Player Matchup

Ix Chel
Ix Chel
RokuTheMage
Ix Chel
Level 86
God Stats
9W - 7L
1,450 SR
Queue Stats
84W - 80L
1,505 Elo+
Solo
Danzaburou
Danzaburou
Sebi7up
Danzaburou
Level 119
God Stats
0W - 3L
1,312 SR
Queue Stats
49W - 61L
1,434 Elo+
Party 2
Amaterasu
Amaterasu
Sxinttt
Amaterasu
Level 125
God Stats
3W - 2L
1,509 SR
Queue Stats
84W - 86L
1,513 Elo+
Solo
Mercury
Mercury
non-acceptee
Mercury
Level 109
God Stats
1W - 3L
1,491 SR
Queue Stats
48W - 62L
1,428 Elo+
Party 2
Sylvanus
Sylvanus
oMEGATONo
Sylvanus
Level 176
God Stats
38W - 37L
1,558 SR
Queue Stats
201W - 194L
1,499 Elo+
Solo
Team Averages
Level 123
1,464 SR
1,476 Elo+

VS

Team Averages
Level 96
1,451 SR
1,380 Elo+
Anhur
Anhur
K1LL3ROF4LL
Anhur
Level 85
God Stats
1W - 0L
1,254 SR
Queue Stats
1W - 5L
1,188 Elo+
Party 1
Nike
Nike
Rag1
Nike
Level 83
God Stats
6W - 2L
1,597 SR
Queue Stats
26W - 24L
1,429 Elo+
Party 3
Khepri
Khepri
ShamirK
Khepri
Level 116
God Stats
3W - 0L
1,532 SR
Queue Stats
12W - 14L
1,423 Elo+
Solo
Ra
Ra
TheChunkyCow
Ra
Level 78
God Stats
8W - 13L
1,592 SR
Queue Stats
80W - 67L
1,509 Elo+
Party 3
Aphrodite
Aphrodite
epiclad
Aphrodite
Level 120
God Stats
1W - 2L
1,280 SR
Queue Stats
3W - 6L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
RokuTheMage
Ix Chel
15
3 / 3 / 6
8,829
883
12,789
12,016
4,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Sebi7up
Danzaburou
12
0 / 2 / 5
7,627
763
5,706
6,586
2,091
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Sxinttt
Amaterasu
15
4 / 2 / 6
9,056
906
8,024
18,310
12,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
non-acceptee
Mercury
11
0 / 1 / 1
7,471
747
174
1,255
407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
oMEGATONo
Sylvanus
14
5 / 5 / 3
9,105
911
10,613
16,824
12,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
8,998
900
8,537
11,217
3,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
Rag1
Nike
16
5 / 1 / 2
10,147
1,015
10,085
10,361
4,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Khepri
ShamirK
Khepri
14
1 / 5 / 7
9,283
928
5,791
14,966
12,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 2 / 4
9,753
975
11,463
7,096
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
epiclad
Aphrodite
15
4 / 2 / 6
9,681
968
9,782
12,273
6,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
38
12
Kills
13
13
Deaths
12
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Nike
Rag1
Nike
5
1
2
6
L
Ix Chel
RokuTheMage
Ix Chel
3
3
6
2
L
Danzaburou
Sebi7up
Danzaburou
0
2
5
1.25
W
Khepri
ShamirK
Khepri
1
5
7
0.9
L
Amaterasu
Sxinttt
Amaterasu
4
2
6
3.5
W
2
2
4
2
W
Aphrodite
epiclad
Aphrodite
4
2
6
3.5
L
Mercury
non-acceptee
Mercury
0
1
1
0.5
L
Sylvanus
oMEGATONo
Sylvanus
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,306
Damage
45,658
54,991
Taken
55,913
31,848
Mitigated
30,561
14,272
Healing
21,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,537
4,402
0
1,585
11,217
3,823
2,929
6,741
4,215
0
16,405
W
Nike
Rag1
Nike
10,085
650
0
3,041
10,361
4,907
674
2,533
7,654
0
30,434
L
Ix Chel
RokuTheMage
Ix Chel
12,789
1,102
566
3,356
12,016
4,004
0
6,715
5,187
30,767
811
L
Danzaburou
Sebi7up
Danzaburou
5,706
1,026
0
667
6,586
2,091
0
3,072
3,514
0
9,564
W
Khepri
ShamirK
Khepri
5,791
281
186
888
14,966
12,864
230
4,344
10,398
12,471
0
L
Amaterasu
Sxinttt
Amaterasu
8,024
4,173
0
4,509
18,310
12,371
0
8,604
9,574
0
18,739
W
11,463
1,222
2,021
1,664
7,096
2,957
1,475
2,844
4,158
37,326
446
W
Aphrodite
epiclad
Aphrodite
9,782
1,709
4,526
7,405
12,273
6,010
940
5,414
6,536
19,136
0
L
Mercury
non-acceptee
Mercury
174
0
0
10
1,255
407
324
284
971
0
2,990
L
Sylvanus
oMEGATONo
Sylvanus
10,613
1,687
1,913
3,251
16,824
12,975
0
7,883
8,897
13,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,088
Gold Earned
47,862
96
Minions Killed
186
0
Camps Cleared
0
792,190
Distance Traveled
1,055,394
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,998
900
27
3
0
210,785
0
W
Nike
10,147
1,015
49
5
0
216,527
0
L
Ix Chel
8,829
883
46
5
0
195,789
0
L
Danzaburou
7,627
763
10
1
0
139,851
0
W
Khepri
9,283
928
10
1
0
202,198
0
L
Amaterasu
9,056
906
26
3
0
250,115
0
W
Ra
9,753
975
70
7
0
217,182
0
W
Aphrodite
9,681
968
30
3
0
208,702
1
L
Mercury
7,471
747
7
1
0
53,124
0
L
Sylvanus
9,105
911
7
1
0
153,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role