Player Matchup

Baron Samedi
Baron Samedi
Berserksouls94
Baron Samedi
Level 14
God Stats
2W - 0L
1,713 SR
Queue Stats
11W - 3L
1,715 Elo+
Party 1
Tyr
Tyr
CraQHOT
Tyr
Level 143
God Stats
6W - 4L
1,907 SR
Queue Stats
198W - 203L
1,496 Elo+
Solo
Scylla
Scylla
CryTechs_RaZer
Scylla
Level 128
God Stats
9W - 4L
1,727 SR
Queue Stats
306W - 303L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
Quinnith90
Ne Zha
Level 159
God Stats
7W - 13L
1,402 SR
Queue Stats
442W - 419L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
Youtube_KingTv
Danzaburou
Level 88
God Stats
37W - 19L
1,619 SR
Queue Stats
81W - 61L
1,631 Elo+
Party 1
Team Averages
Level 106
1,674 SR
1,577 Elo+

VS

Team Averages
Level 123
1,602 SR
1,531 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
DirePants95
Eset
Level 125
God Stats
1W - 4L
1,740 SR
Queue Stats
490W - 485L
1,484 Elo+
Solo
Anhur
Anhur
Fazantjes
Anhur
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 152L
1,533 Elo+
Party 2
Lancelot
Lancelot
InviSaba
Lancelot
Level 96
God Stats
9W - 5L
1,500 SR
Queue Stats
589W - 554L
1,566 Elo+
Solo
Anubis
Anubis
SynShenron
Anubis
Level 154
God Stats
13W - 5L
1,768 SR
Queue Stats
98W - 80L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Berserksouls94
Baron Samedi
9
2 / 1 / 4
6,020
547
5,103
4,694
1,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
12
2 / 2 / 1
7,155
650
6,078
10,014
6,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 0
5,739
522
2,798
4,698
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Quinnith90
Ne Zha
12
4 / 0 / 1
6,274
570
4,011
6,981
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Youtube_KingTv
Danzaburou
10
0 / 1 / 2
5,410
492
4,272
5,539
1,340
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 4 / 2
5,548
504
2,769
11,930
6,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 3 / 0
6,451
586
4,902
8,063
5,488
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
Fazantjes
Anhur
11
0 / 2 / 2
5,894
536
3,851
8,814
2,600
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
InviSaba
Lancelot
7
1 / 0 / 1
4,874
443
2,320
3,241
1,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
SynShenron
Anubis
13
2 / 0 / 0
7,068
643
3,946
4,982
1,939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
6
6
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
2
0.5
W
Baron Samedi
Berserksouls94
Baron Samedi
2
1
4
4
W
Tyr
2
2
1
1.25
W
1
2
0
0.5
L
2
3
0
0.67
L
Anhur
Fazantjes
Anhur
0
2
2
0.5
L
Lancelot
InviSaba
Lancelot
1
0
1
1.5
W
Ne Zha
Quinnith90
Ne Zha
4
0
1
4.5
L
Anubis
SynShenron
Anubis
2
0
0
2
W
Danzaburou
Youtube_KingTv
Danzaburou
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,262
Damage
17,788
31,926
Taken
37,030
12,034
Mitigated
18,007
15,230
Healing
18,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,769
604
1,892
4,023
11,930
6,829
0
3,938
7,908
11,626
0
W
Baron Samedi
Berserksouls94
Baron Samedi
5,103
543
374
2,273
4,694
1,912
0
1,193
3,501
17,330
0
W
Tyr
6,078
969
0
4,614
10,014
6,059
14
4,370
5,644
0
45,691
W
2,798
75
0
1,327
4,698
734
0
3,913
785
33,489
0
L
4,902
537
0
4,022
8,063
5,488
0
0
8,063
39,548
503
L
Anhur
Fazantjes
Anhur
3,851
2,356
0
4,013
8,814
2,600
0
1,901
6,913
0
52,024
L
Lancelot
InviSaba
Lancelot
2,320
239
0
390
3,241
1,151
0
0
3,241
0
18,800
W
Ne Zha
Quinnith90
Ne Zha
4,011
1,633
0
4,424
6,981
1,989
0
1,071
5,910
0
52,452
L
Anubis
SynShenron
Anubis
3,946
227
0
3,834
4,982
1,939
297
1,724
3,004
64,922
3,396
W
Danzaburou
Youtube_KingTv
Danzaburou
4,272
2,025
0
2,218
5,539
1,340
0
851
4,688
0
45,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
29,835
366
Minions Killed
369
0
Camps Cleared
0
1,142,397
Distance Traveled
937,654
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,548
504
19
2
0
186,838
3
W
Baron Samedi
6,020
547
26
2
0
207,023
4
W
Tyr
7,155
650
91
8
0
233,609
0
W
Scylla
5,739
522
84
8
0
219,812
0
L
Eset
6,451
586
81
7
0
182,733
0
L
Anhur
5,894
536
107
10
0
181,749
0
L
Lancelot
4,874
443
33
3
0
185,673
0
W
Ne Zha
6,274
570
80
7
0
286,492
0
L
Anubis
7,068
643
129
12
0
200,661
0
W
Danzaburou
5,410
492
85
8
0
195,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role