Player Matchup

Yemoja
Yemoja
FATWILLY3
Yemoja
Level 156
God Stats
4W - 14L
1,546 SR
Queue Stats
88W - 100L
1,439 Elo+
Solo
Ne Zha
Ne Zha
KXNGsantiago
Ne Zha
Level 46
God Stats
6W - 3L
1,545 SR
Queue Stats
347W - 408L
1,424 Elo+
Party 1
Kukulkan
Kukulkan
ShAkA_7
Kukulkan
Level 157
God Stats
207W - 285L
1,526 SR
Queue Stats
588W - 603L
1,430 Elo+
Party 1
Team Averages
Level 120
1,539 SR
1,431 Elo+

VS

Team Averages
Level 58
1,543 SR
1,403 Elo+
Cu Chulainn
Cu Chulainn
MaxPower708
Cu Chulainn
Level 64
God Stats
14W - 25L
1,333 SR
Queue Stats
150W - 177L
1,381 Elo+
Solo
Charon
Charon
TheLegend278012
Charon
Level 65
God Stats
8W - 7L
1,606 SR
Queue Stats
60W - 44L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
kevisprincesss
Baron Samedi
Level 44
God Stats
0W - 2L
1,688 SR
Queue Stats
31W - 43L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FATWILLY3
Yemoja
16
2 / 3 / 7
10,797
675
9,197
11,877
8,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
17
5 / 2 / 7
11,181
699
16,324
15,197
7,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
ShAkA_7
Kukulkan
17
5 / 2 / 6
11,399
712
17,065
7,382
3,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MaxPower708
Cu Chulainn
15
1 / 4 / 3
9,773
611
6,864
21,270
18,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 3
11,034
690
10,451
15,028
15,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Baron Samedi
kevisprincesss
Baron Samedi
14
2 / 7 / 4
10,031
627
11,966
14,007
7,740
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
12
Kills
7
7
Deaths
12
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
FATWILLY3
Yemoja
2
3
7
1.83
W
Ne Zha
5
2
7
4.25
L
Cu Chulainn
MaxPower708
Cu Chulainn
1
4
3
0.63
W
Kukulkan
ShAkA_7
Kukulkan
5
2
6
4
L
4
1
3
5.5
L
Baron Samedi
kevisprincesss
Baron Samedi
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,586
Damage
29,281
34,456
Taken
50,305
19,387
Mitigated
42,253
10,880
Healing
10,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
FATWILLY3
Yemoja
9,197
1,155
2,223
3,941
11,877
8,522
190
7,059
4,150
31,217
780
W
Ne Zha
16,324
4,006
599
3,417
15,197
7,017
753
9,448
5,197
0
56,191
L
Cu Chulainn
MaxPower708
Cu Chulainn
6,864
824
0
3,508
21,270
18,924
0
11,327
9,725
0
24,751
W
Kukulkan
ShAkA_7
Kukulkan
17,065
781
311
389
7,382
3,848
52
4,427
2,760
58,281
0
L
10,451
549
497
3,484
15,028
15,589
0
9,027
5,919
40,594
1,361
L
Baron Samedi
kevisprincesss
Baron Samedi
11,966
335
1,756
1,525
14,007
7,740
0
5,599
8,354
36,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,377
Gold Earned
30,838
195
Minions Killed
148
0
Camps Cleared
0
836,517
Distance Traveled
825,335
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,797
675
46
3
0
240,659
0
W
Ne Zha
11,181
699
54
3
0
295,896
2
L
Cu Chulainn
9,773
611
48
3
0
292,808
0
W
Kukulkan
11,399
712
95
6
0
299,962
3
L
Charon
11,034
690
43
3
0
302,634
0
L
Baron Samedi
10,031
627
57
4
0
229,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role