Player Matchup

Artio
Artio
CamelliaOSU
Artio
Level 104
God Stats
0W - 3L
1,061 SR
Queue Stats
300W - 309L
1,389 Elo+
Solo
Lancelot
Lancelot
MrGeringas
Lancelot
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,391 Elo+
Solo
Skadi
Skadi
Naltilus2009
Skadi
Level 46
God Stats
8W - 9L
1,395 SR
Queue Stats
180W - 202L
1,308 Elo+
Party 2
Ix Chel
Ix Chel
TheBoyWonder758
Ix Chel
Level 156
God Stats
8W - 16L
1,410 SR
Queue Stats
342W - 341L
1,462 Elo+
Solo
Bacchus
Bacchus
otonuzumak
Bacchus
Level 57
God Stats
22W - 23L
1,479 SR
Queue Stats
240W - 239L
1,451 Elo+
Party 2
Team Averages
Level 83
1,369 SR
1,400 Elo+

VS

Team Averages
Level 94
1,354 SR
1,447 Elo+
Sylvanus
Sylvanus
Kenevich
Sylvanus
Level 128
God Stats
53W - 50L
1,542 SR
Queue Stats
903W - 894L
1,481 Elo+
Party 1
Yemoja
Yemoja
PabloBlanco710
Yemoja
Level 68
God Stats
2W - 3L
1,233 SR
Queue Stats
183W - 201L
1,416 Elo+
Solo
Charybdis
Charybdis
TheKayost
Charybdis
Level 49
God Stats
15W - 19L
1,399 SR
Queue Stats
203W - 188L
1,438 Elo+
Party 1
Anubis
Anubis
olegajp
Anubis
Level 82
God Stats
4W - 5L
1,495 SR
Queue Stats
256W - 243L
1,468 Elo+
Solo
Shiva
Shiva
unseasonedbreads
Shiva
Level 142
God Stats
1W - 1L
1,100 SR
Queue Stats
108W - 99L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 1
3,964
360
694
3,131
1,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
MrGeringas
Lancelot
7
2 / 6 / 0
4,982
453
3,180
8,278
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 3 / 1
4,281
389
1,935
4,961
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 2 / 1
6,204
564
3,498
6,077
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
otonuzumak
Bacchus
8
0 / 4 / 1
5,055
460
4,529
9,510
7,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kenevich
Sylvanus
13
2 / 1 / 3
6,519
593
3,461
6,815
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 8
6,331
576
1,571
4,979
3,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
TheKayost
Charybdis
11
5 / 0 / 5
6,156
560
6,710
6,193
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
olegajp
Anubis
12
2 / 1 / 2
6,633
603
2,844
4,810
1,799
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
6 / 2 / 4
6,608
601
6,597
7,824
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
16
16
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Sylvanus
Kenevich
Sylvanus
2
1
3
3.5
L
Lancelot
MrGeringas
Lancelot
2
6
0
0.33
L
0
3
1
0.17
W
1
0
8
5
L
1
2
1
0.75
W
Charybdis
TheKayost
Charybdis
5
0
5
7.5
W
Anubis
olegajp
Anubis
2
1
2
3
L
Bacchus
otonuzumak
Bacchus
0
4
1
0.13
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,836
Damage
21,183
31,957
Taken
30,621
13,620
Mitigated
13,671
7,922
Healing
14,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
694
114
40
1,609
3,131
1,308
0
0
2,972
6,005
355
W
Sylvanus
Kenevich
Sylvanus
3,461
854
0
3,537
6,815
3,460
0
1,353
5,416
41,156
22,370
L
Lancelot
MrGeringas
Lancelot
3,180
844
0
1,496
8,278
2,121
0
1,534
6,505
0
19,844
L
1,935
727
0
767
4,961
1,372
0
1,701
3,232
0
16,582
W
1,571
521
2,222
1,839
4,979
3,069
584
1,395
3,578
13,506
0
L
3,498
0
482
1,129
6,077
1,690
0
2,642
3,360
40,954
0
W
Charybdis
TheKayost
Charybdis
6,710
2,797
0
2,565
6,193
1,851
41
2,101
4,086
0
40,287
W
Anubis
olegajp
Anubis
2,844
62
0
2,217
4,810
1,799
478
1,533
3,129
38,010
1,473
L
Bacchus
otonuzumak
Bacchus
4,529
316
0
2,399
9,510
7,129
0
1,816
7,661
19,310
819
W
6,597
1,346
172
1,646
7,824
3,492
956
1,933
5,851
0
32,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,486
Gold Earned
32,247
185
Minions Killed
321
0
Camps Cleared
0
865,503
Distance Traveled
974,098
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,964
360
11
1
0
57,303
0
W
Sylvanus
6,519
593
111
10
0
193,792
0
L
Lancelot
4,982
453
38
3
0
222,567
0
L
Skadi
4,281
389
24
2
0
174,208
1
W
Yemoja
6,331
576
15
1
0
176,336
2
L
Ix Chel
6,204
564
85
8
0
192,817
0
W
Charybdis
6,156
560
71
6
0
192,591
0
W
Anubis
6,633
603
79
7
0
185,664
0
L
Bacchus
5,055
460
27
2
0
218,608
4
W
Shiva
6,608
601
45
4
0
225,715
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role