Player Matchup

Horus
Horus
AshesOfAzarath
Horus
Level 107
God Stats
1W - 2L
1,326 SR
Queue Stats
72W - 87L
1,414 Elo+
Party 1
Maui
Maui
Ewc2003
Maui
Level 24
God Stats
0W - 1L
1,800 SR
Queue Stats
5W - 16L
1,265 Elo+
Party 1
Tiamat
Tiamat
burimmers
Tiamat
Level 37
God Stats
10W - 25L
1,222 SR
Queue Stats
37W - 79L
1,225 Elo+
Solo
Team Averages
Level 56
1,449 SR
1,301 Elo+

VS

Team Averages
Level 69
1,500 SR
1,220 Elo+
Achilles
Achilles
Heinz3030
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 133L
1,381 Elo+
Solo
Scylla
Scylla
KR4XEN
Scylla
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,320 Elo+
Solo
Kukulkan
Kukulkan
StinkyPooch
Kukulkan
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
958 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 0
10,582
882
6,284
11,241
10,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
Ewc2003
Maui
13
1 / 4 / 6
8,999
750
4,970
11,157
10,535
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
burimmers
Tiamat
9
0 / 12 / 1
6,963
580
3,310
12,521
7,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Heinz3030
Achilles
14
6 / 3 / 8
9,434
786
9,115
12,625
10,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
KR4XEN
Scylla
15
7 / 3 / 9
10,294
858
7,719
6,073
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
StinkyPooch
Kukulkan
14
6 / 2 / 8
9,682
807
8,644
5,899
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
8
Kills
19
19
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
7
3
0
2.33
L
Maui
Ewc2003
Maui
1
4
6
1
W
Achilles
Heinz3030
Achilles
6
3
8
3.33
W
Scylla
KR4XEN
Scylla
7
3
9
3.83
W
Kukulkan
StinkyPooch
Kukulkan
6
2
8
5
L
Tiamat
burimmers
Tiamat
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,564
Damage
25,478
34,919
Taken
24,597
28,437
Mitigated
14,457
3,317
Healing
3,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,284
1,961
739
2,156
11,241
10,772
184
5,449
5,418
0
26,117
L
Maui
Ewc2003
Maui
4,970
1,874
0
0
11,157
10,535
623
4,191
6,722
21,492
0
W
Achilles
Heinz3030
Achilles
9,115
3,173
0
2,151
12,625
10,316
232
4,169
8,107
0
30,943
W
Scylla
KR4XEN
Scylla
7,719
2,479
0
221
6,073
1,790
961
2,433
3,575
23,767
1,495
W
Kukulkan
StinkyPooch
Kukulkan
8,644
1,672
0
1,117
5,899
2,351
876
1,758
3,923
29,948
908
L
Tiamat
burimmers
Tiamat
3,310
464
0
422
12,521
7,130
510
5,748
6,435
14,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,544
Gold Earned
29,410
77
Minions Killed
127
0
Camps Cleared
0
526,472
Distance Traveled
537,353
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,582
882
26
2
0
206,312
0
L
Maui
8,999
750
27
2
0
170,020
0
W
Achilles
9,434
786
37
3
0
203,732
0
W
Scylla
10,294
858
39
3
0
161,033
0
W
Kukulkan
9,682
807
51
4
0
172,588
0
L
Tiamat
6,963
580
24
2
0
150,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role