Player Matchup

Sun Wukong
Sun Wukong
Silver III
IVF_xEcKo
Sun Wukong
Silver III
Level 108
God Stats
5W - 3L
1,533 SR
Queue Stats
17W - 17L
1,384 MMR
Party 2
Apollo
Apollo
Gold V
Staska221
Apollo
Gold V
Level 121
God Stats
3W - 3L
1,436 SR
Queue Stats
29W - 33L
1,344 MMR
Solo
Merlin
Merlin
Gold III
Tyrannt
Merlin
Gold III
Level 236
God Stats
12W - 7L
1,750 SR
Queue Stats
393W - 403L
1,463 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
ibi1333
Ao Kuang
Silver I
Level 126
God Stats
3W - 0L
1,888 SR
Queue Stats
19W - 17L
1,485 MMR
Solo
Hercules
Hercules
Silver III
xBoX_xcontRoLleR
Hercules
Silver III
Level 108
God Stats
1W - 1L
1,304 SR
Queue Stats
5W - 8L
1,312 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,582 SR
1,397 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,496 SR
1,400 MMR
Ravana
Ravana
Gold I
MonkeyDiOssi
Ravana
Gold I
Level 158
God Stats
2W - 4L
1,522 SR
Queue Stats
125W - 124L
1,545 MMR
Party 1
Agni
Agni
Gold III
Morgenmichael
Agni
Gold III
Level 145
God Stats
11W - 5L
1,700 SR
Queue Stats
426W - 427L
1,419 MMR
Solo
Khepri
Khepri
Silver I
NOKHOL
Khepri
Silver I
Level 148
God Stats
0W - 1L
1,408 SR
Queue Stats
72W - 76L
1,306 MMR
Party 3
Danzaburou
Danzaburou
Gold V
RedHell3
Danzaburou
Gold V
Level 110
God Stats
5W - 6L
1,497 SR
Queue Stats
110W - 110L
1,367 MMR
Party 3
Achilles
Achilles
Gold IV
cαℓιcσ
Achilles
Gold IV
Level 143
God Stats
1W - 2L
1,351 SR
Queue Stats
131W - 136L
1,364 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IVF_xEcKo
Sun Wukong
18
4 / 1 / 1
11,403
600
13,547
15,190
12,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Apollo
Staska221
Apollo
20
6 / 1 / 2
11,975
630
9,955
11,231
4,223
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Tyrannt
Merlin
19
0 / 1 / 5
11,100
584
6,023
10,197
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
ibi1333
Ao Kuang
16
5 / 1 / 4
9,718
511
9,819
14,388
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 7
8,931
470
5,612
17,685
16,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
KuzenboMulanAresPeleMedusa

VS

Bans
AthenaLancelotSusanoThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
2 / 4 / 1
8,891
468
6,869
7,704
2,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 1 / 1
10,045
529
11,185
7,147
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
NOKHOL
Khepri
12
0 / 7 / 3
7,751
408
3,846
15,347
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
RedHell3
Danzaburou
15
1 / 3 / 2
9,031
475
9,437
11,240
3,861
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
cαℓιcσ
Achilles
17
1 / 2 / 0
9,716
511
9,765
20,083
18,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
6
6
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
IVF_xEcKo
Sun Wukong
4
1
1
4.5
L
Ravana
2
4
1
0.63
L
2
1
1
2.5
L
Khepri
NOKHOL
Khepri
0
7
3
0.21
L
Danzaburou
RedHell3
Danzaburou
1
3
2
0.67
W
Apollo
Staska221
Apollo
6
1
2
7
W
Merlin
Tyrannt
Merlin
0
1
5
2.5
L
Achilles
cαℓιcσ
Achilles
1
2
0
0.5
W
Ao Kuang
ibi1333
Ao Kuang
5
1
4
7
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,956
Damage
41,102
68,691
Taken
61,521
42,722
Mitigated
40,454
23,973
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
IVF_xEcKo
Sun Wukong
13,547
2,159
0
4,231
15,190
12,551
0
1,770
12,351
0
85,571
L
Ravana
6,869
1,221
0
2,317
7,704
2,920
0
2,962
4,582
0
65,750
L
11,185
833
0
604
7,147
2,612
0
3,864
3,240
93,599
0
L
Khepri
NOKHOL
Khepri
3,846
290
0
1,497
15,347
12,555
0
7,210
7,786
17,298
0
L
Danzaburou
RedHell3
Danzaburou
9,437
3,749
0
3,448
11,240
3,861
626
204
10,810
0
72,546
W
Apollo
Staska221
Apollo
9,955
5,960
0
6,027
11,231
4,223
839
997
10,234
0
110,546
W
Merlin
Tyrannt
Merlin
6,023
342
105
4,304
10,197
3,991
143
2,975
7,179
111,367
2,648
L
Achilles
cαℓιcσ
Achilles
9,765
2,017
0
7,591
20,083
18,506
0
1,538
17,313
0
77,313
W
Ao Kuang
ibi1333
Ao Kuang
9,819
2,079
0
4,214
14,388
5,285
0
4,327
10,030
82,444
1,074
W
5,612
1,254
0
5,092
17,685
16,672
77
5,256
12,429
0
26,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,127
Gold Earned
45,434
683
Minions Killed
598
0
Camps Cleared
0
1,936,526
Distance Traveled
2,022,478
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,403
600
141
7
0
370,012
4
L
Ravana
8,891
468
102
5
0
446,643
0
L
Agni
10,045
529
188
10
0
408,677
5
L
Khepri
7,751
408
28
1
0
391,706
7
L
Danzaburou
9,031
475
142
7
0
377,805
0
W
Apollo
11,975
630
174
9
0
386,148
5
W
Merlin
11,100
584
215
11
0
348,778
4
L
Achilles
9,716
511
138
7
0
397,647
8
W
Ao Kuang
9,718
511
110
6
0
450,069
2
W
Hercules
8,931
470
43
2
0
381,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role