Player Matchup

Medusa
Medusa
Figther09
Medusa
Level 44
God Stats
1W - 0L
1,470 SR
Queue Stats
14W - 13L
1,453 Elo+
Solo
King Arthur
King Arthur
Nox1m
King Arthur
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 12L
1,373 Elo+
Party 1
Tiamat
Tiamat
XapiWave
Tiamat
Level 18
God Stats
11W - 7L
1,595 SR
Queue Stats
11W - 7L
1,513 Elo+
Party 1
Team Averages
Level 36
1,522 SR
1,447 Elo+

VS

Team Averages
Level 63
1,458 SR
1,377 Elo+
Eset
Eset
Drakanospt
Eset
Level 53
God Stats
1W - 4L
1,161 SR
Queue Stats
100W - 151L
1,318 Elo+
Party 2
Athena
Athena
SwagOppa22
Athena
Level 47
God Stats
1W - 3L
1,674 SR
Queue Stats
79W - 140L
1,295 Elo+
Party 2
Bakasura
Bakasura
dinobali
Bakasura
Level 90
God Stats
20W - 30L
1,540 SR
Queue Stats
696W - 730L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Figther09
Medusa
13
2 / 0 / 4
7,574
757
5,854
4,748
1,714
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Nox1m
King Arthur
12
0 / 2 / 6
7,205
721
4,878
8,233
5,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
XapiWave
Tiamat
12
4 / 0 / 2
7,879
788
8,100
4,145
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,134
613
4,842
5,770
2,692
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
SwagOppa22
Athena
11
2 / 2 / 0
6,357
636
3,175
10,884
9,258
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
dinobali
Bakasura
12
0 / 0 / 2
6,812
681
2,932
7,648
4,225
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
6
Kills
2
2
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Medusa
Figther09
Medusa
2
0
4
4
W
King Arthur
Nox1m
King Arthur
0
2
6
1.5
L
Athena
SwagOppa22
Athena
2
2
0
1
W
Tiamat
XapiWave
Tiamat
4
0
2
5
L
Bakasura
dinobali
Bakasura
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,832
Damage
10,949
17,126
Taken
24,302
9,715
Mitigated
16,175
3,252
Healing
7,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,842
146
150
534
5,770
2,692
0
2,284
3,123
18,818
559
W
Medusa
Figther09
Medusa
5,854
1,301
0
2,187
4,748
1,714
345
2,773
1,975
0
27,309
W
King Arthur
Nox1m
King Arthur
4,878
647
0
375
8,233
5,247
73
3,636
4,574
0
18,718
L
Athena
SwagOppa22
Athena
3,175
1,082
0
1,967
10,884
9,258
0
2,634
7,738
8,172
0
W
Tiamat
XapiWave
Tiamat
8,100
492
0
690
4,145
2,754
193
1,493
2,275
23,824
998
L
Bakasura
dinobali
Bakasura
2,932
1,933
0
4,370
7,648
4,225
0
1,723
5,454
0
21,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,658
Gold Earned
19,303
136
Minions Killed
102
0
Camps Cleared
0
592,157
Distance Traveled
581,877
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,134
613
39
4
0
175,977
0
W
Medusa
7,574
757
35
4
0
193,689
0
W
King Arthur
7,205
721
29
3
0
199,410
2
L
Athena
6,357
636
5
1
0
180,443
0
W
Tiamat
7,879
788
72
7
0
199,058
0
L
Bakasura
6,812
681
58
6
0
225,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role