Player Matchup

Medusa
Medusa
Fruitblazer
Medusa
Level 205
God Stats
13W - 10L
1,634 SR
Queue Stats
28W - 35L
1,468 Elo+
Party 2
Hun Batz
Hun Batz
Hamamillion
Hun Batz
Level 154
God Stats
4W - 4L
1,442 SR
Queue Stats
170W - 166L
1,540 Elo+
Party 2
Vamana
Vamana
RUFFRYDER9121
Vamana
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
144W - 131L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
godoflightenin
Zhong Kui
Level 65
God Stats
114W - 84L
1,550 SR
Queue Stats
397W - 388L
1,425 Elo+
Solo
Cthulhu
Cthulhu
whales_r_biig
Cthulhu
Level 98
God Stats
5W - 5L
1,273 SR
Queue Stats
113W - 131L
1,374 Elo+
Solo
Team Averages
Level 134
1,480 SR
1,466 Elo+

VS

Team Averages
Level 88
1,533 SR
1,388 Elo+
Hera
Hera
CaterpillarLIPS
Hera
Level 156
God Stats
33W - 24L
1,591 SR
Queue Stats
106W - 94L
1,475 Elo+
Solo
Cupid
Cupid
CephusArthur
Cupid
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,281 Elo+
Party 1
Zhong Kui
Zhong Kui
KingChaz17
Zhong Kui
Level 148
God Stats
3W - 3L
1,594 SR
Queue Stats
257W - 244L
1,448 Elo+
Solo
Ao Kuang
Ao Kuang
Poetro poeta
Ao Kuang
Level 32
God Stats
6W - 11L
1,478 SR
Queue Stats
142W - 160L
1,452 Elo+
Solo
Aphrodite
Aphrodite
wasmanski
Aphrodite
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
13 / 1 / 8
11,323
629
14,898
7,713
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
Hamamillion
Hun Batz
16
5 / 3 / 8
9,743
541
9,395
13,698
5,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 1 / 2
9,042
502
2,034
10,697
7,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
godoflightenin
Zhong Kui
15
2 / 5 / 5
9,321
518
9,844
12,664
9,094
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
15
5 / 1 / 12
10,668
593
8,278
15,593
14,173
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
8,438
469
4,918
10,054
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 1
7,262
403
6,871
13,181
4,357
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
KingChaz17
Zhong Kui
17
4 / 4 / 1
10,482
582
9,788
10,192
7,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ao Kuang
Poetro poeta
Ao Kuang
15
6 / 5 / 2
9,137
508
7,620
16,214
6,058
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Aphrodite
wasmanski
Aphrodite
12
0 / 5 / 4
7,815
434
2,334
9,382
7,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
27
Kills
11
11
Deaths
27
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
0
7
1
0.07
W
Medusa
13
1
8
17
W
Hun Batz
Hamamillion
Hun Batz
5
3
8
3
L
Zhong Kui
KingChaz17
Zhong Kui
4
4
1
1.13
L
Ao Kuang
Poetro poeta
Ao Kuang
6
5
2
1.4
W
2
1
2
3
W
Zhong Kui
godoflightenin
Zhong Kui
2
5
5
0.9
L
Aphrodite
wasmanski
Aphrodite
0
5
4
0.4
W
Cthulhu
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,449
Damage
31,531
60,365
Taken
59,023
39,791
Mitigated
29,096
10,517
Healing
17,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,918
1,691
0
1,968
10,054
3,110
651
2,552
7,502
47,952
564
L
6,871
4,471
228
3,298
13,181
4,357
485
3,629
9,507
0
54,818
W
Medusa
14,898
4,349
0
860
7,713
2,986
997
3,784
3,929
0
68,250
W
Hun Batz
Hamamillion
Hun Batz
9,395
1,828
0
2,090
13,698
5,700
829
3,274
10,424
0
72,939
L
Zhong Kui
KingChaz17
Zhong Kui
9,788
2,853
0
2,828
10,192
7,909
2,122
1,783
8,064
71,936
16,266
L
Ao Kuang
Poetro poeta
Ao Kuang
7,620
2,136
0
4,582
16,214
6,058
0
6,578
9,636
44,647
11,783
W
2,034
682
0
2,969
10,697
7,838
513
2,615
8,082
0
46,692
W
Zhong Kui
godoflightenin
Zhong Kui
9,844
1,520
0
2,017
12,664
9,094
662
9,098
3,566
54,985
12,979
L
Aphrodite
wasmanski
Aphrodite
2,334
640
1,832
2,488
9,382
7,662
0
2,755
6,627
10,654
0
W
Cthulhu
8,278
581
98
2,483
15,593
14,173
90
5,140
10,453
43,786
3,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,097
Gold Earned
43,134
446
Minions Killed
438
0
Camps Cleared
0
1,819,839
Distance Traveled
1,483,924
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,438
469
92
5
0
257,230
1
L
Cupid
7,262
403
75
4
0
296,931
0
W
Medusa
11,323
629
105
6
0
388,116
0
W
Hun Batz
9,743
541
97
5
0
384,324
2
L
Zhong Kui
10,482
582
158
9
0
268,160
0
L
Ao Kuang
9,137
508
90
5
0
331,010
0
W
Vamana
9,042
502
75
4
0
348,388
5
W
Zhong Kui
9,321
518
110
6
0
314,521
0
L
Aphrodite
7,815
434
23
1
0
330,593
0
W
Cthulhu
10,668
593
59
3
0
384,490
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role