Player Matchup

Geb
Geb
Gold V
DestroLive
Geb
Gold V
Level 159
God Stats
12W - 7L
1,604 SR
Queue Stats
89W - 109L
1,432 MMR
Party 2
Bastet
Bastet
Gold IV
Pαтαтα
Bastet
Gold IV
Level 166
God Stats
64W - 71L
1,540 SR
Queue Stats
260W - 294L
1,581 MMR
Party 2
Nox
Nox
Gold III
viboras
Nox
Gold III
Level 145
God Stats
24W - 28L
1,826 SR
Queue Stats
65W - 63L
1,764 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,657 SR
1,592 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,524 SR
1,491 MMR
Medusa
Medusa
Silver II
ItsAezy
Medusa
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,508 MMR
Party 1
Ra
Ra
Bronze III
Tabasco564
Ra
Bronze III
Level 79
God Stats
6W - 7L
1,467 SR
Queue Stats
13W - 18L
1,452 MMR
Party 1
Xing Tian
Xing Tian
Gold III
morrisyivan
Xing Tian
Gold III
Level 176
God Stats
69W - 78L
1,606 SR
Queue Stats
619W - 677L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 7
9,213
658
10,586
16,358
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
16
5 / 2 / 3
10,297
736
9,392
11,881
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
17
3 / 0 / 5
10,822
773
8,141
7,281
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
MulanAchillesNe ZhaKuzenboAres

VS

Bans
CthulhuScyllaXbalanqueVulcanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ItsAezy
Medusa
15
3 / 4 / 2
9,455
675
9,801
10,572
4,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 2
8,909
636
8,257
5,937
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
morrisyivan
Xing Tian
14
2 / 2 / 4
8,673
620
6,475
15,548
16,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
8
Kills
6
6
Deaths
8
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
4
7
0.88
L
Medusa
ItsAezy
Medusa
3
4
2
1
W
Bastet
5
2
3
3.25
L
1
2
2
1
L
Xing Tian
morrisyivan
Xing Tian
2
2
4
2
W
Nox
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,119
Damage
24,533
35,520
Taken
32,057
22,348
Mitigated
23,055
8,450
Healing
6,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,586
154
0
2,941
16,358
15,410
534
5,403
10,357
27,945
2,998
L
Medusa
ItsAezy
Medusa
9,801
3,514
0
916
10,572
4,023
0
5,526
4,574
0
40,638
W
Bastet
9,392
1,835
0
3,939
11,881
4,097
1,088
5,010
6,387
0
41,902
L
8,257
262
968
1,564
5,937
2,247
0
3,271
2,648
41,808
146
L
Xing Tian
morrisyivan
Xing Tian
6,475
403
0
3,200
15,548
16,785
0
7,750
7,238
11,580
0
W
Nox
8,141
909
0
1,570
7,281
2,841
964
3,144
3,937
55,009
1,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,332
Gold Earned
27,037
177
Minions Killed
175
0
Camps Cleared
0
832,809
Distance Traveled
756,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,213
658
41
3
0
268,608
0
L
Medusa
9,455
675
79
6
0
250,012
0
W
Bastet
10,297
736
41
3
0
300,112
0
L
Ra
8,909
636
85
6
0
254,669
0
L
Xing Tian
8,673
620
11
1
0
252,211
0
W
Nox
10,822
773
95
7
0
264,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role