God Stats
13W - 7L
1,782 SR
Queue Stats
52W - 29L
2,241 MMR
Party 2
Chiron
Chiron
Diamond III
Bomine
Chiron
Diamond III
Level 162
God Stats
21W - 12L
1,754 SR
Queue Stats
74W - 43L
2,352 MMR
Party 2
Odin
Odin
Diamond II
JoelDaAzzhole
Odin
Diamond II
Level 284
God Stats
8W - 2L
1,791 SR
Queue Stats
102W - 78L
2,298 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 203
1,776 SR
2,297 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,508 SR
1,711 MMR
Fafnir
Fafnir
Platinum I
 
Fafnir
Platinum I
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold II
MIGUEL1347
Chang'e
Gold II
Level 129
God Stats
11W - 7L
1,662 SR
Queue Stats
246W - 237L
1,796 MMR
Party 1
Surtr
Surtr
Platinum IV
NTS Rhythm
Surtr
Platinum IV
Level 148
God Stats
2W - 5L
1,362 SR
Queue Stats
182W - 170L
1,837 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlitZKrEiGz
Cthulhu
14
6 / 0 / 9
9,103
910
15,812
9,400
7,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chiron
Bomine
Chiron
15
9 / 1 / 5
9,341
934
10,661
7,437
2,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 13
7,893
789
8,525
12,161
9,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
SobekMedusaNe ZhaSerqetThoth

VS

Bans
MulanCupidGebHou YiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 5 / 1
6,417
642
4,085
12,649
10,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
MIGUEL1347
Chang'e
11
1 / 6 / 0
6,693
669
4,757
10,764
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
11
2 / 4 / 1
7,145
715
6,771
15,914
13,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
15
Kills
3
3
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
1
0.1
W
Cthulhu
BlitZKrEiGz
Cthulhu
6
0
9
10.5
W
Chiron
Bomine
Chiron
9
1
5
11.5
W
0
2
13
3.25
L
Chang'e
MIGUEL1347
Chang'e
1
6
0
0.17
L
Surtr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,998
Damage
15,613
28,998
Taken
39,327
19,171
Mitigated
26,771
11,414
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,085
1,029
0
1,581
12,649
10,036
0
3,970
7,733
14,615
0
W
Cthulhu
BlitZKrEiGz
Cthulhu
15,812
772
527
3,485
9,400
7,238
505
2,856
5,731
39,911
927
W
Chiron
Bomine
Chiron
10,661
4,621
1,203
2,196
7,437
2,493
1,368
1,697
5,112
0
43,722
W
8,525
1,143
0
4,003
12,161
9,440
632
3,295
8,193
590
29,389
L
Chang'e
MIGUEL1347
Chang'e
4,757
152
1,636
2,366
10,764
3,144
0
4,954
4,953
19,214
0
L
Surtr
6,771
1,599
0
2,251
15,914
13,591
3
4,999
9,759
483
14,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,337
Gold Earned
20,255
180
Minions Killed
88
0
Camps Cleared
0
619,410
Distance Traveled
536,201
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,417
642
7
1
0
175,581
0
W
Cthulhu
9,103
910
70
7
0
234,465
0
W
Chiron
9,341
934
63
6
0
187,067
0
W
Odin
7,893
789
47
5
0
197,878
0
L
Chang'e
6,693
669
62
6
0
177,533
3
L
Surtr
7,145
715
19
2
0
183,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role