Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Byanderesotwch
Chernobog
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
VicksVrf
Sylvanus
Level 147
God Stats
20W - 13L
1,733 SR
Queue Stats
247W - 246L
1,545 Elo+
Solo
Cliodhna
Cliodhna
alexxiiiii1
Cliodhna
Level 114
God Stats
17W - 10L
1,613 SR
Queue Stats
299W - 284L
1,538 Elo+
Solo
Sol
Sol
candy lord9682
Sol
Level 129
God Stats
51W - 44L
1,542 SR
Queue Stats
402W - 393L
1,574 Elo+
Solo
Team Averages
Level 135
1,578 SR
1,531 Elo+

VS

Team Averages
Level 105
1,541 SR
1,524 Elo+
Mercury
Mercury
AlmadeTigre
Mercury
Level 152
God Stats
1W - 14L
1,314 SR
Queue Stats
313W - 341L
1,540 Elo+
Solo
Neith
Neith
Mostarada360
Neith
Level 40
God Stats
0W - 1L
1,722 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
VitorGCChaos
Nike
Level 127
God Stats
1W - 2L
1,532 SR
Queue Stats
190W - 184L
1,510 Elo+
Solo
Anubis
Anubis
diegolte
Anubis
Level 87
God Stats
68W - 55L
1,634 SR
Queue Stats
488W - 481L
1,555 Elo+
Solo
Osiris
Osiris
revoltted
Osiris
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 28L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 0 / 5
7,405
673
8,814
3,360
761
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Byanderesotwch
Chernobog
11
1 / 1 / 4
5,912
537
4,491
6,753
2,139
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
VicksVrf
Sylvanus
11
2 / 0 / 3
6,869
624
3,094
10,509
6,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cliodhna
alexxiiiii1
Cliodhna
12
6 / 2 / 1
7,242
658
5,096
8,398
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 7 / 0
6,227
566
2,321
7,691
2,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlmadeTigre
Mercury
10
1 / 1 / 2
5,537
503
1,474
7,000
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 5 / 0
4,985
453
5,621
6,566
1,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 0 / 1
6,415
583
6,285
7,766
3,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Anubis
diegolte
Anubis
11
0 / 4 / 0
5,648
513
1,111
9,402
2,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
revoltted
Osiris
12
6 / 2 / 2
7,378
671
7,282
10,940
6,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
12
Kills
10
10
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
5
4.5
L
Mercury
AlmadeTigre
Mercury
1
1
2
2
W
Chernobog
Byanderesotwch
Chernobog
1
1
4
3
L
1
5
0
0.2
W
Sylvanus
VicksVrf
Sylvanus
2
0
3
3.5
L
2
0
1
2.5
W
Cliodhna
alexxiiiii1
Cliodhna
6
2
1
3.25
W
1
7
0
0.14
L
Anubis
diegolte
Anubis
0
4
0
0
L
Osiris
revoltted
Osiris
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,816
Damage
21,773
36,711
Taken
41,674
14,897
Mitigated
16,398
17,509
Healing
11,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,814
4,616
0
1,616
3,360
761
462
1,111
2,249
48,839
711
L
Mercury
AlmadeTigre
Mercury
1,474
0
0
554
7,000
1,897
0
2,354
4,646
0
33,769
W
Chernobog
Byanderesotwch
Chernobog
4,491
2,460
0
1,696
6,753
2,139
999
0
6,753
0
36,788
L
5,621
2,038
0
647
6,566
1,573
0
1,246
5,320
0
27,340
W
Sylvanus
VicksVrf
Sylvanus
3,094
963
3,251
5,936
10,509
6,970
56
0
10,509
19,101
956
L
6,285
356
0
1,863
7,766
3,202
0
2,691
5,075
0
25,291
W
Cliodhna
alexxiiiii1
Cliodhna
5,096
1,045
0
4,161
8,398
2,831
0
0
8,398
0
47,421
W
2,321
904
0
849
7,691
2,196
0
0
7,691
26,502
3,018
L
Anubis
diegolte
Anubis
1,111
0
0
4,275
9,402
2,962
0
5,048
4,354
47,565
0
L
Osiris
revoltted
Osiris
7,282
1,472
0
3,841
10,940
6,764
0
2,661
8,279
0
49,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,655
Gold Earned
29,963
293
Minions Killed
321
0
Camps Cleared
0
1,073,815
Distance Traveled
1,126,020
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,405
673
66
6
0
235,819
3
L
Mercury
5,537
503
66
6
0
267,785
0
W
Chernobog
5,912
537
71
6
0
195,998
0
L
Neith
4,985
453
53
5
0
215,474
0
W
Sylvanus
6,869
624
28
3
0
184,910
2
L
Nike
6,415
583
43
4
0
239,400
1
W
Cliodhna
7,242
658
75
7
0
257,218
0
W
Sol
6,227
566
53
5
0
199,870
0
L
Anubis
5,648
513
90
8
0
171,569
3
L
Osiris
7,378
671
69
6
0
231,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role