Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MajimBoo
Tiamat
Level 149
God Stats
78W - 82L
1,535 SR
Queue Stats
91W - 97L
1,536 Elo+
Solo
Chang'e
Chang'e
S1XEL
Chang'e
Level 165
God Stats
3W - 2L
1,543 SR
Queue Stats
82W - 69L
1,474 Elo+
Solo
Cthulhu
Cthulhu
guerreiro_honrad
Cthulhu
Level 63
God Stats
3W - 1L
1,561 SR
Queue Stats
15W - 28L
1,450 Elo+
Solo
Chiron
Chiron
stronghorde1
Chiron
Level 115
God Stats
13W - 18L
1,409 SR
Queue Stats
58W - 59L
1,470 Elo+
Solo
Team Averages
Level 128
1,510 SR
1,486 Elo+

VS

Team Averages
Level 133
1,533 SR
1,406 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Cabralzin
Chang'e
Level 69
God Stats
1W - 0L
1,754 SR
Queue Stats
2W - 7L
1,079 Elo+
Solo
Hou Yi
Hou Yi
MRHYD3
Hou Yi
Level 166
God Stats
25W - 16L
1,532 SR
Queue Stats
166W - 178L
1,491 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nεkst
Tsukuyomi
Level 111
God Stats
9W - 14L
1,363 SR
Queue Stats
375W - 395L
1,487 Elo+
Solo
Xing Tian
Xing Tian
PutridPile77
Xing Tian
Level 155
God Stats
4W - 4L
1,515 SR
Queue Stats
126W - 128L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 1 / 1
5,301
589
3,437
6,310
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
MajimBoo
Tiamat
10
3 / 1 / 0
5,424
603
4,370
4,929
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
S1XEL
Chang'e
10
0 / 1 / 0
5,206
578
881
3,872
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
4,442
494
2,936
4,869
2,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
7
0 / 2 / 0
4,216
468
3,179
5,269
1,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
2 / 1 / 2
5,459
607
2,257
3,199
880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Cabralzin
Chang'e
8
0 / 3 / 0
4,714
524
1,963
7,345
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
MRHYD3
Hou Yi
8
2 / 0 / 0
4,382
487
4,260
5,347
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Nεkst
Tsukuyomi
11
2 / 0 / 2
5,544
616
2,425
6,717
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xing Tian
PutridPile77
Xing Tian
8
0 / 0 / 3
4,888
543
2,453
6,257
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
4
Kills
6
6
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
1
1.5
W
Ix Chel
 
Ix Chel
2
1
2
3
W
Chang'e
Cabralzin
Chang'e
0
3
0
0
W
Hou Yi
MRHYD3
Hou Yi
2
0
0
2
L
Tiamat
MajimBoo
Tiamat
3
1
0
3
W
Tsukuyomi
Nεkst
Tsukuyomi
2
0
2
3
W
Xing Tian
PutridPile77
Xing Tian
0
0
3
1.5
L
Chang'e
S1XEL
Chang'e
0
1
0
0
L
0
1
0
0
L
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,803
Damage
13,358
25,249
Taken
28,865
9,320
Mitigated
9,927
8,174
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,437
1,257
0
1,344
6,310
2,222
0
954
5,356
0
39,215
W
Ix Chel
 
Ix Chel
2,257
47
251
665
3,199
880
0
469
2,730
31,313
952
W
Chang'e
Cabralzin
Chang'e
1,963
329
0
3,155
7,345
1,986
0
3,989
3,356
21,277
1,744
W
Hou Yi
MRHYD3
Hou Yi
4,260
1,305
0
2,431
5,347
1,505
0
1,138
4,209
0
21,564
L
Tiamat
MajimBoo
Tiamat
4,370
216
0
1,643
4,929
2,307
0
1,901
3,028
24,783
445
W
Tsukuyomi
Nεkst
Tsukuyomi
2,425
488
0
5,018
6,717
2,005
0
870
5,847
0
35,449
W
Xing Tian
PutridPile77
Xing Tian
2,453
148
0
2,380
6,257
3,551
0
1,622
4,635
13,898
2,427
L
Chang'e
S1XEL
Chang'e
881
48
148
1,721
3,872
1,103
0
1,184
2,688
35,951
0
L
2,936
113
929
1,116
4,869
2,302
0
1,174
3,695
10,977
257
L
Chiron
3,179
605
451
822
5,269
1,386
0
1,024
4,245
0
25,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,589
Gold Earned
24,987
259
Minions Killed
257
0
Camps Cleared
0
874,784
Distance Traveled
862,484
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,301
589
77
9
0
221,572
0
W
Ix Chel
5,459
607
68
8
0
175,172
0
W
Chang'e
4,714
524
60
7
0
158,738
0
W
Hou Yi
4,382
487
38
4
0
141,571
0
L
Tiamat
5,424
603
44
5
0
178,284
4
W
Tsukuyomi
5,544
616
72
8
0
201,550
0
W
Xing Tian
4,888
543
19
2
0
185,453
0
L
Chang'e
5,206
578
81
9
0
186,622
2
L
Cthulhu
4,442
494
21
2
0
143,921
0
L
Chiron
4,216
468
36
4
0
144,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role