Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AleiMJ
Surtr
Level 101
God Stats
7W - 8L
1,359 SR
Queue Stats
322W - 286L
1,527 Elo+
Party 1
Ratatoskr
Ratatoskr
FrostyVosty75
Ratatoskr
Level 147
God Stats
6W - 8L
1,780 SR
Queue Stats
269W - 249L
1,525 Elo+
Solo
Sobek
Sobek
Quilgami
Sobek
Level 155
God Stats
1W - 1L
1,471 SR
Queue Stats
79W - 61L
1,621 Elo+
Solo
Eset
Eset
badbitxhsonly
Eset
Level 86
God Stats
5W - 3L
1,498 SR
Queue Stats
297W - 276L
1,515 Elo+
Party 1
Team Averages
Level 129
1,522 SR
1,537 Elo+

VS

Team Averages
Level 137
1,458 SR
1,491 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
NovaPrime23
Surtr
Level 195
God Stats
1W - 5L
1,271 SR
Queue Stats
142W - 130L
1,494 Elo+
Solo
Mercury
Mercury
SkyDecay5354
Mercury
Level 126
God Stats
2W - 2L
1,592 SR
Queue Stats
89W - 95L
1,454 Elo+
Solo
Scylla
Scylla
TsukiBlyat
Scylla
Level 80
God Stats
33W - 38L
1,555 SR
Queue Stats
110W - 122L
1,520 Elo+
Solo
Izanami
Izanami
bofo 02
Izanami
Level 168
God Stats
13W - 10L
1,373 SR
Queue Stats
217W - 201L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 2
6,847
622
4,075
1,868
551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
AleiMJ
Surtr
12
2 / 2 / 0
6,853
623
6,904
9,496
4,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ratatoskr
FrostyVosty75
Ratatoskr
11
2 / 1 / 4
6,137
558
3,039
8,599
2,640
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
Quilgami
Sobek
10
2 / 0 / 5
6,112
556
2,865
8,413
7,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 1 / 0
6,268
570
3,540
3,183
954
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 1 / 1
6,392
581
4,664
9,832
8,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 3 / 0
4,586
417
2,623
6,337
4,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Mercury
SkyDecay5354
Mercury
8
1 / 5 / 0
5,120
465
1,014
6,509
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
TsukiBlyat
Scylla
12
1 / 1 / 0
6,126
557
1,632
4,442
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
bofo 02
Izanami
12
0 / 0 / 1
6,209
564
1,454
4,348
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
4
4
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
L
Sylvanus
 
Sylvanus
2
1
1
2.5
W
Surtr
AleiMJ
Surtr
2
2
0
1
W
Ratatoskr
FrostyVosty75
Ratatoskr
2
1
4
4
L
0
3
0
0
W
Sobek
Quilgami
Sobek
2
0
5
4.5
L
Mercury
SkyDecay5354
Mercury
1
5
0
0.2
L
Scylla
TsukiBlyat
Scylla
1
1
0
1
W
3
1
0
3
L
Izanami
bofo 02
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,423
Damage
11,387
31,559
Taken
31,468
16,120
Mitigated
17,715
14,604
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,075
1,162
0
599
1,868
551
0
0
1,868
0
54,882
L
Sylvanus
 
Sylvanus
4,664
1,328
30
6,098
9,832
8,552
0
797
9,035
35,131
0
W
Surtr
AleiMJ
Surtr
6,904
2,533
0
3,635
9,496
4,836
0
3,560
5,438
1,964
47,355
W
Ratatoskr
FrostyVosty75
Ratatoskr
3,039
278
0
5,336
8,599
2,640
0
1,474
7,045
0
42,196
L
2,623
909
0
1,321
6,337
4,622
0
1,853
4,484
220
12,875
W
Sobek
Quilgami
Sobek
2,865
291
0
3,454
8,413
7,139
0
682
7,691
14,871
1,995
L
Mercury
SkyDecay5354
Mercury
1,014
340
0
830
6,509
1,882
651
2,467
4,042
0
23,157
L
Scylla
TsukiBlyat
Scylla
1,632
14
0
943
4,442
1,259
354
1,740
2,702
45,986
0
W
3,540
0
194
1,386
3,183
954
0
82
3,101
43,969
0
L
Izanami
bofo 02
Izanami
1,454
1,321
0
1,396
4,348
1,400
0
193
4,155
0
49,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,217
Gold Earned
28,433
404
Minions Killed
366
0
Camps Cleared
0
1,104,449
Distance Traveled
1,100,961
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,847
622
110
10
0
200,983
0
L
Sylvanus
6,392
581
92
8
0
166,335
2
W
Surtr
6,853
623
89
8
0
192,074
1
W
Ratatoskr
6,137
558
86
8
0
268,918
0
L
Surtr
4,586
417
17
2
0
238,802
2
W
Sobek
6,112
556
31
3
0
218,421
0
L
Mercury
5,120
465
46
4
0
262,113
0
L
Scylla
6,126
557
103
9
0
224,874
0
W
Eset
6,268
570
88
8
0
224,053
1
L
Izanami
6,209
564
108
10
0
208,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role