Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Alechini
Ix Chel
Level 148
God Stats
13W - 6L
1,746 SR
Queue Stats
51W - 61L
1,526 Elo+
Party 1
Atlas
Atlas
Alementor
Atlas
Level 156
God Stats
1W - 1L
1,752 SR
Queue Stats
91W - 92L
1,602 Elo+
Party 1
Lancelot
Lancelot
Ghost MTL
Lancelot
Level 116
God Stats
1W - 4L
1,452 SR
Queue Stats
158W - 151L
1,524 Elo+
Solo
Cupid
Cupid
MeLlamanMoya
Cupid
Level 125
God Stats
19W - 23L
1,581 SR
Queue Stats
109W - 121L
1,568 Elo+
Party 1
Team Averages
Level 146
1,606 SR
1,544 Elo+

VS

Team Averages
Level 95
1,517 SR
1,470 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BnnedOnMain
Izanami
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 20L
1,284 Elo+
Party 3
Kumbhakarna
Kumbhakarna
I23-cry
Kumbhakarna
Level 142
God Stats
90W - 83L
1,602 SR
Queue Stats
692W - 639L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
Introgod
Cu Chulainn
Level 42
God Stats
3W - 1L
1,483 SR
Queue Stats
19W - 19L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
2 / 1 / 0
6,657
666
4,378
6,700
4,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Alechini
Ix Chel
9
0 / 5 / 0
4,933
493
1,994
6,357
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Alementor
Atlas
8
0 / 1 / 2
4,776
478
4,922
5,440
2,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
Ghost MTL
Lancelot
9
0 / 5 / 1
4,824
482
3,676
9,475
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 1 / 0
5,064
506
3,582
4,665
1,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
5 / 0 / 6
7,137
714
6,482
7,368
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
 
Lancelot
11
8 / 1 / 3
6,652
665
6,651
7,511
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
BnnedOnMain
Izanami
9
0 / 1 / 0
4,663
466
2,362
4,829
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
I23-cry
Kumbhakarna
9
0 / 1 / 1
5,149
515
1,577
7,222
4,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
Introgod
Cu Chulainn
9
0 / 2 / 1
5,011
501
3,156
8,096
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
13
13
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
1
0
2
W
Chang'e
 
Chang'e
5
0
6
8
W
Lancelot
 
Lancelot
8
1
3
9.5
L
Ix Chel
Alechini
Ix Chel
0
5
0
0
L
Atlas
Alementor
Atlas
0
1
2
1
W
Izanami
BnnedOnMain
Izanami
0
1
0
0
L
Lancelot
Ghost MTL
Lancelot
0
5
1
0.1
W
Kumbhakarna
I23-cry
Kumbhakarna
0
1
1
0.5
W
Cu Chulainn
Introgod
Cu Chulainn
0
2
1
0.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,552
Damage
20,228
32,637
Taken
35,026
11,651
Mitigated
12,957
8,829
Healing
11,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
4,378
660
0
1,704
6,700
4,031
0
0
6,700
141
48,165
W
Chang'e
 
Chang'e
6,482
804
400
3,631
7,368
2,066
0
1,161
6,170
46,282
4,081
W
Lancelot
 
Lancelot
6,651
1,754
0
2,302
7,511
2,629
0
1,121
6,390
0
32,044
L
Ix Chel
Alechini
Ix Chel
1,994
233
305
788
6,357
1,389
0
3,527
2,830
26,422
654
L
Atlas
Alementor
Atlas
4,922
1,103
0
1,102
5,440
2,465
0
731
4,709
20,917
559
W
Izanami
BnnedOnMain
Izanami
2,362
1,665
0
1,171
4,829
1,127
0
1,588
2,907
0
33,311
L
Lancelot
Ghost MTL
Lancelot
3,676
618
0
2,871
9,475
2,597
0
1,865
7,610
0
34,745
W
Kumbhakarna
I23-cry
Kumbhakarna
1,577
0
229
2,315
7,222
4,142
0
2,161
4,740
11,302
0
W
Cu Chulainn
Introgod
Cu Chulainn
3,156
488
0
1,940
8,096
2,993
0
45
8,051
0
25,876
L
3,582
1,806
168
1,891
4,665
1,169
0
1,807
2,858
0
31,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
28,612
290
Minions Killed
268
0
Camps Cleared
0
983,140
Distance Traveled
1,029,567
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,657
666
86
9
0
173,361
1
W
Chang'e
7,137
714
83
8
0
212,618
0
W
Lancelot
6,652
665
46
5
0
244,209
0
L
Ix Chel
4,933
493
61
6
0
202,306
0
L
Atlas
4,776
478
22
2
0
203,411
2
W
Izanami
4,663
466
69
7
0
195,216
1
L
Lancelot
4,824
482
60
6
0
223,029
0
W
Kumbhakarna
5,149
515
13
1
0
184,671
0
W
Cu Chulainn
5,011
501
57
6
0
192,853
1
L
Cupid
5,064
506
61
6
0
181,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role