Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
Byskitz
Tyr
Gold III
Level 68
God Stats
49W - 38L
1,576 SR
Queue Stats
465W - 459L
1,510 MMR
Solo
Agni
Agni
Gold II
IBarnaby
Agni
Gold II
Level 153
God Stats
37W - 32L
1,533 SR
Queue Stats
341W - 343L
1,507 MMR
Solo
Hercules
Hercules
Gold I
Impurial1313
Hercules
Gold I
Level 113
God Stats
1W - 1L
1,252 SR
Queue Stats
57W - 63L
1,524 MMR
Solo
Terra
Terra
Gold III
TheLordChubs
Terra
Gold III
Level 129
God Stats
1W - 4L
1,106 SR
Queue Stats
86W - 89L
1,502 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,393 SR
1,509 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,590 SR
1,513 MMR
Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
Geezou
Nu Wa
Silver III
Level 67
God Stats
1W - 4L
1,525 SR
Queue Stats
21W - 31L
1,536 MMR
Party 2
Mercury
Mercury
Gold V
OpenGreenCheeks
Mercury
Gold V
Level 85
God Stats
1W - 1L
1,724 SR
Queue Stats
46W - 60L
1,520 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
ZsZs94
Sun Wukong
Gold V
Level 128
God Stats
1W - 2L
1,630 SR
Queue Stats
77W - 85L
1,439 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
Öregúr
Kumbhakarna
Gold III
Level 128
God Stats
3W - 4L
1,569 SR
Queue Stats
81W - 85L
1,569 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 2 / 4
8,635
576
5,236
8,859
3,138
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
14
3 / 1 / 5
8,173
545
5,005
10,179
4,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
16
5 / 1 / 4
9,425
628
10,630
5,731
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
Impurial1313
Hercules
14
2 / 2 / 1
8,594
573
8,792
10,916
11,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 6
7,998
533
3,301
10,030
9,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
MulanAresCthulhuThanatos

VS

Bans
MedusaAo KuangCu ChulainnBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
3 / 3 / 0
8,756
584
4,777
8,306
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Geezou
Nu Wa
11
1 / 4 / 1
6,712
447
7,799
9,204
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 4 / 0
7,205
480
860
12,905
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
ZsZs94
Sun Wukong
14
2 / 0 / 0
8,164
544
8,907
13,688
9,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Öregúr
Kumbhakarna
11
0 / 3 / 2
6,868
458
2,238
8,293
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
6
6
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
2
4
2
L
Ishtar
 
Ishtar
3
3
0
1
W
Tyr
3
1
5
5.5
L
Nu Wa
Geezou
Nu Wa
1
4
1
0.38
W
Agni
5
1
4
7
W
Hercules
Impurial1313
Hercules
2
2
1
1.25
L
0
4
0
0
W
2
0
6
5
L
Sun Wukong
ZsZs94
Sun Wukong
2
0
0
2
L
Kumbhakarna
Öregúr
Kumbhakarna
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,964
Damage
24,581
45,715
Taken
52,396
30,690
Mitigated
24,434
19,094
Healing
11,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,236
2,513
0
3,858
8,859
3,138
1,640
1,568
7,291
0
70,847
L
Ishtar
 
Ishtar
4,777
3,041
0
3,173
8,306
2,444
665
1,336
6,943
0
69,581
W
Tyr
5,005
255
0
6,295
10,179
4,682
441
2,698
7,481
0
54,816
L
Nu Wa
Geezou
Nu Wa
7,799
2,571
0
1,595
9,204
2,131
0
5,125
3,722
46,996
0
W
Agni
10,630
468
0
651
5,731
1,905
1,077
2,217
3,514
72,893
3,048
W
Hercules
Impurial1313
Hercules
8,792
2,327
0
4,161
10,916
11,449
0
1,160
9,756
0
61,202
L
860
253
0
1,152
12,905
4,489
0
2,316
10,329
0
71,254
W
3,301
762
868
3,261
10,030
9,516
336
3,154
6,876
25,373
0
L
Sun Wukong
ZsZs94
Sun Wukong
8,907
1,403
0
4,145
13,688
9,607
0
1,014
11,935
0
62,133
L
Kumbhakarna
Öregúr
Kumbhakarna
2,238
142
0
1,304
8,293
5,763
0
3,094
5,036
10,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,825
Gold Earned
37,705
507
Minions Killed
447
0
Camps Cleared
0
1,508,032
Distance Traveled
1,527,874
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,635
576
123
8
0
263,349
2
L
Ishtar
8,756
584
143
10
0
258,497
2
W
Tyr
8,173
545
91
6
0
356,494
2
L
Nu Wa
6,712
447
63
4
0
286,228
0
W
Agni
9,425
628
156
10
0
325,596
3
W
Hercules
8,594
573
107
7
0
244,858
0
L
Mercury
7,205
480
114
8
0
350,466
1
W
Terra
7,998
533
30
2
0
317,735
6
L
Sun Wukong
8,164
544
110
7
0
319,096
2
L
Kumbhakarna
6,868
458
17
1
0
313,587
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role