Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
AlatusNemeseos
Amaterasu
Level 8
God Stats
0W - 3L
1,455 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Chriszips8116
Ix Chel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Khepri
Khepri
NotSourire
Khepri
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,218 Elo+
Party 1
Nut
Nut
RoyalxCountess
Nut
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 31
1,491 SR
1,444 Elo+

VS

Team Averages
Level 75
1,493 SR
1,406 Elo+
Odin
Odin
 
Odin
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Ewo_shackle
Thor
Level 44
God Stats
3W - 0L
1,667 SR
Queue Stats
61W - 69L
1,367 Elo+
Solo
Hachiman
Hachiman
FartPoopDootie4
Hachiman
Level 38
God Stats
1W - 4L
1,314 SR
Queue Stats
21W - 35L
1,308 Elo+
Solo
Cthulhu
Cthulhu
lnstabiIityy
Cthulhu
Level 48
God Stats
35W - 31L
1,471 SR
Queue Stats
131W - 143L
1,419 Elo+
Solo
Nu Wa
Nu Wa
xDeckardPainx
Nu Wa
Level 69
God Stats
4W - 7L
1,512 SR
Queue Stats
81W - 94L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 3 / 0
6,864
490
2,015
10,864
4,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
AlatusNemeseos
Amaterasu
1
0 / 0 / 0
2,861
204
0
851
194
Ix Chel
12
0 / 4 / 1
6,255
447
3,310
7,363
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
NotSourire
Khepri
11
2 / 2 / 3
7,317
523
3,704
10,878
10,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
2 / 4 / 4
6,850
489
5,427
9,931
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
2 / 0 / 2
9,705
693
2,423
5,224
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 0 / 3
7,391
528
3,291
6,707
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hachiman
12
1 / 3 / 2
7,181
513
4,631
6,114
1,960
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
lnstabiIityy
Cthulhu
13
4 / 3 / 1
7,624
545
8,029
9,876
7,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 1 / 3
9,228
659
9,982
5,429
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
13
13
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
3
0
1
W
Odin
 
Odin
2
0
2
3
L
Amaterasu
AlatusNemeseos
Amaterasu
0
0
0
0
L
Ix Chel
0
4
1
0.13
W
2
0
3
3.5
W
Hachiman
1
3
2
0.67
L
Khepri
NotSourire
Khepri
2
2
3
1.75
L
2
4
4
1
W
Cthulhu
lnstabiIityy
Cthulhu
4
3
1
1.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,456
Damage
28,356
39,887
Taken
33,350
20,471
Mitigated
15,028
5,598
Healing
11,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,015
395
0
369
10,864
4,391
0
2,134
8,702
0
44,597
W
Odin
 
Odin
2,423
230
0
1,708
5,224
2,295
1,983
286
4,938
0
74,193
L
Amaterasu
AlatusNemeseos
Amaterasu
0
0
0
0
851
194
0
851
0
0
0
L
Ix Chel
3,310
0
40
438
7,363
2,318
0
4,864
2,499
40,280
0
W
3,291
1,223
0
4,959
6,707
2,028
0
646
6,061
0
43,467
W
Hachiman
4,631
4,005
0
1,411
6,114
1,960
280
958
5,156
0
39,981
L
Khepri
NotSourire
Khepri
3,704
770
2,097
1,387
10,878
10,220
126
3,490
6,982
23,979
2,514
L
5,427
3,525
0
1,267
9,931
3,348
265
5,528
3,774
0
37,079
W
Cthulhu
lnstabiIityy
Cthulhu
8,029
646
62
2,030
9,876
7,031
253
1,962
7,914
39,420
0
W
9,982
3,228
80
1,288
5,429
1,714
1,758
3,128
2,301
61,712
2,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,147
Gold Earned
41,129
265
Minions Killed
451
0
Camps Cleared
0
1,064,361
Distance Traveled
1,300,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,864
490
76
5
0
296,532
0
W
Odin
9,705
693
144
10
0
245,665
0
L
Amaterasu
2,861
204
1
0
0
0
0
L
Ix Chel
6,255
447
71
5
0
256,020
0
W
Thor
7,391
528
79
6
0
281,669
0
W
Hachiman
7,181
513
63
5
0
243,592
0
L
Khepri
7,317
523
40
3
0
265,087
0
L
Nut
6,850
489
77
6
0
246,722
0
W
Cthulhu
7,624
545
66
5
0
293,987
0
W
Nu Wa
9,228
659
99
7
0
235,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role