Player Matchup

Bacchus
Bacchus
JoseRodolfo77
Bacchus
Level 105
God Stats
15W - 14L
1,469 SR
Queue Stats
605W - 589L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
Lenplay56
Danzaburou
Level 60
God Stats
3W - 3L
1,560 SR
Queue Stats
100W - 109L
1,488 Elo+
Party 1
King Arthur
King Arthur
Quilgami
King Arthur
Level 155
God Stats
0W - 4L
1,338 SR
Queue Stats
79W - 61L
1,628 Elo+
Solo
Aphrodite
Aphrodite
Sohnano
Aphrodite
Level 140
God Stats
7W - 2L
1,883 SR
Queue Stats
127W - 123L
1,529 Elo+
Solo
Chang'e
Chang'e
yetti1738
Chang'e
Level 104
God Stats
0W - 1L
1,252 SR
Queue Stats
67W - 60L
1,597 Elo+
Solo
Team Averages
Level 113
1,500 SR
1,552 Elo+

VS

Team Averages
Level 112
1,575 SR
1,496 Elo+
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
MIDGOD100
Eset
Level 156
God Stats
4W - 3L
1,561 SR
Queue Stats
287W - 350L
1,467 Elo+
Party 2
Medusa
Medusa
PineappleTV281
Medusa
Level 15
God Stats
6W - 9L
1,595 SR
Queue Stats
10W - 16L
1,446 Elo+
Party 2
Thanatos
Thanatos
dougiethedino
Thanatos
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 45L
1,580 Elo+
Solo
Nox
Nox
iizakore
Nox
Level 178
God Stats
3W - 2L
1,721 SR
Queue Stats
268W - 333L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
6
2 / 1 / 0
3,593
719
1,401
3,381
1,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Lenplay56
Danzaburou
5
0 / 2 / 0
2,847
569
1,804
3,402
949
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Quilgami
King Arthur
2
0 / 2 / 0
2,688
538
425
2,029
763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Sohnano
Aphrodite
5
0 / 1 / 0
3,252
650
689
3,465
1,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
yetti1738
Chang'e
6
0 / 2 / 2
3,518
704
1,070
3,685
817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
2 / 0 / 0
4,392
878
967
2,089
926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Eset
6
2 / 2 / 2
3,762
752
2,253
1,893
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
2 / 0 / 1
3,438
688
2,599
1,306
348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
dougiethedino
Thanatos
7
2 / 0 / 0
3,720
744
1,321
4,485
1,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 3
3,754
751
1,761
3,754
1,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
L
Bacchus
2
1
0
2
L
Danzaburou
Lenplay56
Danzaburou
0
2
0
0
W
Eset
2
2
2
1.5
W
2
0
1
2.5
L
King Arthur
Quilgami
King Arthur
0
2
0
0
L
Aphrodite
Sohnano
Aphrodite
0
1
0
0
W
Thanatos
dougiethedino
Thanatos
2
0
0
2
W
0
0
3
1.5
L
Chang'e
yetti1738
Chang'e
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,389
Damage
8,901
15,962
Taken
13,527
5,156
Mitigated
4,898
6,372
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
967
483
0
1,162
2,089
926
0
0
2,089
0
23,241
L
Bacchus
1,401
162
0
1,626
3,381
1,326
0
717
2,590
12,328
0
L
Danzaburou
Lenplay56
Danzaburou
1,804
858
0
886
3,402
949
0
921
2,481
0
13,572
W
Eset
2,253
512
0
197
1,893
416
0
955
938
10,786
0
W
2,599
873
0
255
1,306
348
0
311
995
0
18,141
L
King Arthur
Quilgami
King Arthur
425
115
0
280
2,029
763
0
0
1,946
0
5,433
L
Aphrodite
Sohnano
Aphrodite
689
123
771
1,737
3,465
1,301
0
506
2,919
7,070
0
W
Thanatos
dougiethedino
Thanatos
1,321
287
0
3,398
4,485
1,402
0
998
3,487
0
20,036
W
1,761
140
61
1,998
3,754
1,806
0
839
2,915
7,358
1,167
L
Chang'e
yetti1738
Chang'e
1,070
58
0
1,072
3,685
817
0
1,138
2,325
12,522
717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,898
Gold Earned
19,066
105
Minions Killed
155
0
Camps Cleared
0
430,813
Distance Traveled
520,774
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,392
878
44
9
0
101,399
0
L
Bacchus
3,593
719
31
6
0
115,065
0
L
Danzaburou
2,847
569
27
5
0
88,194
0
W
Eset
3,762
752
23
5
0
108,007
0
W
Medusa
3,438
688
29
6
0
88,662
0
L
King Arthur
2,688
538
12
2
0
30,345
0
L
Aphrodite
3,252
650
5
1
0
97,046
1
W
Thanatos
3,720
744
42
8
0
120,984
0
W
Nox
3,754
751
17
3
0
101,722
0
L
Chang'e
3,518
704
30
6
0
100,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role